安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Ill take a look and see whats the issue
seems to have a ui conflict with the new magic system :/
why is there no "mercenaries can drill" anywhere? (it is in mercenary ideas in anbennar), drill is very important
why is the "influence" idea all over the place?
you need to get random ideas like development/health to get an increase to Vassal income. Influence idea was idea for Vassal runs, now it is just a bit of everything and a lot of nothing.
You have idea specially for colonies, why no idea for vassals?
thank you for making a great mod (sorry if i have missed something)
just an unfortunate side effect of how the on action works
Also Doge i was looking through the events for the development ideas, and the section that's for increasing the speed of the development ideas event has a positive factor, doesn't that mean the MTTH increases as your dev cost goes down?
Only mine should would (it exists as a fake to prevent crashes)
The rest of ideas that are actually used are separated into different txt files for readability
Really not sure why, best suggestion is to make sure only my 00_basic_ideas.txt exists by deleting the others (or at least in xorme)
Located a temp fix by deleting the xorme ai and it's anbennar compatch's idea folders in the steamapp/workshop/content/(insert mod ID here) folders. Found one other random guy who had the issue online and managed to fix it by doing this.
If i had to guess, something in Dwarven Knowledge makes Xorme AI's mod recall it's ideas files to check something upon game start, causing it to overwrite the doge file. From my short time messing with code years ago, this seems like the logical reason for this happening... no expect, so just a guess anyway... not sure on how to fix that long term, but at least it all runs fine until Xorme AI mod is updated and it redownloads those files.
This way my file will overwrite xormes ideas file
I think the issue is on Xorme's side, but I don't know. Is this an issue you are aware of and do you have any fix for it?
Smarter AI is always good, but I love having more ideas, so not being able to use both together is a nightmare. Xorme has comments disabled, so starting here and will try their discord if no fixes on this end, not sure which end it needs sorted on, maybe a Compatch needed between them now.
A bunch of idea ai logic tweaked
At new game start AI's historical ideas will be instantly removed so that they instead rely on personal ai logic instead of their country historical ideas file
Changed nationalism icon to that of small country borders (vicky 3) to fit anbennar