Age of Wonders 4

Age of Wonders 4

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(AP Uppdated) Late Tier Cultural Units
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标签: Units
文件大小
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更新日期
362.194 MB
2023 年 8 月 20 日 下午 4:54
10 月 1 日 下午 1:38
113 项改动说明 ( 查看 )

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(AP Uppdated) Late Tier Cultural Units

在 Von Schnitzel 的 1 个合集中
My Mods
18 件物品
描述
This mod add's one tier 3, tier 1 and tier 4 units for all cultures.
All units added in this mod is intended to fit the playstyle of the given culture and feel like it's part of the base game without making the early game tome units obsolete or make all cultures have every unit type.

Units are added based on whether the base game tier 3 unit is an upgrade or a new unit type if upgrade of a tier 1 unit then the culture gets a new unit type. (High and industrial are exceptions to this)
Tier 4 is different and have no rules other than what feels appropriate for the given culture.


Super lag and how to fix

Verify integrity of files thats it thats all you need to do if it doesn't make sure it isn't some other mod doing it any mod adding units will have the super lag bug unless it was updated for the new dlc.





Unofficial Patch :Load this mod above Late Tier Cultural Units

Culture Tome Units and Alternate Culture Appearance :Load this mod below Late Tier Cultural Units (I think this may be irrelevant and this step can be ignored)



Unit list


Feudal

Noble Knight Tier 4 Shock Cavalry unit (this is a workaround so i don't have to make direct changes to regular Knight avoiding compatible problems)

Man-at-arms Tier 3 Polearm unit

Watchman tier 1 Skirmisher unit


Barbarina

Champion Tier 4 Polearm unit

Slayer Tier 3 Skirmisher unit

Raider Tier 1 Polearm unit


Mystic

Erudite tier 4 Support unit (attunement subculture)

Archivisttier 4 Support (potential subculture)

Conjurer tier 4 Battlemage (Summon subculture)

Spellsword tier 3 Skirmisher unit

Arcane Disruptor 1 Shock unit


Dark

Tormentor tier 4 skirmisher unit

Stalker Tier 3 Archer unit (Warlock moved to Tier 3)

Warlock Was reworked in to a support unit

Bulwark tier 1 Shield unit


High

Celestian Tier 4 Support unit

Brightlancer tier 3 Shock Cavalry unit

Lightbinder tier 1 Skirmisher unit


Industrious

Juggernaut tier 4 Shock unit

Sharpshooter tier 3 Archer

Fortifier tier 1 Shock unit


Reavers
Need sub mod link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3455907303

Commandant tier 4 Skirmisher unit (due to a bug that i can't fix this unit wont show up in the rece creation screen)

Conqueror tier 3 Shield

Sapper tier 1 Shock unit


Primal
Need sub mod link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3455907562

Ancestial Guardian tier 3 Shield

Primalist tier 4 Archer

Primal Hunter tier 1 Skirmisher unit


Oathsworn
Need sub mod link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3455907727

Glory Charger tier 1 shock (this units special thing is the fact its a tier 1 shock cav)

Virtueseeker tier 3 skirmisher (this units abilities are placeholder however i think i will keep volley shot but altered)

tier 4 (all of these need aura trait and pargaon abilities)

Strife Warmonger (all done except for the things above)

Righteous Arbiter (all done except for the things above)

Harmony Harmonizer (all done except for the things above)


Architect
Need sub mod link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3549892950

Custodian tier 4 Shield

Ancillary tier 3 Skirmisher unit

Sentinel tier 1 Polearm unit


my Outlaw mod also get new units if u are using it. link
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/id=2978860851
Outlaw

Enforcer tier 4 Shield unit

Highwayman tier 3 Archer unit

Looter tier 1 Skirmisher unit


this is Unique Culture Appearance 2 its not called that but that's what it is also it have built in compatible with this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3110961239 Note: this mod must be loaded after Late Tier Cultural Units (In recent tests i have found that this isn't relevant anymore and the load order step can be ignord i think)

