全面战争:战锤3

全面战争:战锤3

Hooveric Overhaul (HVO) 2.0c
629 条留言
Aunt Keziah 9 月 27 日 下午 9:33 
Sounds awesome! Thanks for the update. Again, I don't mean to rush you at all. We appreciate the time and effort you put into it.
hooveric  [作者] 9 月 27 日 下午 8:28 
@Aunt Keziah
Sorry for late, I usually update the mod toward the end of each month, the update should be out within about 3 days!
Aunt Keziah 9 月 27 日 下午 7:53 
Hi! I've been wondering if there's an ETA for the update to be compatible with the most recent patch. It's no rush at all, of course. Was just missing my glorious cavalry charges.
Mila 9 月 7 日 上午 1:55 
@The Kaiser Nope but Hopefully Hooveric will update it when he has time, I'm excited
hooveric  [作者] 9 月 2 日 下午 9:23 
@Inerael
Thanks! This mod gives some of the less useful units a unique role. In the process, many unit stats are adjusted as well.
For more details, you can check here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2862848914

@The Kaiser
It likely won’t be compatible with the latest CA version yet, but I’m planning to update it soon
The Kaiser 9 月 2 日 下午 5:49 
Will this need a compatibility patch after today's update?
Inerael 9 月 2 日 下午 5:31 
amazing mod thanks you ! Does it change verry much stats or only for some units ?
hooveric  [作者] 8 月 7 日 上午 7:33 
@SFH
Sorry for the late reply, thank you so much!
SFH 7 月 9 日 上午 7:13 
hooveric  [作者] 6 月 30 日 上午 7:06 
the mod is updated
hooveric  [作者] 6 月 29 日 下午 10:10 
Sorry for the delay. I’ll update the mod within a day, so please hang in there a little longer.

@sephiroxical19981202
I agree I’ll include that in the update as well.
sephiroxical19981202 6 月 26 日 下午 1:39 
I feel like Giant Slayers should have the great weapon ability for consistency sake, even though they don't really need it.
Óðinn Alföðr 6 月 22 日 上午 8:05 
All sincere fans of your work are glad to hear this.:steamhappy::steamhappy::steamhappy:
hooveric  [作者] 6 月 22 日 上午 3:03 
I’ll start by updating the mods to be compatible with the 6.2 patch
Óðinn Alföðr 6 月 21 日 上午 7:44 
Do you need to update this mod after the last major patch?:WH3_nurgling:
Carach 6 月 16 日 下午 1:00 
Is this compatible with Community Bug Fix Mod?
Laughing Forest 4 月 21 日 上午 11:04 
Can you use Cataph TEB with this? :D
stormpaladin150 4 月 4 日 下午 9:01 
nice
LeParaitCeux 4 月 3 日 上午 11:27 
No compatible with Radious, logic, but still sad. :( Very good mod by the way.
hooveric  [作者] 4 月 2 日 下午 10:09 
@stormpaladin150
that seems to make more sense. I'll give it a try in the next update
stormpaladin150 4 月 2 日 下午 2:57 
the mod is awesome either i love the changes to bretonnia
stormpaladin150 4 月 2 日 下午 2:56 
any plans to add more living stuff for sartosa?

atleast let us recruit the axemen from the ship?
hooveric  [作者] 4 月 2 日 上午 11:48 
@Magic
I haven’t been able to reproduce the issue so far. the new Kislev features seem to be working correctly on my campaign. you might want to check if the mod has been updated properly
Magic 3 月 31 日 下午 5:11 
I am also getting a crash related to that same effect. It seems to have something to do with the cost modifier effect for Kislev's new Devotion effects?
hooveric  [作者] 3 月 31 日 上午 7:23 
@Marcel Soares
could you tell me what the Kislev Motherland effect actually is? I play the localized version, so I’m not very familiar with the English names
Marcel Soares 3 月 31 日 上午 6:59 
Crashing due to Kislev Motherland effect
hooveric  [作者] 3 月 31 日 上午 1:02 
I've fixed a bug that prevented some units from being recruited.

