Space Engineers

Space Engineers

YMS-08 Heqet - Prototype Mobile Suit
55 条留言
12sDaFailure 10 月 30 日 下午 1:20 
Rodi sighted
ulices20 10 月 30 日 上午 9:02 
What is the script that you use?
Crescent  [作者] 6 月 24 日 上午 8:33 
Hmm.
After reloading the world, did you load the blueprint from the blueprint menu?
Because if so, I don't know what's going wrong as it's working fine on my end.
You could check the settings again to see if they were saved properly.

Otherwise, you can do it manually by turning share inertia tensor on for all rotors and hinges not on the main grid.
Godzilla 6 月 23 日 上午 8:35 
hey I turned on the settings yet It still shakes, even after re-pasting it any Ideas?
Crescent  [作者] 5 月 9 日 上午 9:02 
It's due to the update.
The ability to toggle Share Inertia Tensor was turned into a world-specific setting this update, which Keen decided to have off by default for some reason.
Just go into the advanced settings of the world to turn it back on (it's all the way at the bottom), and it'll function properly again.
Though any rotors/hinges/pistons already present will still have it off, so it's better to just paste a new mech in unless you know which blocks have it on.
Dark_Sabre247 5 月 8 日 下午 6:48 
its having a problem where the legs start wiggling? is that due to clang or update? i tried other mechs and same issue
Zeltrax 2024 年 11 月 9 日 上午 11:40 
Most coolest mech I have ever seen it feels so real how it moves!
Dustfire 2024 年 11 月 5 日 上午 5:39 
Woah, this thing gives me Landman Rodi vibes, well done!
God Box 2024 年 7 月 9 日 上午 6:50 
Wow... Honestly that looks like it belongs in Gundam IBO.

Keep up the good work!
Anubis 2024 年 6 月 11 日 下午 5:34 
Is the head tracking? if so that is so cool.
Crescent  [作者] 2024 年 6 月 3 日 上午 9:55 
Did you increase the power of the legs' rotors/hinges?
Setting it to around 1 MN tends to work well in my experience, though that is when using vanilla thrusters.
Blaze420 2024 年 6 月 3 日 上午 8:48 
i am curious how you did the legs,i am making one myself and my legs are moving on the inputs of my keys but the cant seem to fight the thrusters(hydrogen) so they dont really move like yours. any tips?
TheMorpheus 2024 年 4 月 27 日 上午 3:39 
Awesome mobile suit:selike:, kind of reminds me of the Zaku mobile suits
[82DK] wyomingwolf 2024 年 4 月 26 日 下午 2:14 
Now to see if I can convince a modder to add this or many units of this to an encounter mod lol (jk... though would be cool to fight a faction with these)
Crescent  [作者] 2024 年 4 月 26 日 上午 5:10 
@Faded - Thanks! And no worries. Rather, I'm glad it inspired you.

@Strong Hoov - :selike:
Strong Hoov ✅ 2024 年 4 月 25 日 上午 5:21 
now this is a real mech,
Faded™ 2024 年 4 月 24 日 下午 9:29 
This is an absolutely beautiful build! and I'm not going to lie, your build has given me a LOT of new inspiration to continue some of my old personal mech projects again. Especially inspiration in the aspect of scripts since... well, I'm going to be honest I only ever used the subgrid thruster manager and had no idea it was even possible to combine these three scripts to work in the way you made them work.

(I hope that doesn't come off as me talking about my self, I just genuinely love this and it brings back old memory's. :ac6_heart:)
Crescent  [作者] 2024 年 4 月 24 日 下午 1:56 
There's not a lot of us out here haha.
Also thanks! Didn't expect it to make it, or at least not for this amount of time.
DragoF1sh 2024 年 4 月 24 日 上午 11:56 
awesome seeing other mech builders out there! Congrats on making the front page!
Crescent  [作者] 2024 年 4 月 24 日 上午 11:26 
Scripts have to be enabled in the world settings, otherwise it won't work properly.
Tables the fox 2024 年 4 月 24 日 上午 10:18 
how do i get the thrusters to work?
Crescent  [作者] 2024 年 4 月 24 日 上午 6:37 
Thanks!

And nice work! Hope to see more variants as well. :selike:
Deca-dence 2024 年 4 月 23 日 下午 3:02 
Looks very cool! It reminds me of the Man Rodi from gundam, Ive already made my own custom, and i cant wait to see more variants!
Crescent  [作者] 2024 年 4 月 23 日 上午 11:57 
@Tilur - One gorillion separate variants on the way lol.

@Sarven, @trigger happy idiot - Thanks!

