Cities: Skylines

Cities: Skylines

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Visibility Control 1.0.1
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更新日期
219.809 KB
2023 年 4 月 24 日 下午 5:27
11 月 13 日 上午 2:33
9 项改动说明 ( 查看 )

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Visibility Control 1.0.1

描述


A mod providing custom shader support and adjustable LOD (Level of Detail) rendering range support.

Provides:
  • Additive shader, for assets using that shader to apply lighting effects to buildings, vehicles, and props (including support for time-based transitions, using both the Ronyx69 and Quistar formats)
  • Transparency LOD visibility fix (addressingthe issue with building and prop LODs not supporting transparency)
  • Ultimate Level of Detail (changing the visibility and rendering detail distances of the game for buildings, networks, trees, props, and vehicles).

Note: the default detail settings for the mod are higher than the base game, which increases detail at the expense of FPS (because with a citybuilder high FPS is less important than visual quality). If you'd prefer higher FPS instead, just lower the mod's detail settings in the options panel until you get the FPS you want.

For changing terrain level of detail, use Common Ground.



Use
For additive shader and transparency LOD fixes, there's nothing for the user to do; these functions are enabled automatically for those assets that require them.

The visibility distances for each item can be set in the mod's options panel. Obviously, greater visibility distances will put a greater strain on your graphics card.

There are also several preset detail modes that can be toggled on or off by hotkey combinations. Press the combination to toggle the mode on or off:
  • Screenshot mode: for FPS-destroying maximum detail, to make your screenshots look the best they can. The default toggle key is Control-. (that's the period key).
  • Vanilla mode: to compare your custom settings with the game's defaults. The default toggle key is Control-Shift-. (that's the period key).
  • LOD mode: For inspecting LOD models; everything will be rendered as LODs. The default toggle key is Control-Alt-. (that's the period key).

To indicate the current mode, the background color of the 'free camera' button at the bottom-right of the screen will change, and the button's tooltip will also be changed to display the current mode (and the keystroke needed to toggle it off). For those familiar with the Ultimate Level of Detail mod, these colors are exactly the same as those used by that mod.



Incompatible mods




This mod will read any existing additive shader data from assets.

The additive shader for props requires the use of vanilla tonemapping
If your additive shader-using props are just showing as white in the game (possibly with a colored 'halo'), then it means that your game isn't using vanilla tonemapping (because you've disabled it in Render It or a similar mod). You'll need to reactivate vanilla tonemapping for the additive shader to work.

This is a game shader limitation, and one of the few things in the game that's impossible to mod, so there's nothing I can do about that.



Troubleshooting
I can't help without your output log; put it on a filesharing site such as paste.ee (note that sites other thatn paste.ee may be blocked by the content filter) and then post the link below, including a clear and complete description of your problem (and also stating if that save had been used with Tree Anarchy).

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't alter any savefile structure. Can be safely removed at any time.

Safe for editor use.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
[paypal.me]
326 条留言
Dragon.911 11 月 14 日 上午 12:50 
@algernon Now everything works as intended. Tested on several saves with no issues. Thanks for all your mods and quick response.
algernon  [作者] 11 月 13 日 上午 2:35 
Updated to 1.0.1:
- Skip net visibility refresh on loading (avoids obscure race condition with some custom content)
algernon  [作者] 11 月 13 日 上午 2:21 
@Dragon.911 Got them, thanks, and I think I can already see what the issue might be. If I'm correct, I'll be able to push out an update shortly.
Dragon.911 11 月 13 日 上午 1:49 
@algernon OK, there 2 saves: one before update and another, when I saw these artefacts.
algernon  [作者] 11 月 12 日 下午 9:55 
@Dragon.911 To share a save, simply go to the content manager from the game's main menu, select 'Savegames' on the left, find your save in the list, and press 'share'.
Dragon.911 11 月 12 日 下午 9:48 
@algernon This is underground shot for more clean view: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3604785420
As for the save, I don't know how to share it. I not use any cloud storages...
algernon  [作者] 11 月 12 日 下午 9:20 
@Dragon.911 Can you share that save file here on Steam for me to have a look at? A screenshot or two would also be good.
Dragon.911 11 月 12 日 下午 7:37 
I have a lot of visual artefacts on the intersections when zooming out (LOD level) after update. Looks like some vertices counts with a negative values and we have a stretched polygons across whole map. It's appear on random interchanges on different regions as well as underground. It kinda "fixes" by changing parameters in the options until the next load. Curently I revert to version 0.9.5 from back-up as I have no issues with it...
algernon  [作者] 11 月 10 日 下午 2:01 
@exclusivelol The update was only a minor tweak to the scaling of props, and was tested to confirm no FPS impact. Did you accidentally enable screenshot (high-detail) mode?
exclusivelol 11 月 10 日 上午 7:47 
hi, me again. But since the 1.0 update my fps drops alot more, so in places where i used to get 40-50fps i now get 20 or less. I restarted my game a bit after the update came out and i noticed the diffirence but didnt know what caused it at first but i think its since the update of this mod.