Space Engineers

Space Engineers

347 oy
Planetary Asteroid Rings
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Type: Mod
Etiketler: ServerScripts
Dosya Boyutu
Gönderilme
Güncellenme
386.096 KB
1 Ara 2023 @ 13:17
10 Oca @ 10:58
28 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Planetary Asteroid Rings

Açıklama
Overview

This is a mod to add procedural asteroids to the rings of planets.

Initially it was only for Bylen in the Paradiso system, but other planets should now be able to be configured to have asteroid rings.

Asteroids are generated within visual range of players and sync distance of grids, by default being cleaned up if untouched once out of range of any player or grid. Asteroids within sync range of any player or grid on save will be persisted, and an option is available to disable this cleanup such that all asteroids generated by this mod will persist after the mod is removed.

TLDR Configuration using chat commands

With the mod loaded into the world:

  1. Look at the planet you are wanting to add a ring to, and in chat type: /ringast select @lookat. Perpendicular rings should appear around the planet.
  2. Find the brown ring, and if necessary, adjust to the desired size using the /ringast ir {size} and /ringast or {size} commands
  3. If the ring is tilted from where it should be, use the /ringast lan {degrees} command to rotate the ring until the crossing of the red and blue planes coincide with the graphical ring, then use the /ringast inc {degrees} to tilt the ring until it coincides with the graphical ring
  4. Enable the ring using the /ringast enable true command. The brown ring should turn aqua.
  5. Commit the changes using the /ringast commit command. Asteroids should now appear in the aqua ring as you approach with your player character or in a ship
  6. Dismiss the coloured rings using /ringast close

Note that in multiplayer the /ringast commit command will require at least Space Master in your world.

Configuration

Rings are configured using xml files in the mod storage directory in the world save directory. The settings from these files are also stored in the world Sandbox.sbc file, with the future idea of being able to configure these settings from within the game.

Default settings are stored in ringDefaults.xml, and individual planet ring settings are stored in xml files named by the planet's StorageName - e.g. for Bylen-12345d120000.vx2 will be stored in Bylen-12345d120000.xml.

Default settings exist for the following planets:
  • Bylen (from e.g. Paradise)
  • Bylen as it is in Ares at War
  • Demus

These are disabled by default, and need to be enabled by editing and renaming the planetname.xml.example configuration file(s) that are written in the mod storage directory, changing Enabled from false to true

Configuration settings

A separate guide has been created for configuration settings: Planetary Asteroid Rings configuration options

Future ideas

  • Add the ability to boost the chance of ice asteroids from the default 1% (Note that adding or removing a mod after generating asteroids with this could convert those asteroids to normal asteroids)
Popüler Tartışmalar Tümünü Görüntüle (7)
8
11 Şub 2024 @ 6:58
Missing files
Sh4dock
5
8 Mar 2024 @ 21:14
Crash on Dedicated Server
Lt.Fenix
4
16 Şub 2024 @ 2:29
Issues with generations on Dedicated server
Lotte / Ember💖
199 Yorum
Herboren 28 Kas @ 8:11 
Mod broken, performed all commands in TLDR, no rings around the planet.
xXShadowNinjaXx 15 Eki @ 3:18 
Does this work with the mod real gas giants?
Bravada Cadelanne  [yaratıcı] 1 Eki @ 3:42 
I have published the current version of the mod to mod.io under the name planetary-ring-asteroids, though I will need to test if client-side component (for configuring the rings in-game) works on PC when using the mod.io version. Client-side configuration using chat commands will not work on Console, since no client-side scripting is allowed there. If I get around to implementing client-side asteroids, that will not be available in the mod.io version
TheonlyRADIO 30 Eyl @ 7:02 
Is there any possible way for this to be ported over to Mod.io to work on my cross play server?
Bravada Cadelanne  [yaratıcı] 30 Eyl @ 5:04 
I haven't looked at extending this mod to render visual rings client-side (other than while configuring the ring) - it was originally designed for planets that already had a graphical ring.
Numberkool 23 Eyl @ 18:36 
Hey there, wondering if there's a way to add ring textures with this mod or if you know a way to do so. Otherwise this mod has been perfect, thanks for the good work!
Bravada Cadelanne  [yaratıcı] 20 Eyl @ 2:49 
"Hey, could you turn on this logging, and see what it's doing?"
"So, I turned on debugging, and it started working"
Isn't that the definition of a heisenbug?
Hurricane07 19 Eyl @ 9:30 
I tried the logdebug config and... IT WORKED, thank you so much! The mod is incredible and my system look absolutely stunning!
Bravada Cadelanne  [yaratıcı] 19 Eyl @ 7:30 
@Hurricane07 if you enable the debug log, does it log creating asteroids in the log file in Storage\3102127379.sbm_BylenRingAsteroids ?
Hurricane07 19 Eyl @ 4:40 
I was trying the mod and got this file, but i got no asteroids, could you help me?

https://imgur.com/a/pvXoBvy