@Siam T'il Illan - Can't say it is, no.
trigger happy idiot 2024 年 4 月 23 日 上午 6:22 
Gotta say
This looks insanely cool
Siam 2024 年 4 月 22 日 下午 10:18 
Is it me or the design is inspired from Infinity Stratos
[℘] Sarven 2024 年 4 月 22 日 上午 9:46 
Based Mobile Suits, love seeing mechs in SE that work so well
Tilur 2024 年 4 月 22 日 上午 9:17 
Man, I had to fight next to these things, too many Heqets lol
Crescent  [作者] 2024 年 4 月 22 日 上午 5:25 
Thanks Xeno!
xenolego 2024 年 4 月 22 日 上午 3:24 
Nice!
Crescent  [作者] 2024 年 4 月 22 日 上午 1:25 
Thanks!
I'll also be taking you up on that offer :selike:
Eternal Colossus 2024 年 4 月 21 日 下午 7:38 
Great build! If you're interested, we have a discord with our own mech script and community helping each other build the best mechs in SE. We're always looking to add as much mech-building talent as we can!
https://discord.gg/xWhJWV9NVH
Crescent  [作者] 2024 年 4 月 21 日 上午 9:57 
Not to worry.
I've already got a rough idea of how to implement it.
Just gotta test it first.
[82DK] wyomingwolf 2024 年 4 月 21 日 上午 9:31 
If I had the slightest clue on this engineering stuff I would like to help... I am better at playing the game and causing big explosions lol
Crescent  [作者] 2024 年 4 月 21 日 上午 9:26 
No worries.
I'm thinking of at least doing a more survival oriented version with reduced subgrids and more fuel, but I hadn't considered a atmospheric version.
I'd like to try and make it capable of switching between flight and ground movement if I were to though.
[82DK] wyomingwolf 2024 年 4 月 21 日 上午 6:48 
Apologies, for some odd reason the box for In-Game scripts was unchecked (though it was checked at beginning before. Thing handles like a dream and even I have to say I would love to see more variants of this. Perhaps an atmo (non hydro) one? Thinking of something like the ZAFT AMF-101 DINN?
Crescent  [作者] 2024 年 4 月 21 日 上午 12:44 
@PyroFuzz - :o

@acoirac7 - Sorry to hear that.
I'm assuming it's due to how the script works.
but if you link the mod you're using for it I could check to make sure.
Crescent  [作者] 2024 年 4 月 21 日 上午 12:41 
@ASCENDANT - That's because of the turret controller enhancement script.
When adding new weapons and cameras to an arm, you have to add those to the block group associated with that arm, and then run "setup" on the programmable block for the script.
I'm planning on doing more at some point yeah.

@wyomingwolf - So the limbs aren't moving?
I'm assuming scripts are turned on, and that you didn't accidentally hit the timer to lock the legs in place.
Could you check what the programmable block for the steering script is saying?
And if it's not doing anything, to recompile it?
Also, down with the Federation!
Jagaraz Endsmoth 2024 年 4 月 20 日 下午 9:23 
ive discovered a possible issue, when i try to ad a gun to the left hand, the left arm CTC refuses to acknowledge that there is a new camera and gun, what should i do?
Jagaraz Endsmoth 2024 年 4 月 20 日 下午 8:38 
oh my good god this is amazing, this and the frame are so beautiful, are you planing to do more like it?
[82DK] wyomingwolf 2024 年 4 月 20 日 下午 4:52 
The pointer mode for the gun is working like a charm, alongside being able to look around. Yet not able to move in any direction (space or ground)
[82DK] wyomingwolf 2024 年 4 月 20 日 下午 4:39 
All Hail Zeon!.. sorry, not sure what came over me lol
PyroFuzz 2024 年 4 月 20 日 下午 4:06 
downvote this grid.....
acoirac7 2024 年 4 月 20 日 下午 12:48 
I don't really play with friends in SE so anything that lets me simulate enemy pilots through AI is what I typically like to find!

(I also like watching them fight each other)
acoirac7 2024 年 4 月 20 日 下午 12:42 
@Crescent Unfortunately it did not :,( I have no idea why, it worked with some other mobile suits like the a-36. The ai controlled gun worked great though!
Crescent  [作者] 2024 年 4 月 20 日 上午 7:06 
@ZEO CMF - Glad you like it!

@ZeonX90 - Thanks!
ZeonX90 2024 年 4 月 20 日 上午 6:09 
veri cool:se::selike::steamthumbsup::steamhappy:
ZEO CMF 2024 年 4 月 20 日 上午 6:04 
Love this :selike:
Crescent  [作者] 2024 年 4 月 20 日 上午 1:48 
@acoirac7 - Neat! I hope it works out, as I don't know if the steering script will work with that.

@ PsychoHedgehog - Thanks! And yes, the main inspiration is the Landman Rodi.