Crusader Kings III

Crusader Kings III

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Battle Graphics
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727.473 MB
17 kwietnia 2024 o 14:30
9 września o 6:14
Listy zmian: 29 ( zobacz )
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Battle Graphics

W 3 kolekcjach stworzonych przez Ajey
How i play Battle Graphics
Przedmioty: 19
Battle Graphics - Submods
Przedmioty: 4
Battle Graphics - Compatibility Patches
Przedmioty: 15
Opis
Compatible with 1.17.*

✅️Iron man ✅️Achievements


[discord.gg]


I love CK3 but i hate how vanilla (= no mods) battles look and feel in game. Only two graphical units hitting each other? That doesn’t feel like a battle but rather like a duel.

I was excited when i found *P Total Warfare - Battle with an Army by PacificKempeitai and i was sad when i saw PacificK. stopped updating this mod. So after waiting months without seeing any update on this mod i decided to contact PacificK. and i received permission to update and use this mod.

After that i contacted Xangelo7 and received permission to use and rework the unit models from Unit Packs Expanded [UPE] by Xangelo7.

Building on the foundation of those two mods I started to build more realistic armies. I started by combining Tier1, Tier2 and Tier3 unit models within each army. Since Horse archers have been missing in PacificK.'s mod i also included horse archers into BG. I also added more additional graphical features like more 3D Unit models, better armor modeling, upgraded textures, flags, horse armor, horse clothes, more different unit models and more. I will add more graphical content and more unit army variety within armies across cultures to this mod over time.

This is how i always wanted to enjoy CK3 and i just want to share this mod with the CK3 community. I hope you might enjoy it. A huge thanks to the major contributors for this mod: PacificK. and Xangelo7. Without them i would have never been able to create this mod.





  1. other mods (optional)
  2. Community Flavor Pack [CFP] (optional)
  3. Ethnicities & Portraits Expanded [EPE] (optional)
  4. CFP + EPE Compatibility Patch (optional - only required if you use CFP and EPE together)
  5. Battle Graphics (= this mod)
  6. Battle Graphics EPE Compatibility (optional - only required if you use EPE with this mod)
  7. Battle Graphics Zoom+Scale+Map submod (highly recommended but optional)


  • This mod only changes graphics => no gameplay changes!
  • Replaced single graphical unit for CK3 battles with graphical armies
  • 3 different armies for each culture (quality tiers 1 to 3) consisting of different unit models and unit classes, but they do not necessarily match the recruited units within (because that can't be done because there is no link between actual recruited units and graphical armies)
  • Graphical unit classes like infantry, archers, cavalry etc. can have different graphical variations
  • Graphical armies can include camels, cavalry, foot-only, horse archers etc. depending on culture
  • Replaced several unit models from CK3, DLCs and UPE mod with reworked versions of them or my own unit models. Also added a lot of new textures, texture improvements and other graphic improvements and fixes
  • Added additional graphical army cultures and graphical army varieties based on a mix of UPE, CK3 and my own creations
  • 37 different graphical army cultures (11 based on vanilla and 26 based on UPE cultures) with 111 total different graphical army variations (based on quality tiers of armies)


You want to know if a mod is compatible with BG or a BG submod?
  • ❓Compatibility List ... a comprehensive list of a lot of other mods and their current compatibility status with Battle Graphics mod. If you can't find a mod within this list, then feel free to ask me for a compatibility check within this thread.

You are looking for a certain Comp.Patch for BG or a BG submod?


Does this mod require to use Unit Packs Expanded [UPE]?
  • NO! This mod does include all units from UPE mod incl. reworks, as well as new units.

Is it possible to only use this mod without any other mod?
  • Yes. I just provided a more comprehensive list of mods within the mod loading order in order to make things clear.

Why does this mod require some DLCs while the old Total Warfare mod created by PacificKempeitai did not require any DLCs?
  • Because i also reworked and used a lot of graphical assets from DLCs for creating the BG army variations. Hence i have to include those DLCs as requirement for using this mod.

