边缘世界 RimWorld

边缘世界 RimWorld

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Mech Work Tab
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Mod, 1.5, 1.6
文件大小
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更新日期
210.887 KB
2024 年 6 月 15 日 上午 6:58
7 月 17 日 上午 7:51
6 项改动说明 ( 查看 )
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Mech Work Tab

描述
Description
This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
There is also a minor tweak to remove nonsense work items from supporting Mechanoids such as recruiting, milking and bedrest.
The vanilla functionality for ordering by Overseer and WorkMode have also been fixed.

Known Issues
No issues however the tab can get a little tight for space if you have many mods adding different work types.

Compatibility
Tested in a modpack with many many mods without major issue.
There is a chance mods adding additional work priorities may not reflect the new priorities in this menu.
Support for Vanilla Textures Expanded icons has been added using the same icon they added for mechanoids. This is because I do not have rights to modify their icons or the skills to make my own!

Future Updates
In the future I would like to add a proper icon and see about giving the option to hide the Overseer and WorkMode.

About
This mod has been created by me, SpaceMoth! A mod I spent way too long making after finding my mechanoids stopped doing some jobs after messing with mod lists and having no idea what they were actually assigned to do.

I will aim to update my mods within a couple weeks of any major update!
Please feel free to suggest ideas of additional mods. New mod creation can take some time but I am welcome to ideas. Please note my skills are in scripting and coding, and I have very little ability when it comes to art and assets.

Thank you to 摄魂狼 for the translations for Traditional and Simplified Chinese.

IDs
ID: 3268299107 Mod ID: Spacemoth.MechTab
热门讨论 查看全部(1)
1
7 月 20 日 上午 2:02
An error occurs after entering the game
水晶哥
100 条留言
XT-489 19 小时以前 
good mod
Saber啊 10 月 1 日 上午 1:13 
Hi,I found a small bug. I used the "Personal Work Categories" mod and merged some jobs into one category, such as less important ones like cleaning and fishing. This caused the cleaning machines to stop working. I was confused why the mechanical units were unresponsive even though the ground was clearly dirty. I only figured it out when I opened the mechanical work menu and found that none of the jobs could be checked.I also have a small suggestion regarding this: the "work tab" mod allows expanding a certain type of work with Ctrl + left-click, and adding a similar function might make this mod even greater.

The above is a machine translation, which may cause confusion, and I sincerely apologize for that.
Makazy 9 月 13 日 上午 7:03 
Hi, it seems there is an incompatibility with More Mechanitor Mechs 2.0, I tried building a Wardron (a Warden mechanoid) but it only wandered. I tried multiple combinations with or without other mods but it stopped wardening only with this mod. There is no error in debug.
Raygne 8 月 19 日 下午 7:57 
I agree on getting Compact Work Tab (Continued) to work with this. You might be able to get in touch with Mlie for help with integration. It would really help with readability.
Omega13 8 月 17 日 下午 4:20 
Great mod, but seems to overwrite and disable Lifters Haul Urgently, also a good mod.
Space Moth  [作者] 8 月 12 日 上午 2:26 
I will look into seeing if I can slant the work labels when I get a chance. I am not familiar with guards for me so will need to take a look.

Should be safe to add or remove from an existing save!
dark 8 月 12 日 上午 1:46 
Hi, can I install a mod on an existing save?
exBeNN 8 月 10 日 下午 6:54 
absolute godsend of a mod
Grimmas 8 月 5 日 下午 5:54 
Good mod! It would be quite nice if it could integrate with Compact Work Tab (Continued). Or just have an option for slanted work type labels :-) Even on my ultrawide screen it gets a bit tough to read with all the extra work types from other mods like Complex Jobs etc.
jimothy69billiams 8 月 3 日 下午 4:12 
Any possibility of this getting compatability with *Guards for me*? would be really cool to be able to set my mechs to do patrols