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I've been slowly losing my mind in debug trying to replicate the error, but so far everything from Callout is being resolved without any errors (thankfully).
I believe it is time for me to apply the very "responsible" fix of turning auto-open off until weird things start happening again. Sorry for any confusion!
I thought this bug was already fixed on Callout's side? Since 1.6 Callouts should be using a dynamic method to detect whether EBF is loaded and work accordingly.
For sanity check, I am referring to this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3552812111
I'm occasionally recieving error messages that read "Elite Bionics Framework has detected a mod using the unmodified GetMaxHealth() method", and the mod detected is 'CM-Callouts'. A pretty minor bug
EBF has enabled other mods to provide HP buffs for many years, but it's on those other mods to provide the buff numbers. EBF is here to add up the numbers and apply the final "total" buff.
Right now there should be numerous code examples here and there for how to do HP buffs. eg look at the numerous mods in the Known Dependent Mods section.
Created new issue for now https://github.com/Vectorial1024/EliteBionicsFramework/issues/111