Cities: Skylines

Cities: Skylines

Visibility Control 1.0.1
328 条留言
algernon  [作者] 13 小时以前 
@TheJudga You need to share your output log showing where the issue is.
TheJudga 14 小时以前 
Appears to be the sole mod crashing my game when loading. Any new incompatibilities?
Dragon.911 11 月 14 日 上午 12:50 
@algernon Now everything works as intended. Tested on several saves with no issues. Thanks for all your mods and quick response.
algernon  [作者] 11 月 13 日 上午 2:35 
Updated to 1.0.1:
- Skip net visibility refresh on loading (avoids obscure race condition with some custom content)
algernon  [作者] 11 月 13 日 上午 2:21 
@Dragon.911 Got them, thanks, and I think I can already see what the issue might be. If I'm correct, I'll be able to push out an update shortly.
Dragon.911 11 月 13 日 上午 1:49 
@algernon OK, there 2 saves: one before update and another, when I saw these artefacts.
algernon  [作者] 11 月 12 日 下午 9:55 
@Dragon.911 To share a save, simply go to the content manager from the game's main menu, select 'Savegames' on the left, find your save in the list, and press 'share'.
Dragon.911 11 月 12 日 下午 9:48 
@algernon This is underground shot for more clean view: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3604785420
As for the save, I don't know how to share it. I not use any cloud storages...
algernon  [作者] 11 月 12 日 下午 9:20 
@Dragon.911 Can you share that save file here on Steam for me to have a look at? A screenshot or two would also be good.
Dragon.911 11 月 12 日 下午 7:37 
I have a lot of visual artefacts on the intersections when zooming out (LOD level) after update. Looks like some vertices counts with a negative values and we have a stretched polygons across whole map. It's appear on random interchanges on different regions as well as underground. It kinda "fixes" by changing parameters in the options until the next load. Curently I revert to version 0.9.5 from back-up as I have no issues with it...
algernon  [作者] 11 月 10 日 下午 2:01 
@exclusivelol The update was only a minor tweak to the scaling of props, and was tested to confirm no FPS impact. Did you accidentally enable screenshot (high-detail) mode?
exclusivelol 11 月 10 日 上午 7:47 
hi, me again. But since the 1.0 update my fps drops alot more, so in places where i used to get 40-50fps i now get 20 or less. I restarted my game a bit after the update came out and i noticed the diffirence but didnt know what caused it at first but i think its since the update of this mod.
algernon  [作者] 11 月 9 日 下午 8:05 
@Floggingday Thanks. In that case, the update I pushed about an hour ago should fix it for you - please let me know if it doesn't.
Floggingday 11 月 9 日 下午 7:46 
Prop Control
algernon  [作者] 11 月 9 日 下午 6:58 
Updated to 1.0:
- Rework prop LOD refreshing when using vanilla override display mode
algernon  [作者] 11 月 8 日 上午 1:53 
@Floggingday Which mod are you using to scale decals?
algernon  [作者] 11 月 7 日 下午 11:09 
@Floggingday Hmm, you're right. Nobody's reported that before; I'll take a look and see if there's anything I can do (it might be a game shader restriction, in which case it can't be modded).
Floggingday 11 月 7 日 下午 6:41 
Decals wont scale if vanilla mode is enabled in this mod
Mateo_Matthew 10 月 2 日 上午 11:03 
@algernon Thanks for your reply, found a reddit page from over 5 years ago saying PO had an update where it was handled on an in-game menu. I was definitely misremembering ULOD for another older mod, thanks again
algernon  [作者] 10 月 1 日 下午 11:51 
@Mateo_Matthew Procedural Objects are their own thing outside of the normal game, and handled entirely within and by the Procedural Objects mod - and ULOD doesn't have any PO code, so you might be misremembering (or if you could, this mod would also do the same, but there's no specific PO setting).
algernon  [作者] 10 月 1 日 下午 11:48 
@1942ertan Sorry that didn't work - unfortunately, there's no other way to hide citizens.
Mateo_Matthew 10 月 1 日 下午 7:56 
Absolutely love the mod, not sure if i’m being dumb but I can’t seem to find anything to adjust visibility for Procedural Objects, the default settings is quite low and i wanted to boost it, remember being able to with Ultimate Level of Detail, No worries if that never got ported over thought i would ask. Great work.
1942ertan 9 月 30 日 上午 10:38 
@alergon,
I just found related file. xml one. when I revised 200 to 0 and it solved. I did estimated my 2 years problem will be solved.
but I did wait for 5 minutes, O my god, citizens are still here. I think they will not be left me:)
algernon  [作者] 9 月 29 日 下午 4:14 
@1942ertan I'm sorry, I don't understand what you're saying.

