Cities: Skylines

Cities: Skylines

Visibility Control 0.9.5
310 条留言
Mateo_Matthew 10 月 2 日 上午 11:03 
@algernon Thanks for your reply, found a reddit page from over 5 years ago saying PO had an update where it was handled on an in-game menu. I was definitely misremembering ULOD for another older mod, thanks again
algernon  [作者] 10 月 1 日 下午 11:51 
@Mateo_Matthew Procedural Objects are their own thing outside of the normal game, and handled entirely within and by the Procedural Objects mod - and ULOD doesn't have any PO code, so you might be misremembering (or if you could, this mod would also do the same, but there's no specific PO setting).
algernon  [作者] 10 月 1 日 下午 11:48 
@1942ertan Sorry that didn't work - unfortunately, there's no other way to hide citizens.
Mateo_Matthew 10 月 1 日 下午 7:56 
Absolutely love the mod, not sure if i’m being dumb but I can’t seem to find anything to adjust visibility for Procedural Objects, the default settings is quite low and i wanted to boost it, remember being able to with Ultimate Level of Detail, No worries if that never got ported over thought i would ask. Great work.
1942ertan 9 月 30 日 上午 10:38 
@alergon,
I just found related file. xml one. when I revised 200 to 0 and it solved. I did estimated my 2 years problem will be solved.
but I did wait for 5 minutes, O my god, citizens are still here. I think they will not be left me:)
algernon  [作者] 9 月 29 日 下午 4:14 
@1942ertan I'm sorry, I don't understand what you're saying.

If you are saying that your mod download hasn't worked, try unsubscribing and resubscribing to force Steam to re-download it.

If you are saying that you can't find the settings file, VisibilityControl.xml is in your local settings directory (on Windows, %LocalAppData%\Colossal Order\Cities_Skylines\), NOT the mod directory (no mod settings are stored in mod directories, as Steam would just delete them).
1942ertan 9 月 29 日 上午 10:49 
@Alergon, I think I found the reason why I do not, I have 2966894510 id no mod and it contains. VisibilityControl.dll, but If I need VisibilityControl.xml I must have 1759032060 Id number mod, Is it right? I have only VisibilityControl.dll file, and It is not contains that setting.
algernon  [作者] 9 月 27 日 下午 9:01 
@1942ertan That would mean that your settings file is corrupted, because you shouldn't be seeing anything like that (especially nothing with get_ or set_). Delete the file and restart the game to regenerate the file.
1942ertan 9 月 27 日 上午 6:12 
@algeron, sorry, I couldn't do it. I open 'VisibilityControl.xml' fle with notepad. But I found over 10 item for CitizenMaxDistance and anyone has 0 or 200 or other value. example; "get_XMLCitizenMaxDistance set_XMLCitizenMaxDistance get_CitizenMaxDistance set_CitizenMaxDistance MinCitizenMaxDistance DefaultCitizenMaxDistance MaxCitizenMaxDistance s_"
1942ertan 9 月 27 日 上午 5:58 
@algeron, If I set this value to "0", I won't see any citizens on the roads anymore, right?
algernon  [作者] 9 月 27 日 上午 4:51 
@1942ertan Ah, sorry, I misunderstood what you wanted (I thought your were talking about custom citizen models). You're talking about maximum viewing distance, not minimum.

