Europa Universalis IV

Europa Universalis IV

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1.37 Doge's Anbennar - Goods & Buildings
   
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标签: Goods, Buildings
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24.151 MB
2022 年 5 月 4 日 下午 4:22
9 月 7 日 下午 8:55
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1.37 Doge's Anbennar - Goods & Buildings

描述
Info
- This is a port of goods & buildings from my Shattered mod into Anbennar.
- This mod provides around 50 new trade goods, new buildings and changes to some mechanics related to them.
Main Mod
Doge Shattered Europa

Other Sub-Mods for Anbennar
Doge's Anbennar - Estate System
Doge's Anbennar - Ideas and Policies
212 条留言
smirkyshadow 9 月 21 日 下午 1:09 
Aaah ok
ComradDoge  [作者] 9 月 18 日 上午 3:01 
Best I can recommend is my shattered mod, vanilla setting bookmark. Of course it has other changes but its vanilla++

Although surprised TGE crashes for you, should be up to date
smirkyshadow 9 月 17 日 下午 4:47 
Last I checked the trade goods expanded mod crashes, and doesn't work for the newer versions :(
ComradDoge  [作者] 9 月 7 日 下午 8:41 
made some tweaks to tar, maple and cinnamon
Boboiscool1 9 月 7 日 下午 3:51 
Tar and Maple syrup are pretty easy, maple syrup should primarily spawn in Broken Lands subcontinent as it is the analogue to Canada, maybe a low rate in trolls bay. Tar historically was made in Scandinavia, so its in-game equivalent is Gerudia subcontinent + Yyl Möitsa? Cinnamon originated in India, but is mostly grown in Indonesia, so Rahen subcontinent. Beer is hard to pin down as it was made basically everywhere. Honestly I'm not a lore expert so I'm just basing it on OTL historical production centres and pinning it to the closest Anbennar region, but the discord is full of lore heads who obsess over stuff like this,
ComradDoge  [作者] 9 月 3 日 上午 3:49 
Just no data on where to properly put some of the things, If you have any ideas I can look into it
I don't really know the detailed lore
Boboiscool1 9 月 2 日 下午 9:27 
Are certain trade goods that are listed in the strategic goods table meant not to spawn? I have never seen things like cinnamon, tar, gunpowder, llamas, beer (outside of Amlharaz), or indigo dye spawn naturally. Are the intentionally left out or is something wrong with my spawning?
ComradDoge  [作者] 8 月 29 日 上午 9:23 
Vanilla version would be the original mod this is forked of "Trade Goods Expanded 1.37.1"
Although the balancing is vastly different.

Regarding strategic goods, they should be influenced by goods produced, primary way is just deving tho.

I'll tweak it to be less aggressive with wool.
smirkyshadow 8 月 28 日 下午 4:03 
Wish there was a non abennar version :(
Yume 8 月 26 日 下午 4:07 
Is there a desciption somewhere on to how is strategic good production calculated? Cause for example adding + good production modifiers doesn't seem to affect it. Is it based purely on dev?