边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Storytellers Expanded - Winston Waves
297 条留言
Able 10 月 24 日 上午 4:46 
Hello. After I finished the raid and chose 5 vampires to join, only 1 vampire joined. Is there a problem? No error appeared after making the selection.
Chromium 10 月 22 日 上午 5:38 
Usually the op units have those, with the purpose of not farming the bionics from them, you down a few and you have a lot of bionics, not good
TaikaJamppa 10 月 22 日 上午 4:41 
Hi!
Would there be possibility for an option or a way to disable the death super acidifiers? I find them rather annoying, as I am trying to capture some raiders... for recruitment purposes, and having a choice to disable them would be the best option IN MY OPINION. :smokeybear:
Sarg Bjornson  [作者] 10 月 21 日 下午 1:42 
Absolute nightmare
TreeasaurusRex 10 月 21 日 下午 1:24 
Sarg is it even feasible to make a compat patch between this and RimWar? Or is that just nightmare fuel?
Sarg Bjornson  [作者] 10 月 21 日 上午 9:58 
Yeah, keep doing that instead of reporting properly
Kristoff 10 月 16 日 上午 11:35 
Maximum ammount of raidpoints before the mod breaks and deactivates seems to be around 5,4 mio.
Pika 10 月 15 日 下午 4:48 
Please reconsider making the counter persist across launches, as others have suggested.
If this is too much work, a devmode command to type in the wave manually (current one only does multiples of 5 up to 100) would suffice when accompanied by pen and paper...

I do see how the mod doesn't make much sense when the player can just run, but this is very normal in Rimworld. Many people self-enforce commitment mode while playing with the reload anytime setting. Maybe we just want to land the gravship and fight to the bitter end... then move across the globe, take a break and do it again later.
LordShotGun 10 月 12 日 下午 12:15 
A www, I had hoped it was like the oddessy space ship start with the mechanoids constantly following you, but raids instead. Oh well, I'll still ask "please make it work with grav ships?" but thats probably just wishful thinking. <3 Oh well, thanks for all the other "Vanilla" mods :steamthumbsup:
Sarg Bjornson  [作者] 10 月 12 日 上午 2:35 
Indeed!
Chromium 10 月 12 日 上午 1:55 
Sarg you really need to write this in the FAQ 😂
Sarg Bjornson  [作者] 10 月 12 日 上午 12:29 
You can't. This mod makes no sense with gravships
LordShotGun 10 月 12 日 上午 12:27 
How can I make the waves not reset when I move my gravship?
flamingo 10 月 10 日 下午 8:17 
best storyteller on the workshop, always wished there was a way to have raid timers randomly vary between two values, for example where you are raided somewhere between 2-10 days after the previous raid.
Chromium 10 月 6 日 上午 11:47 
bruh 😆
DqrksxcvII 10 月 6 日 上午 10:46 
why the wave wont continue after i defeated all the waves mob bruh and it just stuck there
Blurbo 10 月 4 日 下午 8:00 
"(X) until wave" UI breaks upon reloading a save
Sarg Bjornson  [作者] 9 月 25 日 上午 5:08 
Haven't ever been able to replicate that bug
Pbb 9 月 25 日 上午 5:07 
meteor storm never stops. have to reset waves every time I see raids that would trigger it
Book 9 月 25 日 上午 12:31 
Fire mod! Probably my favorite mod in a while. Unfortunately, opening a stockpile (Odyssey) will bug out the wave counter so people planning to do so be prepared for disappointment, but that is a small cost for waves of endless fun. Good work king.
Sarg Bjornson  [作者] 9 月 24 日 上午 2:02 
No, this mod is just not compatible with gravships, and I have no plans to reworking it to make it so
😁 9 月 24 日 上午 1:57 
The count resets whenever a new area is entered. Is it possible to fix this?
Pleeease, it's way too easy like this! Can we fix it, pretty please? 🥺🥺🥺
Chromium 9 月 22 日 下午 11:27 
:steamthumbsup:
DreamFree 9 月 22 日 下午 2:13 
Perhaps a penalty for running away? Next wave harder, no rewards, colonists get abducted or assassinated or some shit
Rex705 9 月 5 日 下午 4:05 
@Chromium Your not running away you are being chased like in Odyssey. Your still fighting the waves just without a base and all the tools keeping you safe. An endless enemy assault hunting you to the ends of the earth. Would be super fun and intense.
Chromium 9 月 5 日 下午 2:26 
What would be the point of this mod then? if you just run away from a threat that you are unsure if you can defeat
Rex705 9 月 5 日 下午 2:03 
Had a cool idea of a nomad colony under constant threat as they travel across the planet. Would be super cool if you could make that happen.
Rex705 9 月 5 日 下午 1:24 
So I guess this mod stops working if you move maps between raids? I moved to a new map and abandoned the previous. The timer was still up I saved the game quit and came back and the timer is gone.
Yes? 9 月 2 日 上午 1:44 
orbital bombardments and flashstorms are doubled and wont go away
Mr Big Penis 8 月 28 日 下午 9:56 
Sarg, ur flawless king x
Sarg Bjornson  [作者] 8 月 28 日 上午 7:38 
That'd explain why I never got it, and the bug reports about it are always a mess
Mr Big Penis 8 月 28 日 上午 7:21 
Furthermore the bug with negative countdown is attributed to this and is not a bug within winston waves, it is from a nullreferenceexception due to a conflict OR changing load order/removing mods and to fix this you must uninstall and delete winston waves completely, reset game configurations and reset mod configurations (use rimsort so its easier) and then load up the save without WW then save and quit to OS, then reinstall WW and it will work as normal.
Chromium 8 月 28 日 上午 5:16 
Well done big P
Mr Big Penis 8 月 28 日 上午 5:01 
If you have the issue where you cannot fast forward, delete the winston waves config and then do not re-enable the storyteller. I haven't found a further fix but at least mid-save you can have the ability to fast forward again after winston gets bugged.