Try opening the mod's settings file (in your local user directory, 'VisibilityControl.xml'. With the game closed, edit that file to change the number for CitizenMaxDistance to 0 and see if that works for you.
1942ertan 9 月 27 日 上午 12:50 
@algernon, we're eagerly waiting for you to tell us a way to hide Citizens in the game.
algernon  [作者] 9 月 25 日 下午 4:22 
@ngh The mod's default settings are for greater visibility distances than the base game (so more graphical detail), yes. If you want more FPS, reduce the visibility distances in the settings until you're happy.
ngh 9 月 25 日 下午 3:10 
it works for me in a way that just with the mod enabled, with default settings fps drops from 70 to 30
1942ertan 9 月 10 日 上午 10:08 
@algernon, Yes, I'm talking about citizens. Walking, running, waiting :)
I made a map with 1/4-scale assets, so I don't want to see people on the street that are four times larger than other objects. The only way to avoid seeing people walking on the street is to lower the minimum viewing distance (included in the mod) to 0 meters instead of 200 meters.
algernon  [作者] 9 月 9 日 下午 8:42 
@1942ertan Presumably you mean 'Citizens', as 'Citizen Units' are a data-only structure with no visible representation. Even then, though, I'm confused - the minimum visible distance is already 0m (otherwise you couldn't see them close-up).
1942ertan 9 月 9 日 上午 9:52 
Can we reduce the minimum viewing distance for Citizen Units from 200m to 0m?
algernon  [作者] 9 月 7 日 下午 4:24 
@花生酱ww Yes, that's correct - Prop Control is the modern replacement for the old Prop Anarchy mod.
花生酱ww 9 月 7 日 上午 10:53 
Can I just simply unsubscribe the Prop Anarchy and replace it with the Prop Control? As this mod is incompatible with Prop Anarchy.
kunred 8 月 14 日 下午 7:47 
@slavonator
You just eat carrots and worry less. Take care of yourself
slavonator 8 月 14 日 上午 4:58 
@kunred I just wanted to help and save the author's time. Not your time. Because it's obvious from the posts below that even the author doesn't understand what you're writing here.
kunred 8 月 14 日 上午 3:03 
@slavonator Please don't be so sure to decide others' problems. My problems are fundamentally different from what you described. What is the disappearance of the road? It is not called disappearing, but a transparent state. Your comments are a waste of other people's time, also called being smart and being smart! You can understand everything! Yell here!
slavonator 8 月 14 日 上午 12:00 
@algernon I don't know if they (kunred) meant that when you zoom in on some networks, they disappear. However, that is a common situation in the game and cannot be influenced. Just like when you zoom in on large props, they disappear. Maybe that is exactly what is being asked. So it has nothing to do with this mod or any other mod, some people just don't know how to describe the problem in detail and then waste time identifying it. Maybe that is the case in this case too.
kunred 8 月 13 日 下午 10:13 
When the viewing angle is adjusted to a certain height, there is a section of the road that is transparent!
algernon  [作者] 8 月 13 日 下午 8:27 
@kunred Sorry, I still don't understand. Are you saying that the full meshes aren't displaying, or is it the LODs? By "transparent", what exactly are you seeing?
kunred 8 月 13 日 下午 6:57 
:steamhappy: Adjust the viewing angle height: From the sky view, adjust the viewing angle distance with the mouse wheel to display transparent road sections. The LOD in Visibility Control displays the distance network. Drag the minimum visible distance inside, and the transparent road sections will disappear and become normal. Is the creation of transparent road sections related to Visibility Control?
algernon  [作者] 8 月 13 日 上午 6:12 
@kunred What do you mean exactly by 'adjusting the visual height'? And by 'transparent' do you mean simply 'not visible'?
kunred 8 月 12 日 下午 7:16 
Hello, Mr. Algernon!
I recently found a problem. After entering the game, when adjusting the visual height, some roads appear transparent, especially the roads at the edge of the map (including railways). I try to mobilize the LOD to display the network in the distance, and it will become better! I'm not sure if it's related to Visibility Control, but I hope you can help me solve this problem. Thank you!
algernon  [作者] 6 月 17 日 下午 3:34 
@CreatorOfWorlds Have you tried the the building visibility distance settings instead of the props ones?
CreatorOfWorlds 6 月 17 日 上午 10:28 
I have this mod and i'm trying to adjust when props that is part of a park asset appear/disappear .
I think i have tried many sliders, but it doesn't seem to work.
I can adjust when freely placed props appear/disappear, but not props part of an asset.

Can anyone tell me which slider should be the one I need to adjust?
algernon  [作者] 5 月 21 日 上午 3:22 
@LanYou_1250 It would depend what the root cause of your issue is, which is impossible to say without seeing your output logs. One thing to check is to make sure that you have enough memory (RAM and VRAM), as texture dropping is one of the first symptoms of not quite enough memory.
LanYou_1250 5 月 21 日 上午 2:03 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1614339011

The asset's texture will disappear when the view is zoomed out, and adjusting the view distance does not help.