If you are saying that your mod download hasn't worked, try unsubscribing and resubscribing to force Steam to re-download it.

If you are saying that you can't find the settings file, VisibilityControl.xml is in your local settings directory (on Windows, %LocalAppData%\Colossal Order\Cities_Skylines\), NOT the mod directory (no mod settings are stored in mod directories, as Steam would just delete them).
1942ertan 9 月 29 日 上午 10:49 
@Alergon, I think I found the reason why I do not, I have 2966894510 id no mod and it contains. VisibilityControl.dll, but If I need VisibilityControl.xml I must have 1759032060 Id number mod, Is it right? I have only VisibilityControl.dll file, and It is not contains that setting.
algernon  [作者] 9 月 27 日 下午 9:01 
@1942ertan That would mean that your settings file is corrupted, because you shouldn't be seeing anything like that (especially nothing with get_ or set_). Delete the file and restart the game to regenerate the file.
1942ertan 9 月 27 日 上午 6:12 
@algeron, sorry, I couldn't do it. I open 'VisibilityControl.xml' fle with notepad. But I found over 10 item for CitizenMaxDistance and anyone has 0 or 200 or other value. example; "get_XMLCitizenMaxDistance set_XMLCitizenMaxDistance get_CitizenMaxDistance set_CitizenMaxDistance MinCitizenMaxDistance DefaultCitizenMaxDistance MaxCitizenMaxDistance s_"
1942ertan 9 月 27 日 上午 5:58 
@algeron, If I set this value to "0", I won't see any citizens on the roads anymore, right?
algernon  [作者] 9 月 27 日 上午 4:51 
@1942ertan Ah, sorry, I misunderstood what you wanted (I thought your were talking about custom citizen models). You're talking about maximum viewing distance, not minimum.

