RimWorld

RimWorld

2,732 hodnocení
The Dead Man's Switch
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Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Mod, 1.4, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
32.806 MB
24. pro. 2023 v 7.16
29. zář. v 21.00
Poznámky ke změnám (86) – zobrazit
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The Dead Man's Switch

V 1 kolekci od uživatele AOBA
Universe of the Dead Man's Switch
7 položek
Popis


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Populární diskuze Zobrazit vše (49)
248
před 21 hodinami
Bugs and Errors
TheRedPriest
2
5. říj. v 15.59
[Crash] Rimsort is not adding/sorting Dead Man Switch's dependent mod
BottledDew
18
6. zář. v 9.05
how to get t/r components??
Cuthulu with a bat
Počet komentářů: 2 118
grimm clarke před 3 hodinami 
今天启动时发现mod版本变成1.5了,而且单独启用会导致游戏崩溃报错:steamsad:
Winter před 6 hodinami 
@Aphelion Mod conflict with Rimworld of Magic. RoM is trying to check a skill entry that the shaft worker doesn't have.
Sharindel před 13 hodinami 
Try everything but it downloads always a year old version. Maybe something went wrong with the uplaod? It say 04.2024
Aphelion před 20 hodinami 
Same issue with deconstructing, the shaft worker is just *not* working
Aphelion před 20 hodinami 
hey im having an issue with the shaft worker, they are getting stuck trying to build a roof, heres the github link

https://gist.github.com/HugsLibRecordKeeper/86c05bad1f184394cdd55e5a5362f93b
Totally Not Ed před 21 hodinami 
It's 1.5 in game for whatever reason
Justice 8. říj. v 8.56 
There seems to be a CE compatibility issue where verling birds don't explode on contact if CE is enabled, or I might just be missing something
Sebineitor 8. říj. v 8.46 
@ZeroNoPocky I don´t think so, because it feels weird that i cannot get rid of a weapon after a mechanoid takes it, like, why i can´t qet rid of a mosket that my bellicor accidentally picked up?
Caмoxoдный Caнитaр 8. říj. v 3.23 
Hi, has anyone found a way to fix the bug of the endless cycle of launching a pressure chamber or other automatic production from the mod? The pawns just don't go after the resources, but get closer to the building, starting a cycle of mistakes and my tears. For some reason, it is temporarily fixed by moving the equipment outside, but after a couple of tasks everything breaks down again.
ZeroNoPocky 7. říj. v 22.18 
@Sebineitor
I think it's a feature, if you look at the info, the weapon have a suitable pawn size where it tells you which one can use it or if they need any enhancement to use it