Space Engineers

Space Engineers

160 ratings
YMS-08 Heqet - Prototype Mobile Suit
11
6
5
2
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
1.560 MB
Apr 19, 2024 @ 3:52pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
YMS-08 Heqet - Prototype Mobile Suit

In 1 collection by Crescent
Crescent's Mech Troupe
10 items
Description
A fully articulated mech that moves according to your inputs.
Though it is more so a proof of concept than for use in a survival setting, due to issues such as low fuel and ammo capacity.
It's completely conveyored and vanilla though, which should make it easy to modify for survival, if desired.

Internal frame can be found here:


_______________________________________________________________
Specifications:

  • Blocks: 186 - 813 (with subgrids)
  • PCU: 2,098 - 6,946 (with subgrids)
  • Mass - Loaded: 56,308 kg
  • Airtight: Yes

Dimensions:
  • Length: 6 Meters.
  • Width: 6.5 Meters.
  • Height: 8 Meters.


_______________________________________________________________
Controls:

Toolbar 1:
1: CTC Control - Right Arm
2: CTC Control - Left Arm
3: CTC Right Arm & Head - Enable AI On/Off
4: Chest Camera - View
5: Suspensions - Decrease Friction
6: Suspensions - Increase Friction
7: Large Thruster - On/Off
8: Leg Rotors and Hinges - Lock/Unlock
9: All Thrusters - On/Off


_______________________________________________________________
Credits:

Scripts used:
55 Comments
12sDaFailure Oct 30 @ 1:20pm 
Rodi sighted
ulices20 Oct 30 @ 9:02am 
What is the script that you use?
Crescent  [author] Jun 24 @ 8:33am 
Hmm.
After reloading the world, did you load the blueprint from the blueprint menu?
Because if so, I don't know what's going wrong as it's working fine on my end.
You could check the settings again to see if they were saved properly.

Otherwise, you can do it manually by turning share inertia tensor on for all rotors and hinges not on the main grid.
Godzilla Jun 23 @ 8:35am 
hey I turned on the settings yet It still shakes, even after re-pasting it any Ideas?
Crescent  [author] May 9 @ 9:02am 
It's due to the update.
The ability to toggle Share Inertia Tensor was turned into a world-specific setting this update, which Keen decided to have off by default for some reason.
Just go into the advanced settings of the world to turn it back on (it's all the way at the bottom), and it'll function properly again.
Though any rotors/hinges/pistons already present will still have it off, so it's better to just paste a new mech in unless you know which blocks have it on.
Dark_Sabre247 May 8 @ 6:48pm 
its having a problem where the legs start wiggling? is that due to clang or update? i tried other mechs and same issue
Zeltrax Nov 9, 2024 @ 11:40am 
Most coolest mech I have ever seen it feels so real how it moves!
Dustfire Nov 5, 2024 @ 5:39am 
Woah, this thing gives me Landman Rodi vibes, well done!
God Box Jul 9, 2024 @ 6:50am 
Wow... Honestly that looks like it belongs in Gundam IBO.

Keep up the good work!
Anubis Jun 11, 2024 @ 5:34pm 
Is the head tracking? if so that is so cool.