安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






An incoming raid passing caused the mechs to stop defending the cluster and attack me
Now theres 2 golden golems and a bunch of mechs charging my base lol
Yes, but there will be some overlap in content if you don't use the Medieval Overlap Remover https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3455187565
By the log it seems like the game is searching for the texture on the wrong place, for example the game is looking for the Great Fir transparent texture on Transparent/Things/Plants/FullGrown/GreatFir but that path does not exist on the mod's folder, what does exist is Transparent/Plants/GreatFir
https://pastebin.com/DxHDcKLw
Here is my log. More specifically it's this:
"Could not load reference to Verse.RecipeDef named DankPyon_Make_Timber_Tribal
Exception registering RimWorld.Bill_Production [excepted] in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EB347734]
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000ce] in <24d25868955f4df08b02c73b55f389fe>:0
Some bills had null recipe after loading."
It is working as intended , if it don't it means you have mod conflict. They take the schematic out from the storage, sit on a chair and read it, no need to put it near a research table, I don't know where you see that
And the fact that the explanation it gives in the hints for unlocking them "Place the Ancient Schematics in a bookshelf near the research table to unlock their research" doesn't work