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But that seems like a stretch, that's way too much work.
Maybe you can appoint in other types of castles, like ruined one or smth.
I'll give you a small hint to enjoy Autonomous Vassals a bit more - there's easter eggs hidden in the mod, and the clue to finding them is in the Appoint Vassal ritual's description.
;)
Fun mod! Played it together with your other mod "autonomous vassals", so I'll give my thoughts to both here.
I loved the ranger progression from some rando dude to Aragorn\Faramir tier super ranger, very fun. Forest outposts were cool too. Really good for area control. And I liked the incentive of free spawn in exchange for ranger sitting in the outpost. Good use of mechanics to push the player towards thematic play.
But I didn't like the animal boxes cuz they require you to pick them up and then open one by one, too much micro.
My land crawling with patrols and surveyors, infrastructure expanding, vassals defending made my realm feel alive, well defended and selfhealing.
Made me feel like a real medieval ruler.
The normal and unicorn vassals being pretty different was super cool too! Just a dude and his bros, or magical animal friends. Them suiciding themselves forced the baron to travel his lands to restore the control, which, while a little annoying, felt like an appropriate price for the level of power and wealth the vassals brought.
When I got a dwarf that crafts you free items, I was super excited to make some thugs. But then I got two more of them and I couldn't not collect the gear from all 3, which added a lot more micro (pretty hard to find your guys to give gear to in the sea of vassal’s levees, then transport it etc.). It slowed the game down so much I had to abandon the game (I can't not optimize to save my life).
If you want to give gear, maybe instead make the armorer be able to craft gear for hefty price or smth, so you have more control over where and how you do it.
Besides, I got one just after I wrote that comment - I just had the shittiest luck possible. So, no problem.
Are you using any other mods that might affect the baron in some way?
Just one issue - when my baron got crowned, I stopped being able to recruit High Lords. Is this a bug or a feature?
Btw would love to see a funny mod like "revolution"/"peasant's revolt" that's just a faction geared to mass producing and buffing Angry Rabble. Or even as an occasional negative event. Like those monsters that spawn on gold mines.
I do know enough that simply deleting the power for for the Captain from the mod removes any conflicts and allowed RTL to function with no problems.
Removing them one by one and seeing if it is one in particular never hurts though, good luck.
Try removing one of the larger mods from your mod list and see if that changes anything - in cases like these its often caused by hitting modding limits without realizing it; even if you didn't change anything perhaps the updates messed with something unknown to us or another mod you were using was possibly updated and added/changed things.
For a quick test just go into the .c5m file for RTL, search 'selectclass', then under that line put:
addstartcom "Marshal"
Then start a new game and you should automatically start with a marshal to test it.
I have not changed my mod load out since before the Guide Master update and that's the only other thing that has changed. Has anyone else noticed this or have told you?
Even if the other AI are baron difficulty and he's the step below knight, he's riding around dominating the map :'D
The latter half of that is possible if they happen to find themselves standing on a hamlet, but not something I would want to add to this particular mod.
And thank you for making this amazing mod!
Super appreciated!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3137887227
Maybe some simple levis on mines and such as well?
Stay tuned. ;)
I have several other projects I'm focusing on at the moment but I will probably revisit Raise the Levies at some point.
Also would suggest instead of Two longbow shots which is absolutley oppressive. just 1 prebattle shot would work as well.
To be clear, It was Memphis Minnie and Kansas Joe McCoy who first recorded this song in 1929, and it is supposedly about the great Mississippi Flood of 1927
https://www.youtube.com/watch?v=uwiTs60VoTM