Europa Universalis IV

Europa Universalis IV

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1.37 Doge's Anbennar - Ideas & Policies
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31 jan, 2022 @ 15:14
6 jul @ 7:48
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1.37 Doge's Anbennar - Ideas & Policies

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Info
- The mod contains around 40 idea groups to choose from (with 16 idea slots). With policy count going from vanilla 203 to mine 491, albeit not all unique policies due to scope. Completely reworked policy system from the ground up that can be checked in a spreadsheet in a browser or using both old and new UI in-game.
- This is a standalone version of Ideas and Policies from my main mod which is basically EU4+ at this point.
Main Mod
Doge Shattered Europa

Other Sub-Mods for Anbennar
Doge's Anbennar - Estate System
Doge's Anbennar - Goods & Buildings
Policy Spreadsheet
The policy list is in a spreadsheet [eu4.paradoxwikis.com] on the wiki.
345 kommentarer
ComradDoge  [skapare] 5 okt @ 21:08 
fixing it for git will break it for steam (which is priority), I'll take a look and see if I can rig something up that works just enough but dont expect it
Alexander 3 okt @ 18:15 
Could you fix this with the git hub version of the mod. It's such a great mod
ComradDoge  [skapare] 25 sep @ 3:35 
was asking incase you were using git version
Ill take a look and see whats the issue
mentro 24 sep @ 19:48 
yeah, is there another version that doesn't have these conflicts?
ComradDoge  [skapare] 24 sep @ 11:12 
you using steam?
mentro 24 sep @ 6:52 
There seems to be some odd conflicts with this mod and another , where in the mission tree for ovdal Tungr the right side of the tree is missing and some quests on the left that are also absent. i looked through the mod files for this mod and a mod called all dwarven missions combined continued is the mod with the most conflicts, that same mod has a conflict with your goods and buildings mod where the irrigation for the old dwarven capital cant be finished, the goods change to grain but the flooded province modifier stays. your two mods add some really nice aspects to the game which i cant play with out now so i was just wondering if those two conflicts can be fixed easily or if the mission mod just cant be used with your mods.
ComradDoge  [skapare] 24 sep @ 6:20 
the mission will just be stuck, report which mission it is and then I just edit accordingly
Shadow 24 sep @ 6:14 
What happens when a Missiontree requires one ideagroup and the idea group isnt here?
Snuggle Bunny ÒwÓ 20 sep @ 12:50 
https://imgur.com/a/u9CeQWD

seems to have a ui conflict with the new magic system :/
Pr0bablySauc3 15 aug @ 3:04 
I know, I just thought it best to let other people using the gitlab version know