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报告翻译问题






Without heavy weapons, it's unusable when injured. The cost-effectiveness is further reduced, making it completely unnecessary to build. Are you sure this isn't an overreaction to the nerf?
Well, glad to see such a quick fix, let's see if I can survive the insanity of it all again now xD.
So IDK if this is normal or an adjustment issue case, but with this update I had infinite reinforcements as soon as turn 2 after being revealed, and also once I had reinforcements trigger on turn 3 despite not being revealed yet.
Does this include notably the 8-turn timer showing as 11-turn on some missions?
I got a bug where I was unable to hack the terminal on the ADVENT train in order to start liberating the region. The interaction tile icon wasn't visible on the floor of the train. I didn't have a specialist since I got pretty trash rolls on the promotion RNG, so I had to manually hack the terminal. Not sure if this information will help out the mod team when they roll out the next update for the stable version; but I thought I'd leave this here anyways.
It's the best .
thank you so much.
Thank you anyway.
It has been a long standing issue.
If someone has found out a config file fix, then please share. There is SO MUCH information out there that Its near impossible to understand the issue or find a solution even if one was posted.
XComShell_Wilderness_PsiGate_LW doesn't work right, it has phantom Mutons that aren't visible. Just a floating heavy plasma rifle in air. It's because some mod assets aren't loaded at the main menu yet.
Resubscribe to them and hopefully that fixes it