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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3319084133&searchtext=adaptive
As it's possible (albeit unlikely) that it's clashing with more than one mod, I'd prefer to not to repeat the process from scratch starting with Vending Machines, but I can if nothing leaps out at you...
Modlist: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3565529662
I feel like if you had the generic versions of the vending machines with a fuel type of materials, food and supply then had it be a passive thing that pawns could just refill (and guest take from) I feel like that would be a better way for me personally. Supply could be a craftable item that includes fuel, materials and meds.
you should probably see the new dlc features to guess which mods
or ask in reddit, I think i saw them trying to make a list of which mods features were becoming vanilla
asking on every mod if it is obsolete or broken does not seem like the right move, it just pollute the comments and confuse everyone.
I used to test this in dev mode, only hospitality and this mod, plop a power cell and a vending machine next to it, fill the vending machine with smokeleaf joints, trigger a visitors group and the visitors used the vending machine and everybody happy. No shopping area needed.
If that minimal test is not working anymore, I will have a look, because the shopping area should work totally independent.
Then put another area where your vending machines are and intend to sell stuff with them, don't select this one as a shopping area, visitors should be able to use them this way. Though I am not sure if you need to set an additional area like I mentioned or it's fine with just with the shopping area that will never be used.
@Adamas, I suggest you making vending machines not depend on a Shopping area to exist or if it's not possible having it being mentioned in the description of the modpage or vendor itself.
Sounds like I am not using it right but im not sure how to use it right really. Thanks for the reply tho!
No, not work with the "[1.5; 1.4] RimFridge: Now with Shelves!".
Mod from the link above.
I just removed all the mods and tested it by adding only this vending machine mod and the essential mods. It doesn't work. This problem occurs with fridge vending machines.
Also, the problem described by 穆啸 in the comments also occurred to me. all the workstations couldn't choose whether to "put it on the ground" or "put it in the most suitable storage area", there was no response when I pressed that button.
I checked the workstation again in developer mod and a red error log was generated. I leave the log below.
Exception filling window for RimWorld.Dialog_BillConfig: System.ArgumentNullException: Value cannot be null.
Parameter name: key
For reference, this is version 1.5.
@ilyvion perhaps your vending machine is in a shopping area of hospitality, that could explain it. But colonists can use the vending machine as regular storage that is normal, but there are mods to prevent that.
@Nyx weird since it is basically a shelf
@governmentlab should work with rimfridge
I hope it gets patched to work with this mod too.