安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I'm doing some testing with 3 colonists (clones, using Character editor), one had Thick, one has Thin, one has normal. All given the exact same injury, a 22 stab to the right leg.
Thin, Thick, and Normal have a 130% bleed out rate with death in 19 hours.
So, whatever the traits are doing, it doesnt seem to work.
Suggestion for trait: *misanthrope* (someone who hates humankind aka baseline).
Context: https://www.reddit.com/r/RimWorld/s/ezb4Xkbeb0
Effects:
- Gain recreation with meditation faster
- Halves the rate of being bored with solitary interaction
- Anima tree meditation grows anima grass 20% faster
- -4 social, and a default -10 opinion on all pawns without Peaceful
- (VE Psycasts) Gain psycast levels faster
A pawn with the Yandere trait will pick 1 of the someone to be their target until one of them is dead. Cant manually have either confess for the other or it ruin the theme. Confessing only happen by random chance. The yandere will stalk their target similar to insulating spree does giving the target -10 mood penalty. If the target is off the map for too long the yandere will go in a trance and leave the map to instant fast travel to be with their target. If a random confession happens one of 2 things will happen. If 2 accept each other as lovers the negatives that the yandere trait gives is disabled. If refused or the 2 breaks up the yandere goes into a murderous rage killing the target. If the target is killed by someone else not caused by the yandere they'll go into a murder rage with stat buffs and kill the one that responsible and stay near their targets body killing everyone else that's nearby friend or foe until she calms down and later will pick a new target.
It took a long time to figure out the cause but before 1.6 I didn't have this issue so not sure if it is a bug of the mod or not