Space Engineers

Space Engineers

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Defense Shields - v2.2(8)
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Type: Mod
Mod category: Block, Script, Modpack
标签: ServerScripts
文件大小
发表于
更新日期
289.985 MB
2024 年 2 月 4 日 下午 7:35
9 月 25 日 下午 1:22
9 项改动说明 ( 查看 )

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Defense Shields - v2.2(8)

描述
Major Update!
2.2 brings a major update to defense shields. You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of your shields.

*UPDATE* Shield side/face health pools have been added. Also added an "Automatic Management" mode (on by default in the controller), this mode self manages heat, shunting, modulation etc.. but comes at a recharge cost and is not nearly as effective as skilled manual control.

Two new core concepts have been added in this version, shield vulnerability and heat sinking. As your shield becomes more vulnerable you will notice a new icon show up on the left of your shield hud this value represents how likely a projectile is to penetrate your shield. The more heat your shield builds up and the lower its HP the higher the chance of penetration. This leads into the second new feature heatsinking, using the heat sink action will rapidly redirect heat from the shield to the emitter, which will both decrease the shields heat but also temporarily decrease your shields max (icon on the right) possible hp, both of which will greatly reduce the chance for penetration. In addition the existing shunting feature also has a very powerful counter penetration effect, so be sure to deploy this existing feature to avoid penetrations.

The other big change in this update is with modulation. Previously modulating would be very punishing when the enemy used the opposite damage and it was near impossible to find a good balance. With this update you now get rewarded for modulating into the predominate damage type you are taking, which will show up as the color of the shield planet on the hud icon. If the color is more orange you want to increase energy protection until its white, if its more blue you increase kinetic protection until its more white. If the icon is white you are receiving optimal protection.

*NOTE* Hud icon can be resized and moved, type /ds in game to see commands.

If you appreciate DefenseShields or WeaponCore please consider contributing:
https://www.patreon.com/user?u=14228932

[*** IMPORTANT NOTE ****]
This mod does not work with the Vanilla combat system, see WeaponCore below.

WeaponCore
These shields are designed to work with my combat framework which you can find here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3154371364

And the mods listed here:
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Current-WeaponCore-ModList

Discord Server
For question or help join the discord:
https://discord.gg/crcBuacDgy

[Howto/Guide]
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=715757295
https://www.youtube.com/watch?v=xKRUwfNj9Pc

[Config File HOWTO]
'C:\PathToSpaceEngineers\Storage\DefenseShields.cfg

APIs
The following properties can be found on any ImyUpgradeMOdule block or ProgrammableBlock (via MODApi or PB). In addition the ApiClient can be used to init from session.

Mods:
https://github.com/Ash-LikeSnow/DefenseShields/blob/master/Data/Scripts/DefenseShields/API/ApiClient.cs

Programblocks:
https://github.com/Ash-LikeSnow/DefenseShields/blob/master/Data/Scripts/DefenseShields/API/PbApiWrapper.cs


[Contributors]
Thank you Neimoh for the awsome emitter models! Thanks to AutoMcD for the O2 Generator and Control Block. Thanks to Enenra for shield voice warnings. Thanks to Whip for all of the fancy math help... math makes what would otherwise be dull and lifeless beautiful. Last but certainly not least, a big thanks to Nukeguard for the shield models/textures, shield hud icon, Modulator blocks, damage enhancer blocks, armor emitter blocks, block balancing, particles, testing, guide and more!

Thanks to Alysius for reworking the shield hit wave effects!

Thumbnail made by Adaline Industries https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1708781387

[Special Thanks]
Equinox, Digi and Rexxar for putting up with all of my questions and providing awsome suggestions and examples.

Also much thanks to "Abisius" for providing support in the steam comment section! He has answered a ton of peoples questions over the last year or more!

License
https://github.com/Ash-LikeSnow/WeaponCore/blob/master/License
热门讨论 查看全部(4)
5
9 月 22 日 上午 7:45
Can you use Defense Shields without Weaponcore?
Davidenico
1
3 月 17 日 下午 4:32
Base batteries drop to near zero if I'm away for a longer period (12 hours)
MrSnow
1
2024 年 12 月 1 日 下午 1:40
Shield operation error
Mopnex
560 条留言
@FinnerDragoon
it shouldnt and usually its caused by a failed download of the modfiles, did you already sort that out?
FinnerDragoon 13 小时以前 
i love this mod but it make my world fail to load when its enable now plz fix
Abisius Xarvenius Carbensius 10 月 4 日 上午 8:35 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 10 月 4 日 上午 8:35 
@Mr7Slug
that the weapons dont fire on the missiles is usually due to using wc weapons together with nonwc weapons in the world cause one cant see the other.
also neccessary is to have a non console world (ds and wc arent console compatible) and make sure steam itself (not the steam friend system) is in online mode.

if that isnt the case on your end and you have only wc based weapons in use please go over the "standard first aid list" and if that doesnt help report in on the discord linked above with logs and an example world (world with no more mods than absolutly neccessary for problem reproduction and a premade situation for problem reproduction).
Mr7Slug 10 月 4 日 上午 7:54 
Im running MES and Assert and all those extra factions, along with this and weaponcore, and it seems like with 1.8 mil shields, they are effectively doing nothing. Am I doing something wrong? It looks like the shield is getting hit, the HUD shows it taking BARELY any heat or damage, but my ship is getting absolutely shredded and I can see missiles just whizzing right through the shield without issue. my point defense is also not targeting these missiles, so I have no idea whats going on with it.
Abisius Xarvenius Carbensius 9 月 26 日 上午 7:34 
@Квант
check if you maybee set it to "structural integrety" as that would remove protection from enemy fire.
also possible could be a mod conflict or file corruption which should be possible to sort out with the "standard first aid list" (postet a few comments earlier by me) and if that all doesnt help the discord linked inside the moddescription is the usual place for deeper assists.
Квант 9 月 26 日 上午 7:30 
Hey guys, I'm having a problem with my shields. They just stopped working. I have a green circle indicating they're working, but for some reason it's different from the circles shown in the guide. And when I attack enemy units, the shield doesn't activate. It's like it doesn't exist. Where can I send a picture?
GermanGinger 9 月 20 日 下午 7:07 
Is there any chance for a separate radiation shield for stations? The safe zone shield doesn't stop radiation
Abisius Xarvenius Carbensius 9 月 20 日 上午 2:30 
@Xenophile30
choose the measuring unit you want to use and then move the slider wher you want it. in my experience that slider can move in full number increments, think you could also rmb on it as with any slider that is present on vanilla blocks to directly input a number.
Xenophile30 9 月 19 日 下午 10:54 
How do i fine tune shield power usage. I choose gigawatts but i cant enter a value. 1 and 2 gigawatts is alot less than what i would like to use but the slider only hits 1, 2 and 6.42, but 6.42 gigawatts is more than i can generate. I specifically want the shield to use 4 or 5 gigawatts but the sliders are sooo annoying on this!