Stellaris

Stellaris

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More Corporate Authorities for 3.x
   
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15 maj, 2020 @ 4:36
14 jan @ 2:29
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More Corporate Authorities for 3.x

Beskrivning
This mod now requires Scripted Triggers Undercoat

The AI personalities that used to be part of this mod are now in Diagrapher's AI Personalities

Due to my dislike of the advanced authorities in Machine Age, integration of this mod with that feature is functional but very basic.

Adds two new Corporate-like authorities:
  • Private is to Corporate as Imperial is to Oligarchic. Like Imperial governments, they can have any non-egalitarian ethics.
  • Cooperative is to Corporate as Democratic is to Oligarchic. In contrast to democratic governments, they must be some degree of egalitarian. Only employed pops can vote.

Both authorities use corporate civics, can build branch offices, and so on. Both will be rarer than regular Corporate authority, which will itsself be less common such that megacorps overall are only slightly more common than in vanilla Stellaris

Acknowledgements
  • Thanks to my brother for testing this mod for 2.6+
  • Russian localization by ♤ |_Pandora_| ♤

Compatibility:

Compatibility Patches:
By me:By Morzan:
[discord.gg]
129 kommentarer
|_| Clyax 16 okt @ 22:14 
Thank you for your service to the game.
Dargon 17 feb @ 18:26 
Background of Council is flashing between two different backgrounds on my end. When trying to be an imperial corporation. Messed a bit with the order and disabled most mods and issue still persist. Will update if anything i can do changes it. Fun mod besides this graphical issue.
Khazahm 14 feb @ 15:32 
Background of Council flashes betweeen imperial and corpo, or so it seems.
kerrigan1603 4 jan @ 8:21 
@kuyan-judith Yes, much in the same way that modders brought back Corporate Dominion for Oligarchic Authority so you can have Mega Corporation government as playing as Oligarchy even though Mega Corporation is it’s own authority, I guess I’m a weirdo like that.😂
kuyan-judith  [skapare] 3 jan @ 18:25 
@kerrigan1603: Could you explain in more detail what you'd expect such compatibility patch to do? Bug Branch *already has* a pair of authorities very similar to this mod's ones, would you want two different versions of Cooperative and Private authorities in the same game or what?
kerrigan1603 23 dec, 2024 @ 19:09 
Is this compatible with Ethics & Civics Bug Branch mod? And if not, would you please make an compatibility patch for it?
kuyan-judith  [skapare] 14 dec, 2024 @ 19:33 
AI personalities have been moved to here since the've been almost totally independent from the authorities part of the mod since I made Scripted Trigger Undercoat. The two mods are compatible.
kuyan-judith  [skapare] 14 dec, 2024 @ 19:31 
Finally updated
[SN]Mike28282 7 nov, 2024 @ 6:03 
now its back!
MechaShadowV2 4 okt, 2024 @ 20:35 
the required mod for this mod has been removed :/