XCOM 2
Long War of the Chosen [Experimental]
170 条留言
Olchobhar 10 月 14 日 上午 6:29 
Is it safe to use the new stable version of Highlander v1.30.4 now instead of the BETA, or will it crash?
xf100t 10 月 5 日 下午 5:56 
@Sniffy. This is not an issue with Modjam, it's an issue with the map packs you've downloaded. It probably happened after you downloaded the new mod with advent trains that was released. The issue is with the map pack, not with LWOTC
tiktaalik 10 月 1 日 上午 3:48 
"Fixed an issue causing the objective timer in the mission preview to show the wrong turn count. The fix may not take full effect until a new campaign is started due to old objects saved to existing campaigns."
Does this include notably the 8-turn timer showing as 11-turn on some missions?
Alexandr 9 月 18 日 上午 10:16 
And on Steam here. I know some of why CompoundRescueOperative_LW missions are disappearing arbitrarily on the geoscape at least and could use some help tracking down the other elements of this problem.
Alexandr 9 月 18 日 上午 9:41 
Tedster, I sent you a friend request on Discord.
Alexandr 9 月 18 日 上午 9:31 
I just had a mission go poof, blackholing its infiltrating squad permanently. Not great. I'd love to try and help get it fixed but guess who's banned from the Discord still.
Sniffy 9 月 16 日 下午 4:02 
Before I say anything, let me preface that I am FULLY AWARE this is an experimental build of LWOTC. Since there seems to be no bug report option I'm just gonna leave this here.