Try opening the mod's settings file (in your local user directory, 'VisibilityControl.xml'. With the game closed, edit that file to change the number for CitizenMaxDistance to 0 and see if that works for you.
1942ertan 9 月 27 日 上午 12:50 
@algernon, we're eagerly waiting for you to tell us a way to hide Citizens in the game.
algernon  [作者] 9 月 25 日 下午 4:22 
@ngh The mod's default settings are for greater visibility distances than the base game (so more graphical detail), yes. If you want more FPS, reduce the visibility distances in the settings until you're happy.
ngh 9 月 25 日 下午 3:10 
it works for me in a way that just with the mod enabled, with default settings fps drops from 70 to 30
1942ertan 9 月 10 日 上午 10:08 
@algernon, Yes, I'm talking about citizens. Walking, running, waiting :)
I made a map with 1/4-scale assets, so I don't want to see people on the street that are four times larger than other objects. The only way to avoid seeing people walking on the street is to lower the minimum viewing distance (included in the mod) to 0 meters instead of 200 meters.
algernon  [作者] 9 月 9 日 下午 8:42 
@1942ertan Presumably you mean 'Citizens', as 'Citizen Units' are a data-only structure with no visible representation. Even then, though, I'm confused - the minimum visible distance is already 0m (otherwise you couldn't see them close-up).
1942ertan 9 月 9 日 上午 9:52 
Can we reduce the minimum viewing distance for Citizen Units from 200m to 0m?
algernon  [作者] 9 月 7 日 下午 4:24 
@花生酱ww Yes, that's correct - Prop Control is the modern replacement for the old Prop Anarchy mod.
花生酱ww 9 月 7 日 上午 10:53 
Can I just simply unsubscribe the Prop Anarchy and replace it with the Prop Control? As this mod is incompatible with Prop Anarchy.
kunred 8 月 14 日 下午 7:47 
@slavonator
You just eat carrots and worry less. Take care of yourself
slavonator 8 月 14 日 上午 4:58 
@kunred I just wanted to help and save the author's time. Not your time. Because it's obvious from the posts below that even the author doesn't understand what you're writing here.
kunred 8 月 14 日 上午 3:03 
@slavonator Please don't be so sure to decide others' problems. My problems are fundamentally different from what you described. What is the disappearance of the road? It is not called disappearing, but a transparent state. Your comments are a waste of other people's time, also called being smart and being smart! You can understand everything! Yell here!
slavonator 8 月 14 日 上午 12:00 
@algernon I don't know if they (kunred) meant that when you zoom in on some networks, they disappear. However, that is a common situation in the game and cannot be influenced. Just like when you zoom in on large props, they disappear. Maybe that is exactly what is being asked. So it has nothing to do with this mod or any other mod, some people just don't know how to describe the problem in detail and then waste time identifying it. Maybe that is the case in this case too.
kunred 8 月 13 日 下午 10:13 
When the viewing angle is adjusted to a certain height, there is a section of the road that is transparent!
algernon  [作者] 8 月 13 日 下午 8:27 
@kunred Sorry, I still don't understand. Are you saying that the full meshes aren't displaying, or is it the LODs? By "transparent", what exactly are you seeing?
kunred 8 月 13 日 下午 6:57 
:steamhappy: Adjust the viewing angle height: From the sky view, adjust the viewing angle distance with the mouse wheel to display transparent road sections. The LOD in Visibility Control displays the distance network. Drag the minimum visible distance inside, and the transparent road sections will disappear and become normal. Is the creation of transparent road sections related to Visibility Control?
algernon  [作者] 8 月 13 日 上午 6:12 
@kunred What do you mean exactly by 'adjusting the visual height'? And by 'transparent' do you mean simply 'not visible'?
kunred 8 月 12 日 下午 7:16 
Hello, Mr. Algernon!
I recently found a problem. After entering the game, when adjusting the visual height, some roads appear transparent, especially the roads at the edge of the map (including railways). I try to mobilize the LOD to display the network in the distance, and it will become better! I'm not sure if it's related to Visibility Control, but I hope you can help me solve this problem. Thank you!
algernon  [作者] 6 月 17 日 下午 3:34 
@CreatorOfWorlds Have you tried the the building visibility distance settings instead of the props ones?
CreatorOfWorlds 6 月 17 日 上午 10:28 
I have this mod and i'm trying to adjust when props that is part of a park asset appear/disappear .
I think i have tried many sliders, but it doesn't seem to work.
I can adjust when freely placed props appear/disappear, but not props part of an asset.

Can anyone tell me which slider should be the one I need to adjust?
algernon  [作者] 5 月 21 日 上午 3:22 
@LanYou_1250 It would depend what the root cause of your issue is, which is impossible to say without seeing your output logs. One thing to check is to make sure that you have enough memory (RAM and VRAM), as texture dropping is one of the first symptoms of not quite enough memory.
LanYou_1250 5 月 21 日 上午 2:03 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1614339011

The asset's texture will disappear when the view is zoomed out, and adjusting the view distance does not help.

This situation can also occur with the high-speed railway assets of the content creator package (Bridges & Piers).How can I fix it?