安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題









https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3319084133&searchtext=adaptive
As it's possible (albeit unlikely) that it's clashing with more than one mod, I'd prefer to not to repeat the process from scratch starting with Vending Machines, but I can if nothing leaps out at you...
Modlist: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3565529662
I feel like if you had the generic versions of the vending machines with a fuel type of materials, food and supply then had it be a passive thing that pawns could just refill (and guest take from) I feel like that would be a better way for me personally. Supply could be a craftable item that includes fuel, materials and meds.