Starbound
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Snugget Race
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8.633 MB
27 FEB 2021 a las 22:23
24 AGO 2021 a las 0:25
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Snugget Race

Descripción
Features:
- Playable Snugget race
- Pet Snuggets are fullbright
- Cosmetics for Snuggets that can be dropped near pet Snuggets for them to wear it
- Dyes that change the colour of Snuggets (only RGB and Rainbow currently)
- Items that allow changing the appearance of the Snugget ship
- A tech that shrink the snugget down so it can fit in 2x2 spaces at the cost of reducing power, protection, max health and max energy to 44% of their value

Mod Support:
- Has support for racial stats with Frackin Races ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=763259329 ) and Frackin Universe ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=729480149 )
- Has support for the custom SAIL from Ztabound ( https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1465571894 ) and Frackin Universe
- Has support for Frackin Universe BYOS
- Has support for tier 9 and tier 10 ships with Tier Nine Ships ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=729469608 )
- Has Frackin Universe research integration for unlocking the recipes from the mod (if you don't have Frackin Universe, the items are unlocked by default instead)

Credits
- FPSUsername and Jack Jasra for the black versions of the ship ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=829110599 and https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1218978303 )
- SingABrightSong and eLe for the tier 9 and tier 10 ship ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=729469608 )
- Frackin Universe for various scripts based on some of the Frackin Ship ones (all made by Hubnester) ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=729480149 )
- Sentient Cookie and Shinigami Apples for the invisible clothes icons ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=729480149 )
- Neb for the string splitting code used by the snugget colour changing system
- Zancuno for the RGB hair dye description

Github Link: https://github.com/Hubnester/HubSnuggets
Discusiones populares Ver todo (1)
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27 FEB 2021 a las 22:49
FIJO: Bug Reports
Hubnester
51 comentarios
Hubnester  [autor] 11 AGO a las 23:52 
each [ ] correlates to a point in the collision poly (the number being the offset in blocks from the players position), you can view the collision poly by using /debug in game. i'm not sure what the values need to be changed to to do what you want, though looking at /species/humanoid.config in the base game files could be useful (this has the poly races have by default)
Pikmin 10 AGO a las 14:23 
Do you know what I put for it to be the width of a human? Because the height is fine, it's just the width.
Pikmin 10 AGO a las 14:20 
Started tinkering with it and I can't understand what each "( )" correlates to.
Hubnester  [autor] 9 AGO a las 8:03 
the hitbox is defined in /species/hubsnuggetoid.config under movementParameters (the standing and crouching poly)
Pikmin 8 AGO a las 19:55 
New question, how do I change the hitbox of it? As in, I can't fit in 2x2 spaces because of it.
Pikmin 25 JUL a las 11:26 
I did it! Thanks.
Hubnester  [autor] 24 JUL a las 22:15 
actually, looks like the lounging code might be only for sleeping (i think it is to prevent the rotation of the character that normally occurs)
Hubnester  [autor] 24 JUL a las 22:13 
Looks like "layImagePosition" at the bottom of /species/hubsnugget.species is what defines the position while sitting and sleeping, so you could probably experiment with changing that to change the position, though I'm pretty sure it affects both sitting and sleeping
Pikmin 24 JUL a las 17:28 
The glowing is gone now, it's just the sleeping sprite that needs fixed. Sitting is fine tho.
I've been looking at the lounging section and even though I've looked at it for a solid half an hour, I had no idea what I was looking at and what to remove or change.
Hubnester  [autor] 24 JUL a las 3:05 
looks like it still glowing is due to imageData.fullbright = true in the file mentioned below at line 90 (changing the true to false should stop the glow, not too sure about the appearing in the ground part without more info)