This situation can also occur with the high-speed railway assets of the content creator package (Bridges & Piers).How can I fix it?
AlburyWodongaTransport 4 月 5 日 下午 3:14 
Anyone having issues with ModTools with the latest update?
algernon  [作者] 2 月 5 日 下午 7:18 
@Habibi Blocksberg That's a well-known issue which is due to those maps being created with invalid prop elevation data (this includes some vanilla maps). To fix the props, select with Move It's marquee tool set to 'props' and then select Move It's 'snap to ground' option.
ElkePohn 2 月 4 日 上午 10:36 
Addition: Also log props and both rocks and logs floating disappear when I zoom in.
ElkePohn 2 月 4 日 上午 10:15 
Not sure on which of the two mods to post this, but I nailed an incompatibility down to Prop Control in conjuntion with Visibility Control. Starting a new game on any map lets rocks float/fly, when both mods are enabled. Don´t know what data you need though.
algernon  [作者] 2 月 1 日 下午 7:09 
@stijn.bekers I'm not sure what you mean, but I guess so?
stijn.bekers 2 月 1 日 下午 2:28 
Ah got it. Thanks. The ulod setting was a bit misleading than I suppose? :)
algernon  [作者] 2 月 1 日 上午 3:56 
@stijn.bekers Shadowing is tied to the camera, rather than the objects - mods like ACME and Lumina will help with that.
stijn.bekers 1 月 31 日 下午 11:25 
Any way to change shadow rendering distance just like with ULOD?
algernon  [作者] 2024 年 12 月 17 日 下午 1:20 
@BoostedVQ37 Prop Control is the stable modern prop management mod.

Note that any save that's used Prop Anarchy (or more specifically the EML library it uses) at any point is unstable and subject to corruption. Starting with a new city without Prop Anarchy is recommended over converting an existing city, but if you want to try you can try to use ' Remove EML ' to recover as much data as possible.
BoostedVQ37 2024 年 12 月 17 日 上午 10:34 
so what mod should I use to replace prop anarchy?
algernon  [作者] 2024 年 12 月 6 日 上午 3:38 
@taj You didn't answer my question, and you also haven't provided an output log .
algernon  [作者] 2024 年 12 月 5 日 下午 2:04 
@taj It's impossible to give you any advice without more info. Does that happen on a new map with only this mod, Harmony, and Loading Screen Mod enabled in Skyve?
algernon  [作者] 2024 年 11 月 17 日 下午 11:27 
@iainf82 No, you don't need to match. Typically the functionalities don't actually overlap (certainly ACME, Tree Control, Prop Control, Visibility Control all work fine together and don't conflict or need matching settings - mostly because I wrote them all and made sure that they work that way!).
iainf82 2024 年 11 月 17 日 上午 6:17 
Hi, do all sliders have to be matched in other mods that control visibilty distance and multipliers, like ACME, Tree control and Prop control etc?
luxsciurus 2024 年 11 月 13 日 下午 11:12 
@algernon, now that's clear, thank you now I understand.
algernon  [作者] 2024 年 11 月 13 日 下午 10:38 
@luxsciurus [Part 2, continued from below]

'Minimum distance' only takes effect if the automatic LOD calculation comes up with a lower value than your minimum. This is usually (but not always) for smaller assets, or assets with unusual shapes.

In this case, if the calculated LOD distance was 200, but you have a minimum LOD distance of 500, then 500 will be used.
algernon  [作者] 2024 年 11 月 13 日 下午 10:37 
@luxsciurus No.

'Minimum distance' is just that - a hardcoded minimum. If the calculation ends up with a smaller distance than that figure, then it'll be clamped to the minimum instead.

So, in your example, let's say the game calculates the LOD distance as 3000 (note the actual calculation is done on a per-asset basis and is based on the physical size of the asset model, so there's no set distance and no "rule-of-thumb" - it's truly unique for each asset).

Setting the minimum distance to anything under 3000 will thus have no effect on that asset (but may on others, ofc).

If you set the distance multplier to 150%, then the LOD distance for that asset will now be 4500. Now any minimum distance under 4500 will have no effect.
luxsciurus 2024 年 11 月 13 日 上午 4:02 
@algernon, thank you for your reply, let me clarify with an example, if I set the minimum visibility distance to 2000 then the Distance multiplier to 150%, does that mean the asset will change to LOD at 3000? I'm kinda confused if the two sliders work together or independently, sorry.