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报告翻译问题
Sorry for late, I usually update the mod toward the end of each month, the update should be out within about 3 days!
Thanks! This mod gives some of the less useful units a unique role. In the process, many unit stats are adjusted as well.
For more details, you can check here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2862848914
@The Kaiser
It likely won’t be compatible with the latest CA version yet, but I’m planning to update it soon
Sorry for the late reply, thank you so much!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3521050640
@sephiroxical19981202
I agree I’ll include that in the update as well.
that seems to make more sense. I'll give it a try in the next update
atleast let us recruit the axemen from the ship?
I haven’t been able to reproduce the issue so far. the new Kislev features seem to be working correctly on my campaign. you might want to check if the mod has been updated properly
could you tell me what the Kislev Motherland effect actually is? I play the localized version, so I’m not very familiar with the English names
@dnjstjr7082
업데이트되었습니다.
확인했습니다 바로 수정하여 업데이트할게요 감사합니다
Thanks a lot.
Yeah I'll try to update it this weekend. If I don't get it done then, it'll probably be another week or so
This mod is using its own startpos, but it doesn't matter if other mods overwrite it. (the startps of this mod won't affect gameplay)
- Added exception handling to ensure Markus-related code does not execute in campaigns where the Markus faction is not present.
- Slightly improved the accuracy of the Goblin Bolt Throwa.
Could you let me know which campaign you are playing? I just tested Markus briefly and didn't encounter this error. However, it seems the issue might occur in campaigns where the Markus faction is not present.
Thank you so much, I will add it to the page soon.
@Weylando
I'll look into this today. Thanks for the report!
ERROR - SCRIPT HAS FAILED - event condition was called after receiving event [PooledResourceEffectChangedEvent] but the script failed with this error message:
[string "script\campaign\mod\_hvo_ror_emp_knights.lua"]:208: attempt to call method 'name' (a nil value)
It might be some other mod conflict, not sure even about actual affect of this, is this safe to ignore or maybe you can patch it?
were they removed?
Updated for the latest WH3 version.
Greenskins
Big 'Uns
- Armour increased from 50 → 60
- Bigger and Harder (Passive): 20% Ward Save while charging
Savage Big 'Uns, Big 'Un Boar Boyz, Savage Big 'Un Boar Boyz
- Bigger and Harder (Passive): 20% Ward Save while charging
Goblin Rock Lobber
- Ammo increased from 22 → 28
- Reload time improved
Dwarfs
Irondrakes
- Changed the recruitment building (Requires higher tier)
Hammerers
- Changed the recruitment building (Requires higher tier)
Thunderbarge
- Added unit caps (+1 from production buildings)
Comment for translation mod authors.
there is updated text in the following loc files : _hv_abilities.loc, _hv_effects.loc
(3 lines)