Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem












After reloading the world, did you load the blueprint from the blueprint menu?
Because if so, I don't know what's going wrong as it's working fine on my end.
You could check the settings again to see if they were saved properly.
Otherwise, you can do it manually by turning share inertia tensor on for all rotors and hinges not on the main grid.
The ability to toggle Share Inertia Tensor was turned into a world-specific setting this update, which Keen decided to have off by default for some reason.
Just go into the advanced settings of the world to turn it back on (it's all the way at the bottom), and it'll function properly again.
Though any rotors/hinges/pistons already present will still have it off, so it's better to just paste a new mech in unless you know which blocks have it on.
Keep up the good work!