Cities: Skylines

Cities: Skylines

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Visibility Control 0.9.5
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2023 年 4 月 24 日 下午 5:27
2023 年 8 月 23 日 下午 5:57
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Visibility Control 0.9.5

描述


A mod providing custom shader support and adjustable LOD (Level of Detail) rendering range support.

Provides:
  • Additive shader, for assets using that shader to apply lighting effects to buildings, vehicles, and props (including support for time-based transitions, using both the Ronyx69 and Quistar formats)
  • Transparency LOD visibility fix (addressingthe issue with building and prop LODs not supporting transparency)
  • Ultimate Level of Detail (changing the visibility and rendering detail distances of the game for buildings, networks, trees, props, and vehicles).

For changing terrain level of detail, use Common Ground.



Use
For additive shader and transparency LOD fixes, there's nothing for the user to do; these functions are enabled automatically for those assets that require them.

The visibility distances for each item can be set in the mod's options panel. Obviously, greater visibility distances will put a greater strain on your graphics card.

There are also several preset detail modes that can be toggled on or off by hotkey combinations. Press the combination to toggle the mode on or off:
  • Screenshot mode: for FPS-destroying maximum detail, to make your screenshots look the best they can. The default toggle key is Control-. (that's the period key).
  • Vanilla mode: to compare your custom settings with the game's defaults. The default toggle key is Control-Shift-. (that's the period key).
  • LOD mode: For inspecting LOD models; everything will be rendered as LODs. The default toggle key is Control-Alt-. (that's the period key).

To indicate the current mode, the background color of the 'free camera' button at the bottom-right of the screen will change, and the button's tooltip will also be changed to display the current mode (and the keystroke needed to toggle it off). For those familiar with the Ultimate Level of Detail mod, these colors are exactly the same as those used by that mod.



Incompatible mods




This mod will read any existing additive shader data from assets.

The additive shader for props requires the use of vanilla tonemapping
If your additive shader-using props are just showing as white in the game (possibly with a colored 'halo'), then it means that your game isn't using vanilla tonemapping (because you've disabled it in Render It or a similar mod). You'll need to reactivate vanilla tonemapping for the additive shader to work.

This is a game shader limitation, and one of the few things in the game that's impossible to mod, so there's nothing I can do about that.



Troubleshooting
I can't help without your output log; put it on a filesharing site such as paste.ee (note that sites other thatn paste.ee may be blocked by the content filter) and then post the link below, including a clear and complete description of your problem (and also stating if that save had been used with Tree Anarchy).

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't alter any savefile structure. Can be safely removed at any time.

Safe for editor use.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
[paypal.me]
310 条留言
Mateo_Matthew 10 月 2 日 上午 11:03 
@algernon Thanks for your reply, found a reddit page from over 5 years ago saying PO had an update where it was handled on an in-game menu. I was definitely misremembering ULOD for another older mod, thanks again
algernon  [作者] 10 月 1 日 下午 11:51 
@Mateo_Matthew Procedural Objects are their own thing outside of the normal game, and handled entirely within and by the Procedural Objects mod - and ULOD doesn't have any PO code, so you might be misremembering (or if you could, this mod would also do the same, but there's no specific PO setting).
algernon  [作者] 10 月 1 日 下午 11:48 
@1942ertan Sorry that didn't work - unfortunately, there's no other way to hide citizens.
Mateo_Matthew 10 月 1 日 下午 7:56 
Absolutely love the mod, not sure if i’m being dumb but I can’t seem to find anything to adjust visibility for Procedural Objects, the default settings is quite low and i wanted to boost it, remember being able to with Ultimate Level of Detail, No worries if that never got ported over thought i would ask. Great work.
1942ertan 9 月 30 日 上午 10:38 
@alergon,
I just found related file. xml one. when I revised 200 to 0 and it solved. I did estimated my 2 years problem will be solved.
but I did wait for 5 minutes, O my god, citizens are still here. I think they will not be left me:)
algernon  [作者] 9 月 29 日 下午 4:14 
@1942ertan I'm sorry, I don't understand what you're saying.

If you are saying that your mod download hasn't worked, try unsubscribing and resubscribing to force Steam to re-download it.

If you are saying that you can't find the settings file, VisibilityControl.xml is in your local settings directory (on Windows, %LocalAppData%\Colossal Order\Cities_Skylines\), NOT the mod directory (no mod settings are stored in mod directories, as Steam would just delete them).
1942ertan 9 月 29 日 上午 10:49 
@Alergon, I think I found the reason why I do not, I have 2966894510 id no mod and it contains. VisibilityControl.dll, but If I need VisibilityControl.xml I must have 1759032060 Id number mod, Is it right? I have only VisibilityControl.dll file, and It is not contains that setting.
algernon  [作者] 9 月 27 日 下午 9:01 
@1942ertan That would mean that your settings file is corrupted, because you shouldn't be seeing anything like that (especially nothing with get_ or set_). Delete the file and restart the game to regenerate the file.
1942ertan 9 月 27 日 上午 6:12 
@algeron, sorry, I couldn't do it. I open 'VisibilityControl.xml' fle with notepad. But I found over 10 item for CitizenMaxDistance and anyone has 0 or 200 or other value. example; "get_XMLCitizenMaxDistance set_XMLCitizenMaxDistance get_CitizenMaxDistance set_CitizenMaxDistance MinCitizenMaxDistance DefaultCitizenMaxDistance MaxCitizenMaxDistance s_"
1942ertan 9 月 27 日 上午 5:58 
@algeron, If I set this value to "0", I won't see any citizens on the roads anymore, right?