Cities: Skylines

Cities: Skylines

986 个评价
Visibility Control 1.0.1
3
2
2
2
   
奖励
收藏
已收藏
取消收藏
Mod
文件大小
发表于
更新日期
219.809 KB
2023 年 4 月 24 日 下午 5:27
11 月 13 日 上午 2:33
9 项改动说明 ( 查看 )

订阅以下载
Visibility Control 1.0.1

描述


A mod providing custom shader support and adjustable LOD (Level of Detail) rendering range support.

Provides:
  • Additive shader, for assets using that shader to apply lighting effects to buildings, vehicles, and props (including support for time-based transitions, using both the Ronyx69 and Quistar formats)
  • Transparency LOD visibility fix (addressingthe issue with building and prop LODs not supporting transparency)
  • Ultimate Level of Detail (changing the visibility and rendering detail distances of the game for buildings, networks, trees, props, and vehicles).

Note: the default detail settings for the mod are higher than the base game, which increases detail at the expense of FPS (because with a citybuilder high FPS is less important than visual quality). If you'd prefer higher FPS instead, just lower the mod's detail settings in the options panel until you get the FPS you want.

For changing terrain level of detail, use Common Ground.



Use
For additive shader and transparency LOD fixes, there's nothing for the user to do; these functions are enabled automatically for those assets that require them.

The visibility distances for each item can be set in the mod's options panel. Obviously, greater visibility distances will put a greater strain on your graphics card.

There are also several preset detail modes that can be toggled on or off by hotkey combinations. Press the combination to toggle the mode on or off:
  • Screenshot mode: for FPS-destroying maximum detail, to make your screenshots look the best they can. The default toggle key is Control-. (that's the period key).
  • Vanilla mode: to compare your custom settings with the game's defaults. The default toggle key is Control-Shift-. (that's the period key).
  • LOD mode: For inspecting LOD models; everything will be rendered as LODs. The default toggle key is Control-Alt-. (that's the period key).

To indicate the current mode, the background color of the 'free camera' button at the bottom-right of the screen will change, and the button's tooltip will also be changed to display the current mode (and the keystroke needed to toggle it off). For those familiar with the Ultimate Level of Detail mod, these colors are exactly the same as those used by that mod.



Incompatible mods




This mod will read any existing additive shader data from assets.

The additive shader for props requires the use of vanilla tonemapping
If your additive shader-using props are just showing as white in the game (possibly with a colored 'halo'), then it means that your game isn't using vanilla tonemapping (because you've disabled it in Render It or a similar mod). You'll need to reactivate vanilla tonemapping for the additive shader to work.

This is a game shader limitation, and one of the few things in the game that's impossible to mod, so there's nothing I can do about that.



Troubleshooting
I can't help without your output log; put it on a filesharing site such as paste.ee (note that sites other thatn paste.ee may be blocked by the content filter) and then post the link below, including a clear and complete description of your problem (and also stating if that save had been used with Tree Anarchy).

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't alter any savefile structure. Can be safely removed at any time.

Safe for editor use.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
[paypal.me]
337 条留言
Sgt. Max Cockburn 6 小时以前 
Pretty impressed with this mod tbh. Quick and easy way for very direct control - tinker away.

My little diorama has gotten a new impulse with my latest round of subs, and this one is the finishing touch.
saku 12 月 13 日 上午 10:19 
yea i figured that was the case, if i find something egregious I'll let you know, but its def a combo of different things
algernon  [作者] 12 月 12 日 下午 4:31 
@saku There shouldn't be any conflict, certainly there are none that I'm aware of. It's also possible (but less likely) that there's a third mod that's doing things that only is triggered by having Forest Brush present... that's the nature of mods, they aren't "plug-and-play" due to how they have to work. Ultimately you'll need to test to work out if it's a combination or just one mod (and, of course, always check your settings for each mod and make sure that you haven't accidentally caused an issue by changing a setting).
saku 12 月 12 日 上午 10:35 
it's not a huge issue/need for me so I can life without forest brush, but would you know if it's a conflict with visibility/tree/or prop control? i dont make mods or delve into CS code as it's a bit more complex to me than other games I've made things for (mostly visual/assets,) so I am a bit curious... but mostly just for curiousities sake!

Thank you so much for responding but also for all you've created throughout the years! Been playing since launch(ish) and so glad you and others are still around updating things and even troubleshooting :) this will definitely be one of those games that can be played forever
algernon  [作者] 12 月 11 日 下午 4:07 
@saku Looking at those other files, yes, I think Forest Brush could be the issue there, and your approach about resetting your mod collection is a good one given the errors there.
saku 12 月 11 日 上午 8:33 
I checked everything 5 times to make sure I had the right logs but didn't check the link LOL https://drive.google.com/drive/folders/1yElwZ_bsNKe0lD7wfRn7KC6YEX2lr2Lz
anyhow, I believe it may be forest brush as after it was removed things were ok. however, I am going to proceed with no mods + readding them individually as there are a few I want to get rid of regardless (lumina, a few others.)
algernon  [作者] 12 月 10 日 下午 6:19 
@saku According to that log (I can only see one logfile, you've posted a direct file link and not a directory) the font issues are due to a bug in Lumina (which is also throwing some other errors). There's also a few other mod errors in there.

The first thing you should try is a new test save with NO mods subscribed except for this one, Harmony, and Loading Screen Mod Revisited.
saku 12 月 10 日 下午 2:05 
I am having a problem with tree leaves not being visible unless very close up. I figured this was a LOD issue and checked various settings, tested different ranges, and still nothing. I was trying to navigate troubleshooting it myself, but at this point I figured it would be best to loop you in.

This is actually a new save, so I haven't actually played with it beyond testing placing trees. (I am culling through my assets to get rid of things I won't need) Props such as light poles react to the visibility control settings just fine. I did want to present the logs as the game in a 'played' state, in case there was an asset, mod, SOMETHING conflict I can't find or is new. I did notice the fonts in game crashed in my second load (the newer output log) which has not happened before.
two output logs here plus some backups of my xml/configs (I made for myself) you are welcome to look through if they help https://drive.google.com/file/d/1nuq7HMY5X8gmB_W1rRG2e0VbGa5cwmUQ
TheJudga 12 月 7 日 上午 8:28 
Sorry @algernon - it turns out I was wrong. The culprit was loading games with Game Anarchy "unlock all" pre-selected. Game now loads so long as its turned off (can turn it on first save to unlock everything, then turn it off, save and reload just fine).
algernon  [作者] 12 月 4 日 下午 1:36 
@TheJudga You need to share your output log showing where the issue is.