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But that seems like a stretch, that's way too much work.
Maybe you can appoint in other types of castles, like ruined one or smth.
I'll give you a small hint to enjoy Autonomous Vassals a bit more - there's easter eggs hidden in the mod, and the clue to finding them is in the Appoint Vassal ritual's description.
;)
Fun mod! Played it together with your other mod "autonomous vassals", so I'll give my thoughts to both here.
I loved the ranger progression from some rando dude to Aragorn\Faramir tier super ranger, very fun. Forest outposts were cool too. Really good for area control. And I liked the incentive of free spawn in exchange for ranger sitting in the outpost. Good use of mechanics to push the player towards thematic play.
But I didn't like the animal boxes cuz they require you to pick them up and then open one by one, too much micro.
My land crawling with patrols and surveyors, infrastructure expanding, vassals defending made my realm feel alive, well defended and selfhealing.
Made me feel like a real medieval ruler.
The normal and unicorn vassals being pretty different was super cool too! Just a dude and his bros, or magical animal friends. Them suiciding themselves forced the baron to travel his lands to restore the control, which, while a little annoying, felt like an appropriate price for the level of power and wealth the vassals brought.
When I got a dwarf that crafts you free items, I was super excited to make some thugs. But then I got two more of them and I couldn't not collect the gear from all 3, which added a lot more micro (pretty hard to find your guys to give gear to in the sea of vassal’s levees, then transport it etc.). It slowed the game down so much I had to abandon the game (I can't not optimize to save my life).
If you want to give gear, maybe instead make the armorer be able to craft gear for hefty price or smth, so you have more control over where and how you do it.
Besides, I got one just after I wrote that comment - I just had the shittiest luck possible. So, no problem.
Are you using any other mods that might affect the baron in some way?
Just one issue - when my baron got crowned, I stopped being able to recruit High Lords. Is this a bug or a feature?