Age of Wonders 4

Age of Wonders 4

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(AP Uppdated) Culture Tome Units and Anthro Helmets
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Taggar: Tomes, Units, Visuals
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432.241 MB
10 dec, 2023 @ 12:57
27 sep @ 16:30
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(AP Uppdated) Culture Tome Units and Anthro Helmets

I 1 samling av Von Schnitzel
My Mods
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Beskrivning
Adds Culture tome unit appearance, team color to some tome units without team color, cannon crew for reavers (requires submod), Proper anthro helmets and a set of optional appearance sets for some Cultures with their own unique tome unit appearancerence (requires submod).

this mod should be compatible with any and all culture mods and dlc from now and in the future

READ THIS IT'S IMPORTANT

Please verify integrity of files steam workshop sometime doesn't update properly.


READ THIS IT'S IMPORTANT
Way of War update and mode compatibility

Because of changes made this mod is no longer compatible with mods that modify base game tome units (examples that unit lore mod and any tome unit balence mods) if you want it to work with mods that does any changes to tome units you're going to have to change Is Culture Unit from false to true on all racial tome units in that mod or ask if the moder who made it can make a version where Is Culture Unit is set to true on all racial tome units there are no workaround that work without a lot of problems (Don't even suggest i use the culture set function to do it because i already tried that and it have its own problems like it only work for the player)


if you insist on using that lore mod or any balance mods load this mod at the bottom of the load order or make a compatible patch (you only need to enable is culture unit on tome units thats all).


Sets and Where have they gone?

I have decided to move the set function away from this mod in to its own sub mod so as to allow me to use it more as a asset plugin for my other mods to keep file size down across the board.

Sub mod link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3457872266

I apologize in advance if your faction revert back to how it looked before.

Please verify integrity of game files if ther are issues.



Submods

Cannon Crew Link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3138382191

Culture Iron Golem and armor team colored Constructs and other https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3216575281

Culture Sets https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3457872266

This mod have build in compatibility with the following mods

Late Tier Cultural Units should be loaded above Culture Tome Units and Alternate Culture Appearance
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3023411279 (I think the load order may be irrelevant and this step can be ignored)

LTCU: Cultural Extras https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3268269508

Outlaw Culture
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2978860851

To do list
add more helmets to anthros base units


If cliping is really bad on a specific race form do let me know i haven't tested all the things on them all.

Also special thanks to chickensmasher for the original Culture Unit Makeover this mod would not have existed if it weren't for that mod.

DO NOT USE ANY MODS THAT CHANGES TOME UNITS APPEARANCE THIS MOD DOSE THAT ALREADY AND IF YOU DO ITS GOING TO BREAK THINGS

Note: if you are using any of the folowing mods you must put this
mod below the following mods or this mod is going to have invisible models actually just put this mod at the bottom even if you are not using any of those just in case you never know it might just prevent some bug or something. Also if you are using Late Tier Cultural Units make sure to loade this mod above that mod.

Culture Unit Makeover: Unique Culture Appearance this mod is obsolete use this mod it dose the same thing https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3076927649 without the issue.


Invisible model "bug" and how to fix

1. Don't use this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2991355200 it's outdated and replaces the asset file with an older one breaking a bunch of stuff IN OTHER WORDS DON'T USE IT. (there are alternatives in the mod description)

2. Verify integrity of game cache, This will re download all mods so if the mod did not update its files properly this should fix it. (alternative unsub resub can fix it but is far more unrelebul)

3. if none of the things above fixed it then disabled mods until it works i guse.

Don't forget to rate and favorite the mod it helps with morale.



READ THIS IT'S IMPORTANT
Way of War update and mode compatibility

Because of changes made this mod is no longer compatible with mods that modify tome units (examples that unit lore mod and any tome unit balence mods) if you want it to work with mods that does any changes to tome units you're going to have to change Is Culture Unit from false to true on all racial tome units in that mod or ask if the moder who made it can make a version where Is Culture Unit is set to true on all racial tome units there are no workaround that work without a lot of problems (Don't even suggest i use the culture set function to do it because i already tried that and it have its own problems like it only work for the player)


if you insist on using that lore mod or any balance mods load this mod at the bottom of the load order or make a compatible patch (you only need to enable is culture unit on tome units thats all).

READ THIS IT'S IMPORTANT

Please verify integrity of files steam workshop sometime doesn't update properly.
Populära diskussioner Visa alla (2)
158
28 sep @ 5:43
KLISTRAD: BUGS (Any bug post anywhere other than here will be ignored)
Von Schnitzel
0
11 nov, 2024 @ 13:41
KLISTRAD: Way of War update If you are having issue with missing things or broken read this it may help you understand
Von Schnitzel
429 kommentarer
Von Schnitzel  [skapare] 4 okt @ 7:21 
@romar2008 If it alters tome units then yes it wont work, if it only make changes to spells and other things then it should work.

New tomes should work just fine.

One way around this is to give this mod load priority over the other mods. Now i don't remember if the first mod in the load order is highest priority or if its the last that gets it changes applied.
romar2008 2 okt @ 22:49 
@Von Schnitzel So this mod and its submods work fine with the New Tomes, but it is bad if another mod balances or changes the vanilla Tomes?
Von Schnitzel  [skapare] 2 okt @ 14:16 
@romar2008 If you mean custom tome mods then yes.
romar2008 2 okt @ 13:58 
I am not very good in english. Pls say - I can play thise mod with mods with new tipes magic - Tomes of Winter and anothers?
Von Schnitzel  [skapare] 1 okt @ 14:36 
fenix.reborn 1 okt @ 3:24 
None of the sliders available are allowing me to adjust the appearance of the 3 Late Tier Cultural Units. Does anyone no how to enable this or is it a problem on my end?
Francuzik 22 sep @ 7:15 
Good afternoon. Thanks for the mod! Can you tell me, is there any other plan to implement the choice of culture type in the future? It's just really uncomfortable right now.
Nexious 12 sep @ 5:21 
Nice, thank you :)
Von Schnitzel  [skapare] 12 sep @ 3:50 
@Nexious I have already fixed this i simply haven't uploaded it yet as i'm waiting to see if there's anything else in need of fixing.
Nexious 12 sep @ 3:13 
I'm not 100% sure or anything but I think this or one of your other mods might be causing the Paladin's image to bug out (You know the new tome unit from Tome of Virtues). Could you check it out if there is some issues related to your mods?