This mod is a submod of sorts https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3268269508

known bugs: mage hunter bow is greed in tome of wonders but not in game don't tell me its green. some units are missing in the character creation scene.
热门讨论 查看全部(4)
97
10 月 1 日 下午 2:04
置顶: BUGS
Von Schnitzel
12
5 月 3 日 下午 4:09
置顶: Balance
Von Schnitzel
2
4 月 3 日 上午 9:42
置顶: Super lag and how to fix
Von Schnitzel
489 条留言
Reed 7 小时以前 
Thanks. I guessed it was something like that. I was using the mod before the update a few days ago and it was working in mp.
Von Schnitzel  [作者] 9 小时以前 
@Reed Both players must have the exact same version and same load order.

The best way to achieve stable modded multiplayer is to have local copies of the currently used mods as this eliminates updates. One of you should share those local mods with your friend this will guarantee that there is no inconsistencies between you and your friend.

and if you don't want to do that try verify integrity of game files

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Reed 11 小时以前 
I'll test it again later but it seems running this mod alone gives an internal error when doing multiplayer.
Daverin2112 10 月 1 日 下午 4:44 
Interesting. Like I said, it "feels" Monastic, but it works well for Knightly, and I just don't want to muck with a draftable T4 angel that gets enchants, lol.
Von Schnitzel  [作者] 10 月 1 日 下午 4:42 
@Daverin2112 History time Exalted was originally not supposed to be buildable it was obtained through a spell when a unit was killed there was also a lower tier version called Revered for when lower tier units was killed. It was later made in to a shared t3 back when both sub cultures only had like 3 units it eventually traded place with Retributor because 2 SP units at t4 simply didn't work and i needed a fighter or skirmisher for t4 but simply couldn't come up with something that worked thematically so it was moved to t4 and made into knight subs t4.
Daverin2112 10 月 1 日 下午 4:03 
TBH I can't shake the feeling that thematically the Exalted should be more Monastic as well. But Confessor works well and I have no clue what else you would do. I'd almost dare you to make Exalted a T4 Grange/Commandery unit and make a T4 unit that is more knightly/crusadery, but honestly I love the fact there is a good T4 draftable racial Celestial, to death.

Anywho that should be all from me on this one for now! Thanks for all you have done for the game. I've been in love with this mod in particular since, oooh... like, E&A? 2 T3s and a T4 cultural is vanilla to me, and that is that.
Daverin2112 10 月 1 日 下午 3:57 
Hey, I tried lol. Then again, chariots and elephants as options may be cooler anyways.
Von Schnitzel  [作者] 10 月 1 日 下午 1:59 
@Daverin2112 You are overthinking it Exalted was given the confirmation trait so that it actually get something out of angelic transform as it basically start with it.

Confesor have condemn instead of status vun because condemn and status vun have a similar effect it just play off the order tomes little bit extra instead of using status vun where it simply whoulden.

The animation problem was that it would use spear animations when it shouldn't and yes im married to the sword infact we had our 5 year anniversary only a week ago.

But in all seriousness i try to give units unique weapons when possible as a way to make them different also the unit was designed as a reverse guardian charge resistance instead of first strike and based on Roman instead of Greek.
Daverin2112 10 月 1 日 上午 4:05 
@Von Schnitzel, how married are you to swords on the custodian now that you were able to fix the anims? I'm curious if you have tried using the spear and shield instead, or would consider it.

I have no good mechanical reason besides something something culture weapon vagueness. I just cannot help but imagine them with spear and shield and them really feeling like my favorite unit in strategy games, the AoE1 centurion. :steammocking:
Daverin2112 9 月 27 日 下午 5:59 
Hmm, considering them a bit more...

I wonder if you noticed that they, in a weird way, are a bit "flipped" in terms of the Order tome paths expected. With the Exalt, he is part of the rather "Zeal coded" Knightly faction, but he ofc wants you to go Faith path for Exaltation. The Confessor, meanwhile, is part of the naturally "Faith coded" Monastics, but can Condemn, demanding Zeal and encouraging that path.

Intentional?