XCOM 2
218 个评价
Long War of the Chosen [Experimental]
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更新日期
3.295 GB
2021 年 11 月 25 日 上午 11:43
12 月 13 日 上午 11:55
329 项改动说明 ( 查看 )
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Long War of the Chosen [Experimental]

描述
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging.

This version is used to trial experimental changes to the mod. Use at your own risk! It's mostly stable and mainly for testing new functionality and balance changes.

See the main mod for more details:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2683996590
热门讨论 查看全部(7)
2
2024 年 12 月 15 日 下午 11:35
Supply crate extraction doesn't give me the supply or any reward
Latis
3
1
2023 年 11 月 18 日 下午 1:41
Bring back Original Templar Abilities from WOTC Please ( Remove useless Shield )
TheSuit
1
2024 年 6 月 13 日 上午 3:59
Can't do the final assult
Joshua or Ryan Gosling
180 条留言
Teezy 11 月 28 日 下午 5:53 
omg! after the pod job changes that quote on quote fixed the bug where pods don't move for a turn has now made it so for the last like 4! missons I constantly have acticated the ENTIRE MAPPPPP!!! f****! everytime... its like im playing base xcom wotc 🤬
Geniebeanie 11 月 27 日 上午 6:27 
Avenger from prep for war doesn't seem to trigger. Like ever. I'd have stun lancer stun people in its los and it just sits there. Probably a bug, or maybe avenger is just that finnicky.
Geniebeanie 11 月 23 日 上午 7:55 
Specialists have always been pretty mid except for the time when they had chaining jolt at sgt where then they were a power class, but them not guaranteed 1 shotting drones is so painful please revert it
Geniebeanie 11 月 21 日 下午 5:21 
Spark ablative can take alot more shots(ablative dmg reduced by armor) compared to normal and if you want your spark to facetank dmg you can just take a heavy armor slot to get heavy padding and more armor
NeverMore 11 月 21 日 上午 9:53 
Spark ablative replaces being sent out while wounded.

Without heavy weapons, it's unusable when injured. The cost-effectiveness is further reduced, making it completely unnecessary to build. Are you sure this isn't an overreaction to the nerf?:steamfacepalm:
케로토스 11 月 3 日 上午 7:18 
와 재미겠다
Krynidian 11 月 1 日 下午 3:02 
Ah, the famous '1 typo that breaks everything' moment.
Well, glad to see such a quick fix, let's see if I can survive the insanity of it all again now xD.
JM_Vegan 11 月 1 日 下午 1:44 
Sorry, new here... does this beta version introduce some notable changes to gameplay of the game from the stable LWOTC or is it just about bug fixing and the stuff?? Thanks!
Tedster  [作者] 11 月 1 日 上午 11:52 
Yeah, this was a bug with me trying to clean up some other aspects of the code, using a >= check instead of a == check, so this should now be fixed.
Krynidian 11 月 1 日 上午 10:14 
"Fixed some logic issues with the reinforcement calculation that caused reinforcements to be spawned every turn far sooner than they should have after a mission is considered "won""

So IDK if this is normal or an adjustment issue case, but with this update I had infinite reinforcements as soon as turn 2 after being revealed, and also once I had reinforcements trigger on turn 3 despite not being revealed yet.