I got a bug where I was unable to hack the terminal on the ADVENT train in order to start liberating the region. The interaction tile icon wasn't visible on the floor of the train. I didn't have a specialist since I got pretty trash rolls on the promotion RNG, so I had to manually hack the terminal. Not sure if this information will help out the mod team when they roll out the next update for the stable version; but I thought I'd leave this here anyways.
Swords 9 月 2 日 上午 7:17 
@CrownTheEmpire, reading solves everything. From the mod description: "This version is used to trial experimental changes to the mod. Use at your own risk!"
CrownTheEmpirre 8 月 22 日 下午 6:01 
This is the only recent mod that got updated for me to today and now my save will not load any missions without crashing the game.
季舒儿 8 月 10 日 下午 6:30 
If SPARK cannot go into battle while injured, Hope you can comment out Shen’s voice lines regarding SPARK’s injured deployment and the original XCOM 2 pop-up, and replace them with a new pop-up stating that SPARK cannot fight while injured.
Zanten 8 月 10 日 上午 10:02 
i would like to thank you . the new maps are awesome.
It's the best .
thank you so much.
Nycks 8 月 3 日 上午 1:14 
Can't start the game( I did all recommended steps, launched the game with only 2 mods - LWOTC and Highlander, but it crashes after titles, before the moment when the game menu should appear. Help me please to fix it. PS: steam, mac, feral launcher.
Thank you anyway.
Tedster  [作者] 8 月 2 日 下午 5:08 
Yeah, while fixing one thing I broke another. If things are not working, unsub and resub since I pushed the fix yesterday, so the broken version was up for around 18 hours or so. Unfortunately the mistake meant that lots of things could have been messed up so I recommend rolling back to an earlier save if you have one.
Inksu 8 月 1 日 下午 7:15 
After some troubleshooting: apparently the missing soldiers during the after action report was save baked on the mission and could not be fixed by the update. Using restart mission allowed the soldiers to reappear as normal using the latest version. Space started working to confirm actions normally as well.
ShunBrokuSatsu 8 月 1 日 下午 12:49 
@Inksu Yeah even after the hotfixes all of the UI issues persist. The game is ok for the first mission after the fix but then afterward it all stops working.
Inksu 8 月 1 日 下午 12:43 
Ironically the latest update seems to have broken a lot of things. The post mission screen shows no soldiers, and they aren't awarded mission XP. Soldiers are listed as available (Infiltrating) and can't be assigned to missions. Space doesn't work to confirm selected actions in the tactical layer. Previous versions were working okay for me. Maybe something went wrong with the upload?
tiktaalik 7 月 28 日 上午 10:54 
Nobody hates the spark though.
tiktaalik 7 月 28 日 上午 10:53 
@季舒儿 Feel free to join the LWOTC discord, voice your concerns, and participate in shaping the future of the mod.
季舒儿 7 月 28 日 上午 6:49 
if SPARK need F@ck relax why we build it ? If U hate it, why not make it more more costly like 100 $
Tedster  [作者] 7 月 6 日 上午 11:42 
This version will always be the "beta" version in a sense that it is for testing new features and balance changes. The stable release is updated much less frequently.
advans 7 月 6 日 上午 2:19 
Is this still beta?
Inksu 6 月 30 日 上午 5:01 
New maps are really cool!
tiktaalik 6 月 21 日 上午 3:30 
Cheers to the mega-map update!
Σέλευκος Νικάτωρ 6 月 19 日 上午 4:08 
Some of the mods in tedjam+ require this mod, is it still needed?
Gerarderloper 6 月 1 日 下午 7:40 
If possible can someone in LWOTC team allow music mods to work again with LWOTC.
It has been a long standing issue.
If someone has found out a config file fix, then please share. There is SO MUCH information out there that Its near impossible to understand the issue or find a solution even if one was posted.
Alexandr 2 月 13 日 下午 9:01 
ABN_GOps_Skyranger is from TLE/TLP. TLP is also the source of the 'oops the mission has a big hole in it' problem that comes up once in a while.
Alexandr 1 月 29 日 上午 9:27 
Tedster, I dunno if here's a good method of pestering you but I THINK, and this might be wrong so just don't worry about it if it turns out to not be the case, but! It feels like the new RemoveWeaponUpgrade function is causing all the UI elements everywhere in squad loadout to refresh too often. Changing a utility slot item and highlighting a new item causes all the button UI elements on the bottom to refresh. I am fairly sure that wasn't happening before this update, so I figured I'd inform.
Alexandr 1 月 18 日 下午 5:32 
Khuru, that means you are using Mod Jam. MJ (and Ted Jam, etc) change those to require corpses from enemy mods.
Khuru 1 月 10 日 上午 3:21 
In the Proving Ground, I can't choose the projects: Acid grenade, Gas Grenade, Sabot rounds, Corrosive Rounds, or Dragon rounds, even though I have one unit of each one in stock to start the project. In each info window, it doesn't show the item's name, just the number (1) in red, which is weird. Is there anyone else with the same issue?
Alexandr 2024 年 12 月 16 日 上午 1:00 
Hah, doh. Well, for what it's worth, huge congratulations on 1.2!
Tedster  [作者] 2024 年 12 月 15 日 下午 11:34 
the weird part is it worked before, but then randomly broke somehow.
Alexandr 2024 年 12 月 15 日 上午 12:32 
It's honestly not the biggest of issues, I'd say just leave the PsiGate_LW shell out. I imagine you can find some way to replicate the way the game will load in TLP content so that its shells aren't screwed up similarly, but it's really not... worth the effort, I'd argue. It's just a main menu shell, there's plenty of them to work with. :P Although I'm stuck constantly seeing the night slums screen for some reason right now.
Tedster  [作者] 2024 年 12 月 14 日 下午 8:20 
interesting, I've been looking at it but I wonder why it isn't loaded
Alexandr 2024 年 12 月 8 日 上午 5:38 
Hey, Tedster, extremely minor cosmetic bug BUT!
XComShell_Wilderness_PsiGate_LW doesn't work right, it has phantom Mutons that aren't visible. Just a floating heavy plasma rifle in air. It's because some mod assets aren't loaded at the main menu yet.
Rhyse Montreago 2024 年 12 月 7 日 上午 6:11 
@johnpctaylor i just had this same issue and it was actually my highlander mods