Also the issue is due to an error in loot distribution or calling an empty collection

Hope that helps anyone :)
Chromium 8 月 27 日 上午 9:26 
ban all the other races from the pool in the mod options
Quilava 8 月 27 日 上午 9:19 
Can i set up for one modded race to spawn only in wave? Same question for the reward cause tho race im using cant wear vanilla clothes :cta_emo4:
Big Cheese 8 月 23 日 下午 3:55 
How will having Rimwar enabled change this mod?
Chromium 8 月 23 日 上午 9:39 
Never happened with me, try replicating it with only Winston loaded
Yes? 8 月 23 日 上午 9:10 
the "Ninja" raiders make all of the pawns in my map disappear like their textures are gone and gets my map's outer texture glitchy
Mortarion 8 月 23 日 上午 2:17 
Just remove all other faction in the wave menu, you technicly have a faction specific raid wave now x)
The Beast 8 月 23 日 上午 1:08 
Is there any way to make the raids faction specific ?
Укус за попку 8 月 13 日 下午 2:22 
same error with negative countdown. I made a bug report and gonna experiment futher - it seems some factions or races broke the modifyers. Its definetly 1.6 bug, i v played with my modlist on 1.5 and everything was fine.
Sarg Bjornson  [作者] 8 月 13 日 下午 2:15 
Conflict
Multiple Birds 8 月 13 日 下午 2:07 
are enemy raiders supposed to be able to open my doors, or do I have a weird conflict with something else?
Totally Not Ed 8 月 12 日 上午 4:57 
Some factions don't trigger the mod. It just makes the mod go to Peaceful.

Xenomorph Faction works but Reunion movement doesn't.
Sarg Bjornson  [作者] 8 月 12 日 上午 1:28 
No idea
Zestavar 8 月 12 日 上午 1:28 
Was wondering, why this mod isnt compatible with RIm War? Not complaining, just asking. Great mod btw!
B 8 月 9 日 下午 8:22 
The raid won't be excuted in the map, if you use grav ship to land at enemy base.
Bonduyk 8 月 5 日 上午 8:37 
I made a crash report when the wave was not used, there was an endless meteor shower and the time counter went into minus
Sarg Bjornson  [作者] 8 月 5 日 上午 8:13 
No bug reports here