边缘世界 RimWorld

边缘世界 RimWorld

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Layered Wall Destruction
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
7.037 MB
2023 年 8 月 23 日 上午 5:09
6 月 18 日 上午 6:18
11 项改动说明 ( 查看 )

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Layered Wall Destruction

在 Keshash 的 1 个合集中
My CE addons
11 件物品
描述
Overview
A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls. Now, when a raider knocks out all HP in your normal wall, instead of disappearing completely, it will turn into a worse version of itself, creating chaotic bunkers and passageways inside your rooms.

To restore a downgraded wall, a pawn with Construction work assigned must come and repair it. Walls that belong to your faction are automatically marked for restoration. Currently, only supports man-built walls. Natural rocks and smoothed mountains are not affected.

To compensate for additional staying power, HP of normal walls is slightly reduced. Also, generates filth respective to wall's materials.

Destroying walls is an unstable process. Sometimes you hit a pillar, sometimes you knock out a weak panel. When a normal wall is destroyed, it will downgrade into either stage 1A or stage 1B. The, when those stages are destroyed, it will downgrade into stage 2. There is also a chance that wall will immediately double-downgrade into stage 2.

Stage 1A: Loophole wall
An impassable wall that has many small holes in it, which makes it possible to shoot through. Behaves like CE's embrasure, but worse in terms of cover. Degrades into rubble once destroyed.

Loophole walls can be visually discerned by their multiple holes, but mostly intact profile.

Stage 1B: Breached wall
A wall that can be crawled under or climbed over, but can't be shot through. Blocks sight, but allows passage. Inspired by Sloped Walls mod. Degrades into rubble once destroyed.

Breached walls can be visually discerned by large passages going through them from one side to another.

Stage 2: Rubble
The final stage before total destruction, wall rubble allows both walking and shooting over. Essentially, a worse sandbag. In CE, will only give minor cover to feet and legs. Incapable of holding a roof. Rubble deterioates after a short period of time, so make sure to save what's left before it's trampled away into nothingness.

When Rubble is destroyed, tile becomes empty just like in vanilla. If you have autorebuild turned on, a blueprint for the original wall type will be placed.

Rubble can be visually discerned by much lighter colors and smaller shadows, as well as blobby irregular texture of collapsed materials.

Compatibility
Disables the effect fo "Walls Are Solid". Will try to fix
If a mod has a new type of wall that wasn't patched for this system, those walls will behave like in vanilla.

Supports walls from
* Combat Extended (embrasure)
* Combat Extended Armory (reinforced wall and embrasure)
* Medieval Overhaul (log and castle walls and embrasures)
* VE: Architect (log and armored walls)
* ED Embrasures
* Reinforced Walls Plus





FAQ
Q: Does restoring require resources?
A: No, currently it doesn't. Same as you would've repaired HP for free.

Q: Is this compatible with CE?
A: Yes

Q: Does it work without CE?
A: Yes, but I never play vanilla and might've miss something about it.

Q: Author disappeared/lost passion/presumably killed/has lame opinions, may I update/modify/maintain this mod?
A: Yep, you are free to do so.

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time error and all walls in broken stage will disappear. To be extra safe, restore all walls in advance, then go to dev mode -> debug actions -> show more actions -> destroy clutter to remove new filth types. Then save and remove the mod from list.


Thanks to Turkler for providing a compatibility fix with Harkon's Embrasure mod
热门讨论 查看全部(9)
2
8 月 30 日 上午 2:48
error on startup
Deankiller Turnupseed
1
5 月 13 日 下午 7:54
Error on startup. Error in static constructor...
Black Jesus
3
2024 年 6 月 27 日 上午 10:55
Are there any way to modify the chances of walls being instantly destroyed, the timeframe for rubbles to be restored and the health multiplier for the walls?
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353 条留言
Rigben 9 月 30 日 下午 3:39 
@Rose_420 if you are talking about what I think in the bottom right in all those toggles find the one for auto expand home area and turn it off.
Rose_420 9 月 26 日 下午 8:46 
i love this mod i just want to say i have one thing i would say is a bug if u have any walls u want to keep out of your main home area its basically impossible because when they change states to a half destroyed wall it remakes the base home area i want to keep my main colonist out of the main gate and make my war slaves maintain my front wall but each attack resets the base home area
Dankukus 9 月 22 日 下午 11:49 
has issues with CE and CE armoury 1.6
Dlitz 9 月 21 日 下午 11:11 
It will cause conflicts if used with CE 1.6.
MauziTheTechnikCat 9 月 21 日 下午 2:01 
Hey @Keshash i just want to inform you that the Comabt Extended patch for the newest stable version 1.6.7.0.0 is broken, as it seems it cant find the CE mod.
I tested it with all DLC and only Harmony, CE and Layered Wall Destruction.
I hope its an easy fix, as i really like the mod.

Here is the relevant error log:


[Layered Wall Destruction] Patch operation Verse.PatchOperationFindMod(Combat Extended) failed
file: D:\Spiele\Steam\steamapps\workshop\content\294100\3024527775\Patches\Combat Extended.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Daemonjax 9 月 19 日 下午 9:08 
I like the visuals, but I'm not so keen on the gameplay changes, so I'll probably change it up for personal use. Thanks for including the updated source with the mod!
Lippen 9 月 12 日 上午 8:25 
@Seromas Thanks for the info :)
pillbug2 9 月 9 日 下午 10:25 
Hello, is this still incompatible with Walls Are Solid? Thank you!
Seromas 9 月 7 日 上午 4:00 
@Lippen There is a already a chance that walls get instantly destroyed. And this chance is voluntarily set to 0 form some specific sturdy walls (from mods)
Lippen 9 月 6 日 上午 6:18 
Any plans to add so that there is still a chance that walls get completely destroyed? :)