边缘世界 RimWorld

边缘世界 RimWorld

Medieval Overhaul
1,780 条留言
Camalie 18 小时以前 
no problem, I'm just glad I could help
toetruckthetrain 18 小时以前 
the metal and timber production chains could use a little automation
Hyeenu 18 小时以前 
Right! I completely forgot about the Workbench and crafting spot, sorry! There's a lot of crafting structures in this one so I overlooked the Workbench and the spot itself thinking it was too low-tech.
Camalie 19 小时以前 
Does the crafting spot or workbench not have a smash mechanoid option anymore?
Hyeenu 23 小时以前 
Yeah they're under a machining table bill, but kind of defeats the purpose to have a medieval tier creature needing to be butchered through that kind of structure, you should just be able to melt it down in the forge.
Camalie 23 小时以前 
They might fall under mechanoid butcher rules then, try to see if they show up in the smashing mechanoid bill
Hyeenu 23 小时以前 
@Camalie no, they're not butcherable, but I also have a forge and nothing I have in there seems to have a "break down golem" option or anything similar sounding.
Camalie 11 月 16 日 下午 5:40 
I'd imagine you get them by butchering them, don't you?
Hyeenu 11 月 16 日 下午 5:29 
How do I extract resources from the ore golems?
Curly 11 月 16 日 下午 3:38 
Can you help, for some reason most of the item textures are missing, I'm very confused as it was working fine before, haven't changed anything.
AwesomeShite 11 月 15 日 下午 8:47 
So i have a funny situation where 2 golden golems have teamed with the nearby mech cluster that dropped.
An incoming raid passing caused the mechs to stop defending the cluster and attack me
Now theres 2 golden golems and a bunch of mechs charging my base lol
Geisthander 11 月 15 日 下午 12:59 
@laquillare Is it somehow weirder than fighting tribals?
菜到自己哭 11 月 14 日 下午 6:52 
After using a mod to change the terrain and make the land flatter, a large number of mushrooms grew on the land. Even after turning off the third-party damage indicator using a damage display mod, the large number of mushroom deaths still caused lag and frame drops. Upon checking the mushrooms growing on the land, it was found that they were produced by this mod. I hope an effect can be added so that these mushrooms won't die due to lighting, in order to reduce game lag.
(◣_◢)  [作者] 11 月 14 日 上午 7:20 
you need a special mod for that.
SMERT_V_NISHETE 11 月 14 日 上午 5:23 
do this mod change melee animations or i need to find special mod for this?
(◣_◢)  [作者] 11 月 12 日 上午 1:24 
The ancient orb can be used together with the exploration bench. When you build the exploration bench, you can build a linkable called "Tome of Knowledge" where you can find some additional information.
LordyWasHere 11 月 12 日 上午 12:48 
what is an ancient orb and why does the description say something about a moon cult?
Yeshee13 11 月 9 日 下午 9:08 
shelves wont show up
Psycho Penguin 11 月 8 日 下午 5:47 
Hey cavalry spikes don't draw like walls anymore? Is a bug or intentional?
Laquillare 11 月 8 日 下午 12:26 
Just a suggestion, make another mod without storytellers, factions or that House specific armor. Just give us the mechanics we love without the extra stuff so we can keep the story closer to the classic experience. It gets weird fighting knights by the time we hit the space age.
PRAXULON 11 月 6 日 上午 12:04 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Grimdogx 11 月 5 日 上午 2:01 
Are the Biomes active? they don't seem to spawn for me.
Miri -異端者 - 罪人 - Yax 11 月 4 日 上午 7:30 
Seemingly breaks ways in-standard ways of obtaining steel that other mods offer. Victim - Vanilla Recycling Expanded. Alloy Splitter supposed to give one steel, one plasteel, one gold, but in menu, due how materials were changed, it shows steel ingots. Only still ingot. Once it supposed to make ingot as the time bar finishes, it just gives nothing
bunnywife 11 月 3 日 下午 1:30 
Hi! Was the loading cart orbital beacon removed from the misc menu? I can't find it anymore and can't pay ransoms via orbital beacon :o
Ano 10 月 31 日 下午 6:28 
hey, I think it would be nice if you updated the signs. Not a fan of how they "rotate", doesn't fit to walls
Camalie 10 月 30 日 下午 9:57 
@Knorr
Yes, but there will be some overlap in content if you don't use the Medieval Overlap Remover https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3455187565
Knorr 10 月 30 日 下午 9:21 
is this compatible with VE Medieval Expanded
pug 10 月 29 日 上午 7:20 
I've toggled enable tree transparency on the settings and it does nothing. Already unnistalled the mod, installed it back, veryfied my files and it's still bugged.