@dnjstjr7082
업데이트되었습니다.
hooveric  [作者] 3 月 31 日 上午 12:55 
@dnjstjr7082
확인했습니다 바로 수정하여 업데이트할게요 감사합니다
dnjstjr7082 3 月 30 日 下午 11:59 
이 모드 사용하니 차르 가드와 곰 기병이 안 보이네요
SageHashirama 3 月 30 日 上午 10:09 
thanks ^^
=MAVERICK= 3 月 30 日 上午 5:43 
@hooveric
Thanks a lot.
hooveric  [作者] 3 月 30 日 上午 5:09 
updated
hooveric  [作者] 3 月 27 日 上午 8:52 
@Darkwolf
Yeah I'll try to update it this weekend. If I don't get it done then, it'll probably be another week or so
Darkwolf 3 月 27 日 上午 7:53 
Hey, i'm sure you may be aware, but this mod has stopped working since the last update.
hooveric  [作者] 2 月 1 日 下午 11:45 
@rescator78
This mod is using its own startpos, but it doesn't matter if other mods overwrite it. (the startps of this mod won't affect gameplay)
rescator78 2 月 1 日 上午 10:19 
hello, is it possible to separate units from overhaul? i like yours units very well but i use another mods with startpost.
Raviollius 1 月 5 日 上午 5:40 
Vampire counts are missing Ambush Stance with the mod enabled. This was a bug on 6.0 that CA has since corrected, but ti's back on the mod itself.
Weylando 2024 年 12 月 31 日 上午 5:38 
Thanks for quick update! This would happen on Slanesh (N'kari) campaign. Any save I had for it upon ending the turn. It also happened right after taking first settlement as Kholek in new campaign. Tested both, no more lua fail. Looking forward to playing with the mod now!
hooveric  [作者] 2024 年 12 月 31 日 上午 12:16 
Updated 2.0b

- Added exception handling to ensure Markus-related code does not execute in campaigns where the Markus faction is not present.
- Slightly improved the accuracy of the Goblin Bolt Throwa.
hooveric  [作者] 2024 年 12 月 30 日 下午 11:43 
@Weylando
Could you let me know which campaign you are playing? I just tested Markus briefly and didn't encounter this error. However, it seems the issue might occur in campaigns where the Markus faction is not present.
hooveric  [作者] 2024 年 12 月 30 日 下午 11:08 
@SprachZaubere
Thank you so much, I will add it to the page soon.

@Weylando
I'll look into this today. Thanks for the report!
Weylando 2024 年 12 月 30 日 下午 3:34 
I am getting a Lua failed error, this what I found in the logs: SCRIPT ERROR, timestamp <95.8s>
ERROR - SCRIPT HAS FAILED - event condition was called after receiving event [PooledResourceEffectChangedEvent] but the script failed with this error message:
[string "script\campaign\mod\_hvo_ror_emp_knights.lua"]:208: attempt to call method 'name' (a nil value)

It might be some other mod conflict, not sure even about actual affect of this, is this safe to ignore or maybe you can patch it?
SprachZauberer 2024 年 12 月 29 日 上午 1:40 
@hooveric: There is a German translation I made -> here
Cynn 2024 年 12 月 27 日 下午 7:04 
Scratch that, I can see the new lore of fire spells on the high elf HERO mage, but not on the lord.
Cynn 2024 年 12 月 26 日 上午 8:33 
Can confirm, I can't see the new spells either.
Jonjon 2024 年 12 月 22 日 上午 4:37 
Hi, I'm using nothing but this mod and yet I don't get the new spells anywhere..
were they removed?
Teuchiland 53970 2024 年 12 月 21 日 下午 8:51 
Great job my guy !!! Thx a lot
Smaug 2024 年 12 月 20 日 上午 1:56 
nice
Mustard Jelly 2024 年 12 月 19 日 上午 6:32 
finally
hooveric  [作者] 2024 年 12 月 19 日 上午 3:09 
Updated HVO 2.0

Updated for the latest WH3 version.

Greenskins

Big 'Uns
- Armour increased from 50 → 60
- Bigger and Harder (Passive): 20% Ward Save while charging

Savage Big 'Uns, Big 'Un Boar Boyz, Savage Big 'Un Boar Boyz
- Bigger and Harder (Passive): 20% Ward Save while charging

Goblin Rock Lobber
- Ammo increased from 22 → 28
- Reload time improved


Dwarfs

Irondrakes
- Changed the recruitment building (Requires higher tier)

Hammerers
- Changed the recruitment building (Requires higher tier)

Thunderbarge
- Added unit caps (+1 from production buildings)

Comment for translation mod authors.
there is updated text in the following loc files : _hv_abilities.loc, _hv_effects.loc
(3 lines)