RimWorld
Оценок: 2,713
The Dead Man's Switch
201
41
16
28
17
15
7
27
6
5
17
8
15
8
8
5
4
3
2
2
   
Наградить
В избранное
В избранном
Удалить
Mod, 1.4, 1.5, 1.6
Размер файла
Добавлен
Изменён
32.806 MB
24 дек. 2023 г. в 7:16
29 сен в 21:00
Обновлений: 86 (просмотреть)
Для использования необходим дополнительный контент.

Подпишитесь, чтобы загрузить
The Dead Man's Switch

В 1 коллекции, созданной AOBA
Universe of the Dead Man's Switch
Предметов: 7
Описание


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Популярные обсуждения Просмотреть все (49)
245
5 ч. назад
Bugs and Errors
TheRedPriest
1
29 сен в 7:22
[Crash] Rimsort is not adding/sorting Dead Man Switch's dependent mod
BottledDew
18
6 сен в 9:05
how to get t/r components??
Cuthulu with a bat
Комментариев: 2 098
Imperialism 10 ч. назад 
Is there a bot that can do plant work which is available earlier on? I seem to recall the only one's capable of doing it in the past were the trashbins before they got changed.
tontonmax510 13 ч. назад 
Bonjour je voudrais savoir comment avoir les titre sur le mod ?
ALM 19 ч. назад 
我进行了一系列的mod排序调整,发现可以解决机械体长期等待的问题wvc似乎可以适配
qiang_shen 23 ч. назад 
和WVC - Work Modes一起加载会导致敌对机兵站在原地发呆
笨蛋奶妈 23 ч. назад 
运输框架有个bug:无法正确识别可视化储存这个mod中的所有物品架,CE的子弹或某些货物不会搬入物品架内,会一直带在身上
让我看看怎么个事 1 окт в 21:02 
ce下技能的那个反电荷烟雾会飞很长时间才落地
Sanakara 1 окт в 20:55 
there is a typo, that could be corrected: "Verlingbrid drone belt" guess should be "Verlingbird"
tommanley102 1 окт в 17:01 
yeah mine isnt even attacking anything now,
ALM 1 окт в 9:53 
似乎出现了一种奇怪的bug,寄居蟹等部分机械体会进入持续等待状态,但大姐头依旧可以正常工作,不太清楚是mod之间的相互冲突还是其他的原因:(
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.TryFindAndStartJob_Patch1 (Verse.AI.Pawn_JobTracker)
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()