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If so then though luck its never going to work even if you didn't use mods to begin with, it's better to start over when new dlc drop.
Also a bit of advice when it comes to multiplayer sessions and using mods always use local copies of mods and share those local copies with the other players thru Drive or Github if you want to hear your friends say where's the download button.
This prevent updates and garunties all players involved have the same exact mods.
will try to fix when i find time.
@Uryens Nop not true verify integrity of game files is the best way because it will actually redownload the mod if it isn't properly updated also faster compared to going through all your mods unsub resub, unsub resub is a coin flip som times it work and some time it wont becuse you got inpatient and resubd before it could remove the mod.
If steam is not downloading the new mod files, unsubscribing and resubscribing is best choice.
1. I accidentally undid the new balance changes made to feudal knight and then decided to keep it so knight can keep up with other units in this mod.
2. I replaced the tier 2 dark battlemage with support units, moved warlock to t3 and replaced mortalist with a t3 ranged unit made frome the old stalker.
I have expressed my opinion on the tier 2 battlemage in the past and i still believe it's a necessary change would you really want a t3 support unit as dark? my answer is no i would rather have a Bm or ranged unit.
3. I have added a new t4 for the new dark sub cult and reworked the old Tormentor.
I will update images and description in the future to reflect changes made.
note: steam workshop sometimes won't update properly verify integrity of game files should fix this.