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Planetary Asteroid Rings
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Type: Mod
タグ: ServerScripts
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386.096 KB
2023年12月1日 13時17分
1月10日 10時58分
28 項目の変更履歴 ( 表示 )

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Planetary Asteroid Rings

解説
Overview

This is a mod to add procedural asteroids to the rings of planets.

Initially it was only for Bylen in the Paradiso system, but other planets should now be able to be configured to have asteroid rings.

Asteroids are generated within visual range of players and sync distance of grids, by default being cleaned up if untouched once out of range of any player or grid. Asteroids within sync range of any player or grid on save will be persisted, and an option is available to disable this cleanup such that all asteroids generated by this mod will persist after the mod is removed.

TLDR Configuration using chat commands

With the mod loaded into the world:

  1. Look at the planet you are wanting to add a ring to, and in chat type: /ringast select @lookat. Perpendicular rings should appear around the planet.
  2. Find the brown ring, and if necessary, adjust to the desired size using the /ringast ir {size} and /ringast or {size} commands
  3. If the ring is tilted from where it should be, use the /ringast lan {degrees} command to rotate the ring until the crossing of the red and blue planes coincide with the graphical ring, then use the /ringast inc {degrees} to tilt the ring until it coincides with the graphical ring
  4. Enable the ring using the /ringast enable true command. The brown ring should turn aqua.
  5. Commit the changes using the /ringast commit command. Asteroids should now appear in the aqua ring as you approach with your player character or in a ship
  6. Dismiss the coloured rings using /ringast close

Note that in multiplayer the /ringast commit command will require at least Space Master in your world.

Configuration

Rings are configured using xml files in the mod storage directory in the world save directory. The settings from these files are also stored in the world Sandbox.sbc file, with the future idea of being able to configure these settings from within the game.

Default settings are stored in ringDefaults.xml, and individual planet ring settings are stored in xml files named by the planet's StorageName - e.g. for Bylen-12345d120000.vx2 will be stored in Bylen-12345d120000.xml.

Default settings exist for the following planets:
  • Bylen (from e.g. Paradise)
  • Bylen as it is in Ares at War
  • Demus

These are disabled by default, and need to be enabled by editing and renaming the planetname.xml.example configuration file(s) that are written in the mod storage directory, changing Enabled from false to true

Configuration settings

A separate guide has been created for configuration settings: Planetary Asteroid Rings configuration options

Future ideas

  • Add the ability to boost the chance of ice asteroids from the default 1% (Note that adding or removing a mod after generating asteroids with this could convert those asteroids to normal asteroids)
人気スレッド 全て表示 (7)
8
2024年2月11日 6時58分
Missing files
Sh4dock
5
2024年3月8日 21時14分
Crash on Dedicated Server
Lt.Fenix
4
2024年2月16日 2時29分
Issues with generations on Dedicated server
Lotte / Ember💖
199 件のコメント
Herboren 11月28日 8時11分 
Mod broken, performed all commands in TLDR, no rings around the planet.
xXShadowNinjaXx 10月15日 3時18分 
Does this work with the mod real gas giants?
Bravada Cadelanne  [作成者] 10月1日 3時42分 
I have published the current version of the mod to mod.io under the name planetary-ring-asteroids, though I will need to test if client-side component (for configuring the rings in-game) works on PC when using the mod.io version. Client-side configuration using chat commands will not work on Console, since no client-side scripting is allowed there. If I get around to implementing client-side asteroids, that will not be available in the mod.io version
TheonlyRADIO 9月30日 7時02分 
Is there any possible way for this to be ported over to Mod.io to work on my cross play server?
Bravada Cadelanne  [作成者] 9月30日 5時04分 
I haven't looked at extending this mod to render visual rings client-side (other than while configuring the ring) - it was originally designed for planets that already had a graphical ring.
Numberkool 9月23日 18時36分 
Hey there, wondering if there's a way to add ring textures with this mod or if you know a way to do so. Otherwise this mod has been perfect, thanks for the good work!
Bravada Cadelanne  [作成者] 9月20日 2時49分 
"Hey, could you turn on this logging, and see what it's doing?"
"So, I turned on debugging, and it started working"
Isn't that the definition of a heisenbug?
Hurricane07 9月19日 9時30分 
I tried the logdebug config and... IT WORKED, thank you so much! The mod is incredible and my system look absolutely stunning!
Bravada Cadelanne  [作成者] 9月19日 7時30分 
@Hurricane07 if you enable the debug log, does it log creating asteroids in the log file in Storage\3102127379.sbm_BylenRingAsteroids ?
Hurricane07 9月19日 4時40分 
I was trying the mod and got this file, but i got no asteroids, could you help me?

https://imgur.com/a/pvXoBvy