Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Gates of Steel---FrameWork(Resume updates)
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Unit Set (New units): Unit Set
Sound: Sound
檔案大小
發佈於
更新時間
16.049 GB
2023 年 3 月 18 日 上午 3:33
10 月 4 日 上午 10:32
909 項更新註記 (檢視)
您需要 DLC 才能使用此物品。

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Gates of Steel---FrameWork(Resume updates)

在 HOBOE 的 1 個收藏中
gates of steel mod collection/钢铁征服mod合集
23 個項目
描述
Part of the inspiration for this mod comes from another game:"Hex Of Steel"

Mod does not rely on DLC to run, but it is recommended to have all DLCs for a complete experience

This is a framework!!!!
The framework provides all changes except for units, but does not include any unit modifications. If you want to play real mod content, please play the early or late version

early war mod
late war mod

Gates of steel mod collection warning:
main version and submod

how to use these "gates of steel submod"?
1.choose gates of steel framework and early version/late version,apply it
2.choose all submod you want use,apply it
Only two applications are needed in total

Notes on map scripts
This mod has an independent map script, created on an automatic air defense mod. I do not recommend you opening any mods related to map scripts, as this can lead to many unexpected situations, such as friendly defenders AI tanks attacking friendly forces

Please note that do not enable other map script mods. Do not enable related other map script mods, as this mod is already include with automatic air defense/medical mods, etc

/discord /link
https://discord.com/invite/aK3ehByAxc

for example:

Some sound effects modifications - light weapons/artillery/anti-aircraft guns and so on

More new voice line corresponding to each unique soldier, such as ranger and jaeger

unit get random state in battle:bleed,panic,stun

need use unit ability sub mod to effect, but this feature cannot be used for multiplayer games after being enabled:
http://= https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3331490165 ]Unit ability sub mod

NEW VEHICLE
add lost of new vehicle,even super heavy tank for german,soviet,usa

1.Systematic modifications

You can use another set of resource panels in battle to purchase supplies, additional reinforcements, and be completely independent of the original stage units

tank hull down,you can find in Attack options,In the bottom right corner

Diversified cannon sandbags,Different types of cannon will now build different sandbags for Vehicle sandbags

Maximum camera height raised

Fixed light weapon damage, basic infantry will be killed after being hit 1-3 times at any distance

Unified modification of range/penetration depth scale for better combat experience

Killing any unit will no longer earn most points. Victory points will now only be earned by hold flag

The enemy follows a division system, and each game AI will select a division, such as infantry division, artillery division, armored division, focusing on deploying corresponding types of units

selectable unit ability sub mod, but this feature cannot be used for multiplayer games after being enabled:
http://= https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3331490165 ]Unit ability sub mod

2.Gameplay modification

Btr can supply infantry with light weapon ammunition in a small area

Basic infantry can deploy sandbag,Small foxholes can be dragged out in a row like sandbags for construction

Units will now automatically attempt to throw grenades at enemy infantry more frequently

The 105-150mm level artillery will now adopt the AS2 artillery firing mode, and the artillery will enter a long cooling period after a rapid burst of fire

Some self-propelled guns have been changed to curved firing units:
su76,m4-105,sig33b,bison,stuh42,isu152/122s,su152/122 and so on

3. Difficulty buff

Easy difficulty:
Enemy--
Health 0.33
Shooting accuracy 0.33
Handgrenade throwing interval of 1.5
Health restored 0.5
Received damage of 1.0 within the cover
Probability of hitting inside the cover is 1.0
Probability of hitting when lying down 1.0
Friendly army--
Health value 1.5
Players--
HP 2.0
HP restored 5.0
Received 0.2 damage inside the cover
The probability of hitting inside the cover is 0.2
Probability of hitting when lying down 0.2
Normal difficulty:
Enemy--
Health value 0.5
Shooting accuracy of 0.5
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9
Friendly army--
Health value 1.0
Players--
Health value 1.5
HP Recovery 2.0
Received 0.5 damage inside the cover
The probability of hitting within the cover is 0.5
Probability of hitting when lying down is 0.5
Hard Difficulty level:
Enemy--
Health value 0.7
Shooting accuracy 0.6
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Friendly army--
Health value 1.0
Players--
Health 1.25
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Heroic difficulty:
Enemy--
Health value 1.2
Shooting accuracy of 0.8
1.5 consecutive bullets fired
Vehicle armor value 1.05
Vehicle Health 1.2
HP recovery 1.2
Received 0.65 damage inside the cover
The probability of hitting inside the cover is 0.65
Probability of hitting when lying down is 0.65
Friendly army--
Health value 0.75
Players--
Health value 1.0
Shooting accuracy of 0.9
Continuous firing of 0.7 bullets
Vehicle armor value 0.9
Vehicle health value is 0.9
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9

4.Note!