Resubscribe to them and hopefully that fixes it
johnpctaylor 2024 年 12 月 7 日 上午 2:17 
crashes when trying to access the geoscape for the first time
ptkaczuk 2024 年 12 月 5 日 下午 12:37 
If you have Long war of the chosen (not beta) you should unsubscribe first
Cleo 2024 年 11 月 30 日 下午 5:30 
Im trying to subscribe to this but it isnt registering in the aml. What am i missing?
聚气散形 2024 年 11 月 29 日 上午 6:43 
How can I solve the problem of my Templar needing to re light their skills every time they complete a mission or read a file
Replay64 2024 年 11 月 28 日 上午 8:43 
supply extract gives no reward on completion.
ptkaczuk 2024 年 11 月 28 日 上午 8:32 
To be honest i don't care above triggering multiple times since you cannot rely on single attack.
Purpose of this skill is take care about single big baddie for one turn and let other soldiers take care about rest of pod. Now you cannot do this because you put on risk your own soldier. After change it is useless skill and game is much harder for impossible ironman. Especially in the first months then you are underpowered, no resources it means if you stand close to muton or berserker and count for combatives, you have chance to die and mission f..d up. And I have checked with +4 dodge (no vest) , 2 of 4 attacks on different turns my soldier was hit (it means 2 of 4 attacks were crits). It is not buffed, it is nerfed a lot. As I told you, if you would like to nerf combatives it is much better to parry but not counterattack in case of bad roll. I mean first attack is parried but you dont deal damage back. In this case you can rely on it for single turn of one baddie.
Tedster  [作者] 2024 年 11 月 27 日 上午 7:58 
Combatives was actually buffed to allow it to trigger multiple times a turn. The way it works is it gives 90 dodge vs the first melee attack each turn, so if it grazes/misses it will be converted to a counterattack. However, crit can upgrade the grazes to normal hits or crits, as well as the unit having negative dodge base so they don't get to 100 dodge, meaning the hit stays a normal hit. and goes through, thus you need nanoscale/tactical vest for the crit reduction.


Also, working on UFO chase freeze last update added.
ptkaczuk 2024 年 11 月 22 日 上午 7:40 
I think combatives has been reworked. And currently it is so bad that it cannot be even relaible for tanking some baddies mutons,berserkers etc. Currently description is that you parry attack that grazes or misses you. So it still can hurt a lot. I had damage from berserker 6 and disorientation as graze attack. This change sucks. It was still not easy. If wanted to rework you could do that way that parry doesnt hurt attacker but still cancel attack.
Mr.Nuke 2024 年 11 月 14 日 上午 4:54 
@Masakary I concur. This or the beta refuses to work for me and has completely broken my modlist. Forcing me to start from scratch and just try CI for once to experience less of a headache
scarlettetout 2024 年 11 月 4 日 下午 12:00 
@SuperTit91 Well IMO the Rapid Fire is quite useful. It could serve as some sort of "last resort" when you got only one action point left. Meanwhile, the Cyclic Fire, um... after you got the Travese Fire, why not to take a standard shot then an rapid fire?
tiktaalik 2024 年 11 月 3 日 上午 11:09 
The templar ate the big axe... :)
SuperTit91 2024 年 11 月 1 日 下午 3:12 
Can you guys change the gunners skill tree? they have chain shot, then cyclic, then rapid fire...they dont need rapid fire but none of the perks at that rank are very good
Latis 2024 年 10 月 30 日 下午 3:41 
:(
Latis 2024 年 10 月 27 日 下午 2:04 
Every time i do a Supply crate extract mission i don't get any reward at the end, only xp for my soldiers.

Switched to experimental highlander and Experimental Long war but that didn't solve the problem either.
Other missions like smash n' grab works properly
Masakary 2024 年 10 月 26 日 上午 9:32 
The last update (Update: 26 Oct @ 6:01am) is causing the game not to start anymore. A minimised window appears and remains stuck forever.

From the Launch.log file, it seems there are discrepancies in some files, for example:

[0004.54] Error: (AddNetObject) Objects Class XComGame.CHXComGameVersionTemplate and ByteProperty XComGame.XComWorldData:FOWUpdateTextureBuffer.FOWUpdateTextureBuffer have duplicate NetIndex 5932

Also, it seems these errors cause the binary itself to crash:
[0006.75] Log: Crash Detected: Dumping C:\Users\*****\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-*****\-CL469133-2024.10.26-19.24.39-Crash\XCom-*****\-CL469133-2024.10.26-19.24.39_Minidump.dmp