边缘世界 RimWorld

边缘世界 RimWorld

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Research Tree (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
983.440 KB
2023 年 9 月 3 日 下午 1:05
11 月 25 日 下午 1:10
61 项改动说明 ( 查看 )

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Research Tree (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
976 件物品
描述

Update of Fluffys mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1266570759

Added features
  • Added research-infocard, visible by Rightclick
  • Research can now be added/moved to the front of the queue with Ctrl+Leftclick
  • Added the current progress values on not finished projects
  • Locked camera when opening the research-window
  • Original research-window can be opened by holding shift
  • Added mod-option for when the tree should be generated, the default is now during game start
  • Added mod-option to pause the game when the tree is open
  • Added some caching of the research-nodes to avoid stuttering with large research-trees
  • Added scroll-wheel scrolling when holding Ctrl
  • Adapted some of the graphical tricks in ResearchPowl
  • Added a scroll-bar for the research-queue to be able to see all queued projects
  • Added dragging to reorder the search-queue, thanks to JiaRG
  • Added option to hide the "Missing Meme"-warning when selecting research
  • Fixed check for hiddenRequirements
  • Added selectable background color
  • Added option to not generate a research-tree, but still use the queue mechanic in the vanilla tree. Thanks to JiaRG

Compatibilities


[discord.gg]
[github.com]


A better research tree.

Features
- automatically generated to maximize readability*. - shows research projects, buildings, plants and recipes unlocked by each research project. - projects can be queued, and colonists will automatically start the next project when the current research project completes. - search functionality to quickly find research projects.

FAQ
Can I add/remove this from an existing save? You can add it to existing saves without problems. Removing this mod will lead to some errors when loading, but these should not affect gameplay - and will go away after saving.

Why is research X in position Y? Honestly, I have no idea. The placement of projects (nodes) is automated to minimize the number of crossings between dependencies (edges), and reduce the total length of these edges. There are many possible scenarios in which this can lead to placements that may appear non-optimal. Sometimes they really are non-optimal, sometimes they just appear to be so. See also the technical section below for more information.

Can I use this with mod X Most likely, yes. Added researches and their requirements are automatically parsed and the tree layout will be updated accordingly. ResearchPal implements a lot of the same functionality as this mod, and the research queue will likely not work correctly if both mods are loaded.

This looks very similar to ResearchPal Yep. ResearchPal is based on a legacy version of this mod that was kept up-to-date by SkyArkAngel in the HCSK modpack. I haven’t worked on this mod in a long time, but I recently had some spare time and decided to give it another go. Feel free to use whichever you like better (ResearchPal has an entirely different layout algorithm). You can run both mods side by side to check out the different tree layouts, but be aware that the research queue will not work correctly if both mods are loaded.

Contributors
- Templarr: Russian translation - Suh. Junmin: Korean translation - rw-chaos: German translation - 53N4: Spanish translation - Silverside: Fix UI scaling bug for vertical text - shiuanyue: Chinese (traditional) translation - notfood: Implement techprint requirements - HanYaodong: Add simplified Chinese translation

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author and license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: queue, tree
1,013 条留言
nstrug 19 小时以前 
Dose anyone know if there is a version of this mod which is compatible with anomaly?
@Mlie its working now, i just had to restart my game. One other thing i notice is when i open the research tree and i start scrolling around, it will force my game into a higher resolution. For example, i have a 4k tv as my monitor so i have the game resolution set to 1080p, when i go into the research tree it will force the game and UI into 4k and start the tree regenerating all over again.
Mlie  [作者] 12 月 8 日 下午 12:25 
@LordDeTracy Not sure what you want me to do with that information. Without a log of it there is nothing I can do
LordDeTracy (Dont add the bot) 12 月 8 日 下午 12:20 
@Mlie game crashed after 10 minutes. So i set it on background generating, and after 5 hours of game play, it hadnt generated.
Ironpanther617 12 月 7 日 下午 6:08 
ughghgh ok buddy just for you ill make some time to check it. Ill get back to you, its gonna be a busy week. WIll do when i have time
Mlie  [作者] 12 月 7 日 上午 12:19 
@Ironpanther617 Please test this with only that mod loaded and see if the error shows up. If so, post the link to the log
Mlie  [作者] 12 月 7 日 上午 12:18 
@LordDeTracy The amount of researchprojects correlates directly to the loading time of the tree, as well as the speed of your computer.
Ironpanther617 12 月 6 日 下午 4:01 
i wonder if the reason it takes me like 30 minutes to generate when this opens is related to the Vanilla Expanded Gravship mod. Its the only one I can think of... and I noticed that when i was using these two together, some of the gravship research threw errors.
thanks for all your hard work mlie we love you
LordDeTracy (Dont add the bot) 12 月 6 日 下午 3:00 
Just curious, I have about 550 mods, is that the reason why it takes about 10+ minutes for the research tree to generate?
ApokalyptoJr 12 月 5 日 下午 6:22 
lmao