By the log it seems like the game is searching for the texture on the wrong place, for example the game is looking for the Great Fir transparent texture on Transparent/Things/Plants/FullGrown/GreatFir but that path does not exist on the mod's folder, what does exist is Transparent/Plants/GreatFir

https://pastebin.com/DxHDcKLw
Super Birt ✯ 10 月 28 日 下午 8:51 
Just got some pawns kidnapped, hopefully i dont need a comms console so a ransom deal can show up :(
Nick "Zorb" Cage 10 月 24 日 下午 11:18 
If anyone else can't use schematics, go to Medieval Overhaul options and turn on Biotech Analyzer Schematics. Then select one you have and use Study gizmo on a pawn.
Chumbky 10 月 24 日 下午 3:20 
i was playing with this mod earlier and now it says its incompatible?
Nick "Zorb" Cage 10 月 24 日 上午 8:47 
Same thing Geist.
Geisthander 10 月 21 日 下午 9:59 
Not sure if a mod conflict or if it has changed, but I don't seem to be able to research schematics I have. I have placed them adjacent to the research bench, both on the floor and on a shelf, but the research option is still greyed out, saying "missing required research facilities". I have the advanced research bench. I found one post saying the schematic needs to be placed in a "lecturn", but I built one and it does not seem to be able to hold items.
Proletariat Bussy 10 月 21 日 下午 7:10 
Im having an issue, my pawns are literally starving themselves to death before they will DARE touch a bit pf dried meat
Fabeco 10 月 21 日 下午 4:31 
unfortunately I love this mod, unfortunately because I hate the research books
trexman2086 10 月 21 日 下午 12:05 
I love this mod it just changes the game in a way other overhauls can't.
addictedtotanks 10 月 19 日 上午 5:27 
I think there needs to be some tightening around weapons, there needs to be more clear and obvious roles and advantages. Take the militia spear and boar spear. The boar spear logically should be a noticable improvement, it is a tier above. Yet, the militia spear has double the dps. It has double the dps because it has 1s attacks instead of the boar spears 2.10s attacks. The boar spear only does approximately 1 point of higher stab damage. Hardly worth the massive reduction in attack speed.
Legentus 10 月 19 日 上午 12:16 
https://gist.github.com/HugsLibRecordKeeper/602fce4ee099a660e6ab5389c96f5168

Here is my log. More specifically it's this:

"Could not load reference to Verse.RecipeDef named DankPyon_Make_Timber_Tribal
Exception registering RimWorld.Bill_Production [excepted] in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EB347734]
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000ce] in <24d25868955f4df08b02c73b55f389fe>:0
Some bills had null recipe after loading."
Legentus 10 月 18 日 下午 7:55 
Really loving this mod, but for some reason my settings don't apply. So enabling "Remove Exostrider Remains" in Map Generation doesn't work, for one example. Same for disabling Timber Production Chain, the settings just don't change anything. Any help is appreciated.
Chromium 10 月 18 日 下午 12:35 
I don't know I never did that nor saw that learning helper thing
Phalamy 10 月 18 日 上午 9:35 
Within the in game "learner helper" thing, this mod adds a specific entry for the schematics that tells you to put them in a bookshelf next to your research bench to unlock their research
Chromium 10 月 18 日 上午 9:20 
They read it and the research bar goes up, they not reading it until its fully researched. Fact fact jesus.
It is working as intended , if it don't it means you have mod conflict. They take the schematic out from the storage, sit on a chair and read it, no need to put it near a research table, I don't know where you see that
Phalamy 10 月 18 日 上午 8:50 
The fact them reading them doesn't unlock the tech because thats how research gain books in this game work.
And the fact that the explanation it gives in the hints for unlocking them "Place the Ancient Schematics in a bookshelf near the research table to unlock their research" doesn't work
Chromium 10 月 18 日 上午 6:17 
Colonists read the schematics like books, what is so hard in it to understand?
Phalamy 10 月 18 日 上午 6:15 
You guys seriously gotta update the info of how to actually use the schematics because this page and the game give 2 conflicing explanations and nether are correct. I still don't know how to unlock any of the research because i can't find a single up to date explanation of how to do it.
Elmano 10 月 18 日 上午 5:35 
why the mushrooms require to be grow in the dark now? :(
Chromium 10 月 16 日 上午 1:46 
You can fish in the base game
Feral Silver 10 月 15 日 下午 3:17 
Is fishing not considered medieval? i cant find its research anywhere in the medieval section
Dracon 10 月 14 日 下午 7:09 
Just started a new game and realized... Campfires need wooden planks instead of Raw wood, is this intended?
obama 10 月 14 日 上午 5:25 
thanks!