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报告翻译问题
I just found related file. xml one. when I revised 200 to 0 and it solved. I did estimated my 2 years problem will be solved.
but I did wait for 5 minutes, O my god, citizens are still here. I think they will not be left me:)
If you are saying that your mod download hasn't worked, try unsubscribing and resubscribing to force Steam to re-download it.
If you are saying that you can't find the settings file, VisibilityControl.xml is in your local settings directory (on Windows, %LocalAppData%\Colossal Order\Cities_Skylines\), NOT the mod directory (no mod settings are stored in mod directories, as Steam would just delete them).
Try opening the mod's settings file (in your local user directory, 'VisibilityControl.xml'. With the game closed, edit that file to change the number for CitizenMaxDistance to 0 and see if that works for you.
I made a map with 1/4-scale assets, so I don't want to see people on the street that are four times larger than other objects. The only way to avoid seeing people walking on the street is to lower the minimum viewing distance (included in the mod) to 0 meters instead of 200 meters.
You just eat carrots and worry less. Take care of yourself
I recently found a problem. After entering the game, when adjusting the visual height, some roads appear transparent, especially the roads at the edge of the map (including railways). I try to mobilize the LOD to display the network in the distance, and it will become better! I'm not sure if it's related to Visibility Control, but I hope you can help me solve this problem. Thank you!
I think i have tried many sliders, but it doesn't seem to work.
I can adjust when freely placed props appear/disappear, but not props part of an asset.
Can anyone tell me which slider should be the one I need to adjust?
The asset's texture will disappear when the view is zoomed out, and adjusting the view distance does not help.
This situation can also occur with the high-speed railway assets of the content creator package (Bridges & Piers).How can I fix it?
Note that any save that's used Prop Anarchy (or more specifically the EML library it uses) at any point is unstable and subject to corruption. Starting with a new city without Prop Anarchy is recommended over converting an existing city, but if you want to try you can try to use ' Remove EML ' to recover as much data as possible.
'Minimum distance' only takes effect if the automatic LOD calculation comes up with a lower value than your minimum. This is usually (but not always) for smaller assets, or assets with unusual shapes.
In this case, if the calculated LOD distance was 200, but you have a minimum LOD distance of 500, then 500 will be used.
'Minimum distance' is just that - a hardcoded minimum. If the calculation ends up with a smaller distance than that figure, then it'll be clamped to the minimum instead.
So, in your example, let's say the game calculates the LOD distance as 3000 (note the actual calculation is done on a per-asset basis and is based on the physical size of the asset model, so there's no set distance and no "rule-of-thumb" - it's truly unique for each asset).
Setting the minimum distance to anything under 3000 will thus have no effect on that asset (but may on others, ofc).
If you set the distance multplier to 150%, then the LOD distance for that asset will now be 4500. Now any minimum distance under 4500 will have no effect.