Total War: WARHAMMER III

Total War: WARHAMMER III

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Hooveric Overhaul (HVO) 2.0c
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overhaul
Tags: mod
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342.846 MB
14 sep 2022 om 5:04
30 sep om 5:09
91 wijzigingsnotities (weergeven)

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Hooveric Overhaul (HVO) 2.0c

In 1 verzameling van hooveric
HVO collections
9 items
Omschrijving
Latest Changes


Updated HVO 2.0

Updated for the latest WH3 version.

Please check the full detail page


Planned Features


○ Rebalancing chariots.


About Hooveric Overhaul (HVO)




○ Unit Rework
  • Some units have been reworked for balancing, lore-friendly, etc. The unit sizes of the Grail Knights and Blood Knights have become smaller and High Elves cavalry resist fatigue.

○ New Roster
  • Adds new agents/units to some factions. It will usually not affect the entire race. This mod is designed so that each sub-faction has its own unique gameplay rather than adding a large number of common units.

  • For example, the Wargrove of Woe (Drycha) faction has the all-new Wood Elf unit roster instead of the vanilla roster. They look more like they are being controlled by Drycha's magic.

  • There's a submod that disables this feature.
    (It doesn't disable all elements for technical and balance reasons.)




○ Charge Mechanic
  • The collision calculation equation has been tweaked. Increased collision damage and chance of cavalry breaking through the opponent's ranks. It makes the normal cavalry (that have no anti-large or armour-piercing) more valuable.

  • The cavalry can pierce the opponent's front ranks when they charge, But this happens only when the attacker's mass must be much higher than the defender's mass and the defender have no charge-defence. This means there is a risk that the cavalry will be surrounded in the middle of the enemies because the fallen infantry will get up soon.

  • There's a submod that disables this feature.


○ Combat Balancing


Setting & Compatibility


○ The mod includes a startpos.esf file but it's not important. If you place another startpos mod above the HVO in the mod Manager, it will work properly.
○ This mod modifies various elements from vanilla. unit, building, research, etc. But it is almost similar to vanilla, it will not be incompatible with other mods in most cases.
○ If you are wondering if this mod is compatible with a particular mod, read the details above and check whether the mod modifies the same element. of course, it won't be compatible with a big overhaul mod.
○ I think the mods related to Graphic, AI, Diplomacy, and Events will be compatible without problems.
○ Compatible with Mixu Unlocker mod. Place it above this mod in the mod manager.


References and Credits


○ The original thumbnail artwork was drawn by houjae for me.

○ War Castles made by Gorilla

○ Hangman hood model by Calm&NormalTime


Sub-mods / Recommended mods



Hooveric Reskin This is the recommended reskin mod for use with Hooveric Overhaul mod.

HVO Korean (한국어) A language pack for Korean users.
HVO大修汉化 A language pack for Chinese users.
hooveric Overhaul - Deutsch/German A language pack for German users.
2X Unit Size For Hooveric Overhaul

HVO settlement battle changes
HVO no collision mechanic changes It disables the collision mechanic changes.
HVO legacy version Recommended for long term campaign or MP campaign.


Donation & Discord


[www.patreon.com]

[www.paypal.com]

Donations are always welcome and appreciated. Please consider to buy me a coffee. Thank you.


[discord.gg]

A discord channel for some news and discussion about this mod.


If you have a problem, Please read this before you comment.


○ Disable other mods, then start a new campaign to test.
○ Unsubscribe, run the game, quit, and subscribe again.
○ Delete the directory below and test. This action will reset all of your Total War series mod subscriptions. So back up if necessary.
"Users\(PC name)\AppData\Roaming\The Creative Assembly\Launcher)"
○ Delete the directory below, use the verify integrity of game files function of Steam and test. This action will reset all of TWW game files. So back up if necessary.
"SteamLibrary\steamapps\common\Total War WARHAMMER III\data"
○ I'm not a native English speaker so if you use simple expressions, it would help me to understand clearly.


629 opmerkingen
Aunt Keziah 27 sep om 21:33 
Sounds awesome! Thanks for the update. Again, I don't mean to rush you at all. We appreciate the time and effort you put into it.
hooveric  [auteur] 27 sep om 20:28 
@Aunt Keziah
Sorry for late, I usually update the mod toward the end of each month, the update should be out within about 3 days!
Aunt Keziah 27 sep om 19:53 
Hi! I've been wondering if there's an ETA for the update to be compatible with the most recent patch. It's no rush at all, of course. Was just missing my glorious cavalry charges.
Mila 7 sep om 1:55 
@The Kaiser Nope but Hopefully Hooveric will update it when he has time, I'm excited
hooveric  [auteur] 2 sep om 21:23 
@Inerael
Thanks! This mod gives some of the less useful units a unique role. In the process, many unit stats are adjusted as well.
For more details, you can check here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2862848914

@The Kaiser
It likely won’t be compatible with the latest CA version yet, but I’m planning to update it soon
The Kaiser 2 sep om 17:49 
Will this need a compatibility patch after today's update?
Inerael 2 sep om 17:31 
amazing mod thanks you ! Does it change verry much stats or only for some units ?
hooveric  [auteur] 7 aug om 7:33 
@SFH
Sorry for the late reply, thank you so much!
hooveric  [auteur] 30 jun om 7:06 
the mod is updated