边缘世界 RimWorld

边缘世界 RimWorld

637 个评价
Medical System Expansion 2
3
2
4
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.658 MB
2020 年 4 月 11 日 上午 4:20
7 月 19 日 上午 3:09
85 项改动说明 ( 查看 )

订阅以下载
Medical System Expansion 2

描述
Features
Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses. This makes it so adding bionic parts doesn't reduce the total health of the pawn, and the sub-parts can be damaged.
  • Items keep track of the other prostheses they include
  • Prosthesis parts can be damaged, and will need to be replaced when destroyed
  • Prosthesis versions to support multiple races
  • Modules can be added to parts to expand on their functionality (extra weapons, stat boosts...)
This mod only adds the minimum prostheses necessary to make vanilla work with the new system, so we suggest using it together with one of the following supported mods (to be loaded before MSE2):

Compatibility
Requires HugsLib only on 1.5 and below.
Patched mods:
Known incompatibilities:
  • EdB Prepare Carefully and Character Editor: minor issues when adding limb hediffs
  • Archotech Expanded breaks some stuff on game load.
  • Bulk Stonecutting breaks crafting of complete protheses.
If a mod not explicitly listed here adds limb prostheses, they will behave like vanilla (it will show a warning in the debug log after the game is loaded).
If a mod adds races with limbs that have different parts from normal humans, human prostheses will not work properly on them; if they have the same kinds of parts but in different numbers (i.e. 3 fingers instead of 5), or if they have been patched, MSE2 will generate a new limb version.
If you wish for a mod to be patched, you can request it in the Compatibility discussion below (no promises).


FAQ
What happened to my advanced bionics?
MSE2 removes the advanced bionic tier of limbs, because they are made redundant by installing an Advanced processing module on a normal bionic limb.
What modules can I install on my prosthesis?
The description of prosthetics contains an entry indicating how many module slots it contains, as well as the list of modules that can be installed on it.
What is a segment?
A segment is a piece of a prosthesis, for example a hand without fingers, or just the shoulder part of an arm. In the crafting menu you can find different recipes to craft both a segment or an entire limb; if you have race mods with slightly different limbs you will also find recipes for prostheses compatible with their body.
I can't install a prosthesis?!?
Only limbs that are compatible with a pawn will be installable. You can check the entry labelled "Compatible versions" in a prosthesis's description to see what races it can be installed on, and you can use the "Add part" buttons to add the missing parts.
Why so much clutter in the health tab?
In the mod settings you can find options to hide empty module slots, and options to always hide sub-parts or only when they are clean or only have modules.


Adding to pre-existing saves
You can load this mod on an existing save.
If you wish to remove this mod from a save you should first set to allow all special thing filters MSE2 introduces ("Allow complete" and "Allow incomplete" in the BodyParts category) from any storage zone and crafting bill.


Translations
  • Korean by Y1NaLin


Other info
GitHub repo[github.com]
Discord Server[discord.gg]
This mod was inspired by Medical System Expansion by Oreno (1.1 port). They are quite different from MSE2, and at this point in development all MSE2 source code is original.
热门讨论 查看全部(17)
136
10 月 25 日 下午 12:28
置顶: Compatibility
Abraxas
127
10 月 1 日 下午 12:24
置顶: Bug Reports
Abraxas
2
8 月 9 日 下午 3:16
How do you install a Module?
Kade
794 条留言
toetruckthetrain 11 月 13 日 下午 12:15 
archotech and bionic internal supports also have less than the main limb, only reaching 110% and 120% respectively, causing more ♥♥♥♥♥♥♥ disconnect between what you can see in part efficiency and pawn capacities, seriouly, how is this still a thing???
Dontcarebear83 11 月 8 日 上午 3:07 
Not sure what changed, but making a new map removes all settlements from the map except for one. Tried dropping all mods except for Harmony, crashed on 1.6 without hugslib. With hugslib, behavior reproduced as with 100+ other mods, narrowing it down. I play on Linux, maybe that has something to do with it? Just thought you'd like to know.
toetruckthetrain 11 月 5 日 下午 4:42 
prosthetic fingers and hands (and possibly toes) seem to have lower efficiency than their complete counterparts, leading to a disconnect between what you can see on the health tab and what a pawns manipulation actually is, is this on purpose? because it seems like an odd design choice...
Andy 10 月 22 日 上午 7:05 
Experiencing severe bugs on the newest version of the game even without any other mods installed.
Limbs are missing sub-components, even when a fully assembled cybernetic limb is installed.
Furious Canadian, Vulpine Gaming 10 月 21 日 下午 7:44 
Module slots do not appear and the bill to operate on a pawn to put one into an arm that should have a slot does not appear either
Hugalafutro 9 月 24 日 下午 5:36 
On a new colony Bionic Arm worked as expected, but now I'm unable to put stoneskin gland on a ghoul, but I can on a normal pawn. On a ghoul it shows grayed out as if I was missing the items I just have no idea which mod it is coz it's like 4 mods dealing with bionics
Hugalafutro 9 月 22 日 上午 4:16 
@Semper Augustus i just encountered the same issue, have you found a solution? My colonist didn't even have the arm missing i just wanted to replace the natural part, but could only install Bionic forearm at which point the natural hand shows as bionic hand,

His other arm was bionic from before the mod and shows installed a t shoulder. I have nothing in the other shoulder slot so it offers me to install bionic arm in shoulder, but when I try to perform the operation the option is greyed out saying Missing 1x Bionic arm despite having multiple of them. Hand cannot be installed as it is already bionic somehow. Very confused.
Semper Augustus 8 月 28 日 下午 3:49 
I have EPOE installed and it looks like a bionic arm is blown off at the shoulder. I say shoulder because it still says the arm is attached. I made a forearm but I cannot while the operation to install it appears it does NOT appear in the ability to order my pawn to actually perform the operation. It isn't greyed out like for the bionic leg I guess I don't have but simply does not appear, so I think the operation will never be performed. I presume I will need to add a hand then too if I get the forearm to work? I hope forearm includess the upper arm too because I cannot find how to create that part. I also have "bionic arm" crafted and therre isnt an operation for that either.
0miner666 8 月 27 日 下午 6:09 
Is there a reason for why archotect parts seem to always spawn incomplete? Seems to make them near useless as rewards.
BearHandsAHHH 8 月 25 日 下午 4:29 
Do you know if this is compatible with Pawn Editor? I know you specify Prepare Carefully and Pawn Editor, so I feel like the answer is no, but I wanted to ask.