边缘世界 RimWorld

边缘世界 RimWorld

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More Ritual Rewards
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Mod, 1.3, 1.5, 1.6
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更新日期
2.483 MB
2021 年 8 月 22 日 下午 5:07
7 月 15 日 下午 10:28
18 项改动说明 ( 查看 )
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More Ritual Rewards

描述

Tired of having only a few possible rewards?
this is the answer for your concerns!
It adds another handful!!!! and now you get to have 2 handful possible rewards :D


ABOUT
This is a simple mode that adds a few new ritual rewards, which I think it makes the rituals more appealing, without making it too op.

A few more rewards are to come!

Please let me know if there is any issue with the mod!




REWARDS
  • Suncalling: Brings the sun out!
    • Stops eclipse and clears the weather immediately
    • halves/quarters the duration of remaining cold snap/long night(VEE) depending on the quality of the ritual!
    • CANNOT be used with following memes: Darkness, Tunneler, Blindness

  • Extinguish Sun: Tired of that blinding ball of fire!
    • Causes eclipse
    • immediately ends the solar flare
    • Can only be used with following memes: Darkness, Tunneler, Blindness

  • Raincalling: Let it rain!
    • Starts rain
    • halves/quarters the duration of remaining toxic fallout/volcanic winter depending on the quality of the ritual!

  • Whirlwind: Need a breeze?
    • Increases the wind turbine output
    • halves/quarters the duration of remaining heat wave/global warming(VEE), depending on the quality of the ritual!

  • Asteroid Mining: A gift from the space!
    • Drops down a meteorite to mine
    • YOU CANNOT CONTROL WHERE IT DROPS :O

  • Spaceship chunk: Another gift from the space!
    • Drops down a spaceship chunk to dismantle
    • YOU CANNOT CONTROL WHERE IT DROPS :O

  • Bug Calling: Friends from below!
    • Summons insects, better the ritual quality, more the insects!
    • They are not hostile and can be tamed!
    • Does NOT spawn jelly nor hive
    • Can only be used with following memes: Tunneler

  • Mass Strip: Aren't you hot?
    • Strip apparels (not weapons) of enemies with some chance (33% or 75%)
    • Can only be used with following memes: Nudism

  • Venerated Animal Calling: Holy Cow!
    • Summons a venerated animal with 75%.(best quality will ignore the chance)
    • If the temperature is not sutiable for any of the animals, it will not work, unless
    • Best quality ritual will: summons animal despite bad weather or summons a pair.
    • CANNOT BE USED WITH HUMAN PRIMACY

  • Exotic Animal Calling: Holy Thrumbos! (cred. to An Actual Duck)
    • Summons an exotic animal with 50%.(best quality will ignore the chance)
    • Should work with all modded animals that has ExoticAnimal trade tags!
    • If the temperature is not sutiable for any of the animals, it will not work, unless
    • Best quality ritual will: summons animal despite bad weather or summons a pair.
    • CANNOT BE USED WITH HUMAN PRIMACY

  • Taunt Enemies: Bring it on!
    • Causes a small raid, much smaller than the regular ones!
    • useful for getting slaves, meat, and leather :D
    • Can only be used with following memes: Supremist, Raider, Maneater

  • Ambrosia Sprout: Gift from the earth!
    • Makes a small patch of ambrosia to sprout!
    • Can only be used with following memes: nature thingy, tree connection, High Life

  • Strengthen Tree Connection: Thanks to the giving tree.
    • Recharges every participant's connection to the gauranlen tree!
    • Can only be used with following memes: nature primacy, tree connection

  • Bountiful Harvest: Thanks giving in advance (cred. to An Actual Duck)
    • Forces some crops to grow (In a RDA-approved way)
    • amount it affects depends on the quality of the ritual

  • Dust to Dust: Ashes to ashes
    • Destroy rotting or desiccated corpses only! Not the fresh ones.
    • hopefully will reduce lag, but won't be helpful if you have RuntimeGC already...

  • Mind Tune: Enlighten yourself! (cred. to Lord-Fridge)
    • 50%/75% chance to modify a pawn's traits
    • It will first try to remove a negative/disagreeing traits for your Ideo,
    • and if none has negative traits, they will add a random positive/agreeing trait for your Ideo!
    • agreeing/disagreeing traits are personally determined. Jealous and Greedy are considered bad traits, unless you are an individualist.