If mod does not update normally, please subscribe again

Mod follows normal game difficulty, if you want larger battle:
enhance mod

Mod follows normal game difficulty, if you want small battle:
decrease mod

The enhance mod AI strength is enough. If you want more difficult, use this enhanced mod replace:
crazy conquest gos special mod

early conquest version:
early war mod

late conquest version:
late war mod

few ai artillery patch:
late war Reduce artillery mod

spawn menu Compatibility Version:
gos spawn menu

FONT rework submod:
gos FONT

weapon sound submod:
gos RO2 weapon sound

For more sub mods, please read the mod collection,such as other mod compatible,increase victory score

CREDITS

italy and some other skin resource from: @mandingo
Men of War: Assault Squad 2-Epic Italian Skins

Waffen-ss resource from:
W.H.U.B.U=WSS/Heer/Usa/British/Units

Author of some Fortification: @MrCookie

This mod,It has already been included, do not use it with latewar mod again :
Improved Ammo Selection & Auto-medic & Random Weather
熱門討論 檢視全部(5)
0
2024 年 1 月 31 日 上午 12:30
置頂: CREDITS LIST
HOBOE
0
2024 年 1 月 30 日 上午 2:35
置頂: Notes on map scripts-地图脚本注意事项
HOBOE
0
2024 年 1 月 12 日 下午 10:22
置頂: THE NEW VEHICLE
HOBOE
902 則留言
Corpse 4 小時以前 
终于有新玩具玩了嘛:steamhappy::steamthumbsup:
翎羽kF 10 月 15 日 上午 3:53 
大佬,美系早期征服可不可以加个T20中型坦克
SYGZHK 10 月 10 日 上午 9:50 
大家使用钢铁征服可以尝试创意工坊的PBR模组,能够让画质更细腻!总之非常舒服
PBR: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548575715
着色器启动器(通过该模组启用例如PBR和其他画质模组,包括其它模组): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3410344592
SYGZHK 10 月 10 日 上午 9:45 
钢铁征服的坦克退弹壳动画做得很细节,非常好,特别是美系T系列坦克非常奈斯,就像原版游戏很多坦克炮塔都有退弹口,但是没有退弹壳动画,列入原版虎式就没有退弹壳,但是您添加的西线东线虎式都有,这模组做工必须奖励!
SYGZHK 10 月 10 日 上午 9:41 
@HOBO 我通过高清模组与您的模组配合非常完美,我认为需要一些大杀器增加后期的乐趣,例如“时空线”研究可以添加例如千禧黎明的99B(所需研究和资源都是倍数增加)...虽然有点滑稽...但是确实不错,当然实际点是IS7和美国的坦歼,希望能够尽快获得钢铁征服生成菜单
HOBOE  [作者] 10 月 10 日 上午 6:40 
@SYGZHK
那个是合作项目,肉丝米现在比较忙没空更新
SYGZHK 10 月 9 日 上午 3:40 
大佬钢铁征服生成菜单没有啊,什么时候更新出来啊
⎛⎝.⎛° ͜ʖ°⎞.⎠⎞ 10 月 5 日 上午 2:23 
德棍的大马克思和犟埃米尔也很好:steamhappy:
HOBOE  [作者] 10 月 4 日 下午 10:14 
@翎羽kF
我看一下

@Smegolas
early years,yes,almost 1943 to 1944
Smegolas 10 月 4 日 下午 12:19 
Hello, love your mod, quick question, for tech duration I see that it defines tech speed of AI, does "only EY" mean the AI only gets early years of the tech tree? Or they only get the end of the tech tree? Thank you again!