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Vanilla Storytellers Expanded - Winston Waves
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Mod, 1.4, 1.5, 1.6
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3.311 MB
7 ABR 2024 a las 9:38 a. m.
8 JUL a las 8:58 a. m.
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Vanilla Storytellers Expanded - Winston Waves

En 1 colección creada por Oskar Potocki
Vanilla Expanded
111 artículos
Descripción
[www.patreon.com]



See changes notes





This is a reuploaded Vanilla Storytellers Expanded - Winston Waves. It will only work on RimWorld versions 1.5 and up. If you're looking for Winston Waves for 1.4 or lower, check THIS.

Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Winston is a battle-hardened combat expert, and he believes that through combat, one can find themselves for whom they really are. Every day you will be attacked by enemy waves increasing in size, but you will be rewarded for each victory."

Winston Waves comes with the following traits:

Wave Survival
This storyteller does not scale with wealth. Instead, you will receive waves of increasing difficulty.

The time threshold between waves can be adjusted in mod options.

Waves utilise any hostile factions, and work with any modded factions. Every 5th wave is a boss wave which can utilise any raiding strategy.

Rewards
After defeating each wave, you will be given a choice between three or four rewards.

Rewards come in 5 tiers: Poor, Normal, Good, Excellent and Legendary, and vary from receiving weapons, armor and food to getting new colonists or packs of wargs joining you.

Modifiers
Boss waves, as well as higher normal waves receive modifiers that make them harder to defeat.

From all enemies exploding upon death, having their health doubled or carrying sniper rifles, to enemy receiving reinforcements or their forces being doubled, this will force you to adapt your strategy as the game goes on.



Authors:

Oskar Potocki, an artist responsible for reward/modifier art.

Kikohi, a programmer responsible for the entirety of the code and design of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: How do I use this storyteller?
A: Simply change to this storyteller anytime you want to try wave survival.

Q: Can I change to this storyteller mid-save?
A: Absolutely. If you change back from Winston, the progress will be kept until you re-enable him again.

Q: Does it work with Combat Extended?
A: Yes!

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with the majority of mods. Although mod that touches raid might break Winston. Mods found incompatible:
- RimWar
- Multiplayer
- Faction Raid Cooldown
- Pawn Surrender

Q: How is this mod different from the old wave survival, or any other ‘wave survival’ storytellers?
A: This mod pretty much introduces a brand new gamemode, complete with custom UI, wave tracker, enemy tracker, reward system, modifier system and scaling system.

Q: This doesn't work with gravships!
A: It doesn't indeed. We will probably never adapt it, as the whole mod makes zero sense with a mobile colony

[forms.gle]
317 comentarios
Artoria Pendragon 30 NOV a las 1:50 p. m. 
Question, some factions get completely skipped after a certain amount of points, IE Rough kingdom from VFE Medieval 2 or Savage clan, is there a possible reason as to why?
Zombiemaster 22 NOV a las 8:30 a. m. 
it didn't work :(
Zombiemaster 22 NOV a las 8:03 a. m. 
i might try the Xenotype Spawn Control mod
Zombiemaster 22 NOV a las 7:56 a. m. 
i love the idea of a zombie wave survival thing, like this + Fungoids
Zombiemaster 22 NOV a las 7:54 a. m. 
i tried before i asked for compatible, it didn't not work. it worked with normal raids that i trigged in the dev-menu with the mod on
Sarg Bjornson  [autor] 22 NOV a las 7:48 a. m. 
It overrides the xenotype, but the patching might not work with the way this mod spawns the enemies. Or maybe it does, try it and tell me!
Zombiemaster 22 NOV a las 6:48 a. m. 
ok, i just thought it would be overriding the xenotype. anyway thank you for the great mod
Sarg Bjornson  [autor] 21 NOV a las 11:58 a. m. 
Probably not
Zombiemaster 21 NOV a las 11:43 a. m. 
is there any way for this to be compatible with the VRE Fungoid apocalypse mode
Outdoor 11 NOV a las 12:46 p. m. 
@novatrium nice work!