  • Heal: because Healer Mech Serum is harder to get than resurrect serum...
    • has a really low chance to trigger (10%/30%)
    • when triggered, it will target a random participant and trigger a healer mech serum effect! (heals the most injured)


Coming Soon
  • Faith Healing - (cred. to An actual duck)
  • Communal Link -(cred. to Sumatris)


COMPATIBILITY

Improved Insectoids - Insect Priamcy meme can use Bug Calling reward!
Precepts and Memes - Necrolatry meme can use Taunt reward!
Vanilla Faction Expanded - Insectoid - Bug Calling will not summon "vat-grown" insects (I feel like this way makes bit more sense..)
Vanilla Event Expanded - Adds new interactions with the VEE events to the Suncalling, Raincalling, and Whirlwind
Vanilla Traits Expanded - Animal Lovers are added to Rancher, Nature Supremists, Animal Personhood memes.
Alpha Animal - Bug Calling will not summon flying bugs.
SUPPORTED LANGUAGES
  • English
  • Korean - outdated
  • 简繁体汉化 - by KingDomRock - might be outdated


    Should be compatible with all, but lemme know if it causes any issues!
热门讨论 查看全部(3)
39
2 月 5 日 上午 9:40
Reward Ideas
An actual duck
12
9 月 29 日 上午 10:26
置顶: Bug Report
Sinnamon
2
3 月 24 日 上午 11:39
置顶: Translations
Sinnamon
249 条留言
VitaKaninen 10 月 31 日 上午 12:25 
I have asked the forbidden chatgpt what might be causing this mod to have the effect of removing slaves from settlements, and it gave some opinions. I am not a programmer, so I have no idea if it is making crap up or not, but maybe it will help. https://imgur.com/a/RHqL2Sm
VitaKaninen 10 月 30 日 下午 12:09 
I have 2 mods that alter the stock generator for settlements. One of them is "FSF Tweaks", which has a patch to change the number of slaves that settlements are able to stock, and the other is "Tribals Always Sell Slaves".

When I use your mod, it disables both of the patches in the other mods, and makes it so that settlements never have slaves, except for the Empire.

As soon as I disable your mod, all the settlements have slaves again.
Peter Kitsuné 10 月 28 日 下午 12:08 
To everyone who is complaining about it removing good traits - a lot of "good" traits are simply a different severity version of a "bad" trait, so e.g. the "super immune" trait is internally called "sickly" but then with a modifier to move it to the opposite end of the scale - so a simple code to remove sickly will also remove super-immune (and vice-versa).

Therefore, I would recommend the creator of the mod modifies their mod to account for the intensity/severity (I'm not a coder so don't know quite how to make this, nor am I quite certain of the variable names, this is based on observation during the game and looking at game logs)
VitaKaninen 10 月 25 日 下午 11:06 
I used the mine tune reward, and it removed the Jogger trait, when they also had Gourmand, Cannibal, and Recluse.

Why would it think that Jogger is a bad trait? I reloaded and did the ceremony again a few times, and it removed the same trait again on the same person, and the 3rd time it was gourmand on the same person. On the 4th attempt, I told that person to leave the ceremony before it completed, and it still removed the gourmand trait from them. I would expect that if a person leaves, they would not have the reward applied to them.

I have other people in the group with psychically deaf, chemical fascination, wimp, misandrist, creepy breathing, chemical interest, a second pawn with wimp, a third pawn with wimp, and misogynist.

https://imgur.com/a/TLx5EHz
Boildown 10 月 15 日 下午 9:59 
For the Mind Tune ritual, can you use what we've set up in Ideology Virtues mod to decide what constitutes a bad or good trait? I have a run where I like my pawns to have a trait that this mod considers "bad" and wants to remove. If it could check against Ideology Virtues to see what should be removed, what should be ignored, and what should be added, that would be great!
Medusa 🐍 10 月 15 日 下午 2:03 
and/or any advice on rebuilding your assembly. short version of the 3 errors is:

1. 'RaceProperties' does not contain a definition for 'wildness'
2. 'WeatherManager' does not contain a definition for 'growthSeasonMemory'
3. Argument 3: cannot convert from 'bool' to 'Verse.ThingDef'

I wouldn't upload or share any of your files of course, just want to make a local change for testing to the success chance in Class1.cs, but like I said I can't get "build" to work even before I make any changes
Medusa 🐍 10 月 15 日 下午 1:57 
Awesome mod! Any way you could add a mod option to increase the chance the heal ritual reward works? I'm building a mod allows you to include "downed" pawns in rituals, with the express idea that people would use it along side your mod in order to heal incapacitated pawns. Right now I'm doing testing though, and the low chance to heal would mean many reloads, and when I tried to rebuild your assembly.dll I got three errors even before I made any changes to my local copy to your mod.
mayonnaise 9 月 13 日 下午 8:37 
could you possibly add a version of the "Heal" ritual that resurrects instead, with an even lower chance? :]
Speechy 9 月 10 日 上午 3:52 
Random option plzzzzzzzzzzzzz
Mr.Bokington 9 月 9 日 下午 6:04 
Also peak mod