边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Storytellers Expanded - Winston Waves
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Mod, 1.4, 1.5, 1.6
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3.311 MB
2024 年 4 月 7 日 上午 9:38
7 月 8 日 上午 8:58
9 项改动说明 ( 查看 )

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Vanilla Storytellers Expanded - Winston Waves

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
110 件物品
描述
[www.patreon.com]



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This is a reuploaded Vanilla Storytellers Expanded - Winston Waves. It will only work on RimWorld versions 1.5 and up. If you're looking for Winston Waves for 1.4 or lower, check THIS.

Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Winston is a battle-hardened combat expert, and he believes that through combat, one can find themselves for whom they really are. Every day you will be attacked by enemy waves increasing in size, but you will be rewarded for each victory."

Winston Waves comes with the following traits:

Wave Survival
This storyteller does not scale with wealth. Instead, you will receive waves of increasing difficulty.

The time threshold between waves can be adjusted in mod options.

Waves utilise any hostile factions, and work with any modded factions. Every 5th wave is a boss wave which can utilise any raiding strategy.

Rewards
After defeating each wave, you will be given a choice between three or four rewards.

Rewards come in 5 tiers: Poor, Normal, Good, Excellent and Legendary, and vary from receiving weapons, armor and food to getting new colonists or packs of wargs joining you.

Modifiers
Boss waves, as well as higher normal waves receive modifiers that make them harder to defeat.

From all enemies exploding upon death, having their health doubled or carrying sniper rifles, to enemy receiving reinforcements or their forces being doubled, this will force you to adapt your strategy as the game goes on.



Authors:

Oskar Potocki, an artist responsible for reward/modifier art.

Kikohi, a programmer responsible for the entirety of the code and design of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: How do I use this storyteller?
A: Simply change to this storyteller anytime you want to try wave survival.

Q: Can I change to this storyteller mid-save?
A: Absolutely. If you change back from Winston, the progress will be kept until you re-enable him again.

Q: Does it work with Combat Extended?
A: Yes!

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with the majority of mods. Although mod that touches raid might break Winston. Mods found incompatible:
- RimWar
- Multiplayer
- Faction Raid Cooldown
- Pawn Surrender

Q: How is this mod different from the old wave survival, or any other ‘wave survival’ storytellers?
A: This mod pretty much introduces a brand new gamemode, complete with custom UI, wave tracker, enemy tracker, reward system, modifier system and scaling system.

Q: This doesn't work with gravships!
A: It doesn't indeed. We will probably never adapt it, as the whole mod makes zero sense with a mobile colony

[forms.gle]
297 条留言
Able 17 小时以前 
Hello. After I finished the raid and chose 5 vampires to join, only 1 vampire joined. Is there a problem? No error appeared after making the selection.
Chromium 10 月 22 日 上午 5:38 
Usually the op units have those, with the purpose of not farming the bionics from them, you down a few and you have a lot of bionics, not good
TaikaJamppa 10 月 22 日 上午 4:41 
Hi!
Would there be possibility for an option or a way to disable the death super acidifiers? I find them rather annoying, as I am trying to capture some raiders... for recruitment purposes, and having a choice to disable them would be the best option IN MY OPINION. :smokeybear:
Sarg Bjornson  [作者] 10 月 21 日 下午 1:42 
Absolute nightmare
TreeasaurusRex 10 月 21 日 下午 1:24 
Sarg is it even feasible to make a compat patch between this and RimWar? Or is that just nightmare fuel?
Sarg Bjornson  [作者] 10 月 21 日 上午 9:58 
Yeah, keep doing that instead of reporting properly
Kristoff 10 月 16 日 上午 11:35 
Maximum ammount of raidpoints before the mod breaks and deactivates seems to be around 5,4 mio.
Pika 10 月 15 日 下午 4:48 
Please reconsider making the counter persist across launches, as others have suggested.
If this is too much work, a devmode command to type in the wave manually (current one only does multiples of 5 up to 100) would suffice when accompanied by pen and paper...

I do see how the mod doesn't make much sense when the player can just run, but this is very normal in Rimworld. Many people self-enforce commitment mode while playing with the reload anytime setting. Maybe we just want to land the gravship and fight to the bitter end... then move across the globe, take a break and do it again later.
LordShotGun 10 月 12 日 下午 12:15 
A www, I had hoped it was like the oddessy space ship start with the mechanoids constantly following you, but raids instead. Oh well, I'll still ask "please make it work with grav ships?" but thats probably just wishful thinking. <3 Oh well, thanks for all the other "Vanilla" mods :steamthumbsup:
Sarg Bjornson  [作者] 10 月 12 日 上午 2:35 
Indeed!