Stellaris
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Acquisition of Technology
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26 июл. 2020 г. в 9:35
9 окт в 9:32
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Acquisition of Technology

В 1 коллекции, созданной Frag Jacker
Stellaris enhanced mod collection
Предметов: 72
Описание



Этот мод не совместим с «Железным человеком»!

Рекомендуется использовать Irony Mod Manager:
https://github.com/bcssov/IronyModManager/releases.

Большое спасибо Gigastructures Mod за предоставленные элементы GUI и код! Слава кайзеру!

Присоединяйтесь к ACOT/AoT Discord https://discord.gg/zUu6SuQgRs


Правильный порядок загрузки модов:
  1. Ancient Cache of Technologies

  2. Ancient Cache of Technologies: Overrides

  3. Ancient Cache of Technologies: Secrets Beyond the Gates

  4. Ancient Cache of Technology: Extra Defines and Changes

  5. ANZ Almighty Stellarborn

  6. Dawn of Ascension (DoA)

  7. Acquisition of Technology

  8. AoT Old Hyperion Model (Optional)

  9. Secrets of the Shroud (SotS)

  10. Kazoi's AoT AI

  11. ANZ VOIDFRAME [Для этого необходимо установить над ним гигаструктурный инженерный мод].




Если вам понравился мод Ancient Cache of Technologies (ACOT), вы могли заметить, что во время игры были упущены некоторые возможности для нового контента. Этот мод призван расширить базовый опыт ACOT Mod без особых проблем. Он добавит дополнительные уровни зданий, мегаструктуры и даже новые типы кораблей. Другой мод, который мне также понравился, - это мод планетарных щитов, но, к сожалению, этот мод в основном несовместим. Поэтому в этом моде я добавил свои собственные FX щиты для установки Темной Материи и Темной Энергии (Sky Shield), чтобы придать дополнительный блеск вашей империи.


  • Добавлена полная линейка зданий типа «Стелларит» и «Фанон», чтобы дать вам дополнительный стимул для глаз и эго.

  • Added a complete building line of Stellarite and Phanon type buildings to grant you that extra oomph for your eyes and ego.

  • Добавлена ​​совершенно новая экосистема для уровней Phanon и Stellarite.

  • Added the ability to resurrect your dead biological leaders and even make them immortal in the process! (Requires Genetical Ascension)

  • Added the Chrysalis Protocol which allows you to immediately convert all xeno pops on your planet into your primary species for a price. (Requires Genetical Ascension)

  • Added Fallen/Precursor variant of the Juggernaut, called Warbarge, to both the Fallen Empires, Ascended Empires and Default Empires. Requires the Federations DLC

  • Added planetary shields for the Dark Matter, Dark Energy, Stellarite and Phanon tier shield generator. They can be toggled on/off via the ACOT mod menu!

  • Overhauled the Fallen Empire starbase models. Each stage has its unique mesh now instead of the outpost model which was used all the way up to the star fortress level.

  • Reintroduced the Alpha Tier building variants for the Nourishment Center, Auto Forge, Dimensional Fabricator, Affluence Center, Master Archive and Class-4 Singularity.

  • Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Requires you to be an DoA Ascended Empire).

  • Fixed the ACOT bombardment FX not appearing on planets and added a lot more planets to be destroyable via Exterminatus or Annihilatus, including Gigastructural planets!



This mod overwrites pdxmesh.shader so it's incompatible with any mod that does the same.

If you use other known mods that update shaders such as Gigastructures you should use
! The Merger of Rules 3.7 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807759164

Planetary Diversity is also fully supported to work with this mod.



Q: Is this Mod compatible with ZOFE?
A: No extra measures have been taken to handle any possible compatibility/redundancy issues. It is recommended in that case to use Dawn of Ascension (DoA) as it comes with dedicated compatibility with this mod.

Q: Can I run this mod without ACOT?
A: No. It will crash during the loading screen.

Q: Is this mod compatible with Gigastructures?
A: Yes. Most of its planets and habitats can now be properly destroyed by ACOT bombing stances.



Planetary Diversity https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=819148835

Gigastructures https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1121692237

UI Overhaul Dynamic https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1623423360

!!!Universal Resource Patch [2.4+] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1595876588

! The Merger of Rules 3.7 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807759164

Real Space: System Scale/Acquisition of Technology Compatibility Patch https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2245219565



Spacedock: Adaptive AI Ship Design https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1911748162
- Not creashing per so but it causes invisible OP components ("nhsc_chronocannon" etc.) to appear on auto designed ships for both you and the AI eventhough none such tech was researched ever.

Animated Synthetics Portraits Expanded: Reborn https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1492025820
- I don't know how or why but this was the cause of some crashing in my recent game. Removing it fixed the crashing. However take this with a grain of salt. You may use this mod and it may work without crashing. In case you do encounter crashes, this could be the culprit.

The Zenith of Fallen Empires: Secrets of the Fallen Empires and The Zenith of Fallen Empires: Origins they both either disrupt the balance of ACOT+AoT or have features that don't work properly when used with this mod. They are not required per se since this mod should have you covered anyway

[www.patreon.com]
Популярные обсуждения Просмотреть все (12)
3
19 дек. 2024 г. в 18:58
Phanon tech/origin
BlackBird
2
6 фев в 12:51
How to get runic tech and the Phanon dimensional mirror megastructure?
Chaosnoob5
0
4 мая в 2:32
15/2000 Fourth-level singularity can't be used
m2a1105mm
Комментариев: 1 969
alfharobby час назад 
the Hero have Answer, thank you Brother @Frag Jacker.
Looking forward for the Fix with Enigmalith Kali increase Storage for both Dark Energy & Stellarite as well.
Frag Jacker  [создатель] час назад 
@alfharobby: The storage increase was indeed off for the Sigma Tier Enigmalith. I have pushed a fix that should adress this.
alfharobby 3 ч. назад 
@Frag Jacker, bro could you let Enigmalith Kali increase Dark Energy, Runic & Stellarite Storage as well please, My OCD is literally killing me with Enigmalith Aetena have Upgrade icon on Megastructure list since my Tall Empire Lack Starbase required create Dark Energy Storage.
Ankol 7 окт в 19:51 
Mod has caused the neutron-sweep component of colossus is ineffective. is there any repair plan for the future?
Rogueone 27 сен в 11:29 
Ty frag
Frag Jacker  [создатель] 27 сен в 10:24 
I just updated this mod to 4.1
Rogueone 24 сен в 23:39 
Does it need a 4.1 update?
MegaPro1921 23 сен в 17:37 
Will this be updated for 4.1?
PIT PYG 21 сен в 19:47 
I'm not sure I want to reach the pinnacle of technology. Everything just becomes aggressively RED.
jbdcr1234 17 сен в 18:03 
Hi, I kindly ask you to stop using references in your descriptions, because it makes localization a nightmare for any language have a different word order than English. If you insist doing so, I recommend you to make them more fragmented instead of only break your paragraph to prefix, suffix and number to change: 99.999% chance it wont work for other languages.