Can i use this mod on an already existing save-game?
  • Yes, if you did NOT start your game with incompatible mods and if you only use compatible mods and comp. patches


PacificKempeitai... thank you for letting me use/rework your battle animations
Xangelo7, MrAdrianPL... thank you for letting me use/rework your unit models
Murderface... thank you for creating the BG mod trailer
Ajey... BG mod author
Popularne dyskusje Zobacz wszystkie (3)
62
2
12 czerwca o 14:18
PRZYPIĘTE: ❓ Compatibility List / Questions
Ajey
30
3 lipca o 6:39
PRZYPIĘTE: ☎️ Bug Report / Help Service Thread
Ajey
0
23 października 2024 o 0:35
PRZYPIĘTE: 💡Documentation
Ajey
Komentarzy: 391
Havasi_István_Hungary 29 września o 0:24 
Thank you very much in advance for your extremely kind help! v:) :) :)
I was also concerned because some of the additional mods offered when selecting the "Battle Graphics EPE MB+ Compatibility Patch" are not compatible with the current CK3 version, while the "Battle Graphics EPE MB+ Compatibility Patch" is compatible.
Ajey  [autor] 28 września o 23:58 
@Havasi_István_Hungary
when it comes to MB+ then you need the mods that i marked with (REQUIRED!) within the mod description "Load Order" section of BG EPE MB+ Compatch. if you are also using other mods like BG ZSM then you need additional compatches (see Compatibility list link that i posted before). if you want me to take a closer look at your playlist for checking for any incompatibilities between BG and other mods or checking if you are going to use the correct mod loading order etc. then feel free to join the BG discord server and post your mod playlist there (or you can also add me on steam). discussing mod playlists usually just takes some space, hence this comment section which is very limited (regarding space), is probably not the best place to go into much more further detail :)
Havasi_István_Hungary 28 września o 23:46 
Thank you!

I have MB+ so i need not only "Battle Graphics EPE MB+ Compatibility Patch" but all the other stuff?

Thanks a lot!
Ajey  [autor] 28 września o 9:42 
(cont'd)
that's why i created a comprehensive ❓Comp. list of mods that does show their compatibility status with BG incl. comp.-patches etc. if you made sure to only use mods that are mentioned within that list as being compatible or if you also made sure to use the correct comp. patches and mod loading order, then you should be fine (at least when it comes to BG mod itself). i hope that does help. if you feel like you found a bug that is related to BG feel free to let me know about it within the ☎️ Bug Report thread. i usually try to help all my mod users as good as i can :)
Ajey  [autor] 28 września o 9:42 
@Havasi_István_Hungary
i never experienced any CK3 crash at all. but i doubt that not owning a DLC would cause a crash when using BG mod. that being said, some things might not work as intended, hence it's highly recommended to own those three required DLCs if you want to use Battle Graphics mod. if you are experiencing any issues while using BG mod or any other mod, then i highly recommend to make sure to only use mods that are compatible with each other. if you are encountering issues while playing, the most likely cause is usually a mod conflict between two or more mods that are not compatible with each other.
Havasi_István_Hungary 28 września o 8:23 
Is it possible that the mod makes Ck3 crash becouse I have no Legacy of Persia DLC even though I'm playing in Europe and have the other 2 DLCs.
Ajey  [autor] 26 września o 6:14 
@WOOT!wooT!!
like i told you before iranian (=persian) army unit gfx from the DLC are already included into battle graphics mod. since there is also a second iranian/persian army unit gfx style available (based on reworked UPE unit models), the persian/iranian cultures are split among those two army graphic sets. depending on the persian/iranian culture that you take you will either get one or the other persian/iranian army unit gfx style
WOOT!wooT!! 26 września o 5:33 
want plz persian dlc skin :steamhappy:
Ajey  [autor] 21 września o 11:02 
@WOOT!wooT!!
i am not sure what you mean. i thought iranian culture armies are basically persian medieval armies? there are already two different army graphic sets available with battle graphics mod for iranian cultures. one is based on reworked DLC Legacy of Persia army unit models, and the other one is based on reworked UPE mod west iranian unit models.
WOOT!wooT!! 18 września o 21:25 
plz add persian army