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1) Thank you for the Max Asteroids, that helped.
2) Inner and Outer Radius was the issue.
Earthlike default on a new Solar System server.
<RingOuterRadius>134400</RingOuterRadius>
<RingInnerRadius>84000</RingInnerRadius>
Minimum required, roughly doubled the inner radius to get results.
<RingOuterRadius>190000</RingOuterRadius>
<RingInnerRadius>150000</RingInnerRadius>
Imgur Example link [imgur.com]
I tested on multiple new sessions, Empty world with custom planets and default Solar System.
Once new radius's set all other options started working.
Hope this makes sense and is helpful
Please try replacing
[code]
<MaxAsteroidsPerSector xsi:nil="true" />
[/code]
with e.g.
[code]
<MaxAsteroidsPerSector>50</MaxAsteroidsPerSector>
[/code]
I will fix this in a coming update.
I'll start up another instance and publish the config
Note that DebugDrawRingBounds currently only works in single player or for the host.
Asteroids are only spawned in within the server render distance (default 15km) of the player character, and unless DisableReducedSaveDistance is enabled, only asteroids within sync distance (default 3km) of the player character will pop in.