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Halo: Covenant Portraits
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394.948 MB
7 feb, 2020 @ 21:04
31 okt @ 16:16
114 ändringsnotiser ( visa )

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Halo: Covenant Portraits

I 1 samling av force728
Halo Portrait Mods
5 artiklar
Beskrivning
This mod adds additional Covenant portraits to the original mod made by llossaa and portraits of Jul 'Mdama's Covenant faction.

Features
- The original portraits provided by the original mod includes: San'shyuum, Sangheili, Jiralhanae, Unggoy, Kig-Yar, Yanme'e, Mgalekgolo, and Huragok
- Additional portraits include:
1. Elite armor sets (Minor, Major, Honorguard, Zealot, Ultra, Officer, and Spec-ops)
2. Brute armor sets from Halo 2 and Halo 3 (Honorguard, Brute Captain, and Ultras)
3. Storm Covenant armor sets for the elites, grunts, and jackals
4. Added portraits for Tartarus, Jul 'Mdama, and Rtas 'Vadam
- Namelists for the San'shyuum, Sangheili, Jiralhanae, Kig-Yar, Lekgolo, and Unggoy
- Added species traits for each Covenant member species
- New civics: Writ of Union (Adds Covenant member pops to your empire) , Didact's Hand (Adds Storm Covenant member pops), Living Forerunner (Mechanical Promethean pops & Armies), and Swords of Sangheilios
5. 12 Covenant rooms
6. Covenant Armies
7. Covenant-themed Ship Weapons and Utility Technologies


System Starts
Janjur System: Janjur Qom - San'shyuum
Urs System: Sanghelios - Sangheili
Svir System: Te - Lekgolo
Tala System: Balaho - Unggoy
Oth Sonin System: Doisac - Jiralhanae
Napret System: Palamok - Yanme'e
Y'Deio System: Eayn - Kig-Yar


New Systems
High Charity System: High Charity - Covenant
Covenant Space: Start in the Janjur System. Includes every Covenant system including High Charity


- Also includes the system start: "Covenant Space" that incorporates all homeworlds and their respective pops
(One without pops is also included).
- Custom modifiers, planet backgrounds, and textures for Sanghelios.
- 5 Covenant Flags

Recommendations
-Strongly recommend using the shipset and cityset from Sins of the Prophets for this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=751394361&searchtext=Sins+of+the+Prophets


Credits
- Special thanks to the Sins of the Prophets team, especially Unikraken, for permission to use their High Charity model for this mod. I truly appreciate it. Their mod again is linked above under recommendations.

- This mod incorporates the original Covenant portrait models, animation, and initial armor sets created by llossaa. Illossaa's mod is linked here:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=818537345&searchtext=Covenant+Portraits
Populära diskussioner Visa alla (5)
90
28 okt @ 16:00
KLISTRAD: Bug Reports
force728
32
31 maj @ 14:05
KLISTRAD: Suggestions
force728
1
13 maj, 2021 @ 10:12
New Army Types and Weapons
endgui14
183 kommentarer
finleygame2004 6 nov @ 12:00 
why are the city portraits appearing under the water?
force728  [skapare] 5 nov @ 15:13 
@StarKnight62: You want more buildings? I don't mind adding more, but I also don't want to be redundant with existing buildings from the base game.

Adding districts to existing worlds is tricky and Covenant empires can already discover shield worlds which have forerunner districts. However, I could add some more Forerunner-style deposits to worlds when using the Luminary relic.
StarKnight62 4 nov @ 21:04 
Or be able to add specific covenant districts to planets like those on High Charity.
StarKnight62 4 nov @ 21:02 
I have a question. Is it possible to add covenant versions of forerunner buildings. Like for the covenant instead of a vacuum generator building it could be a Founts generator. For minerals a covenant mining complex, etc. Just wondering.
force728  [skapare] 31 okt @ 16:17 
@Lone Spartanz: Should be fixed now.
Lone Spartanz 31 okt @ 10:36 
Will Lekgolo ever be playable? (considering that you cannot choose them at the very beginning)
force728  [skapare] 9 okt @ 16:11 
@Kalawaki: That's odd. The drop pod army type shouldn't have a species type at all. I'll look into it.

@11112010: I'll check out those jobs. I may have to change some of them.
Kalawaki 9 okt @ 15:29 
This isn't really a "bug" per se and more just something really annoying, but when I'm playing as the Covenant hegemony and my ships send down drop pods, it always sends down San'Shyuum instead of Sangheili because the latter are the "dominant" species. Any suggestions on how to fix this?
11112010 1 okt @ 13:55 
Hello, @force728, I am a big fan of your mod! I noticed that the Unity which is my mother planet has both Merchant and High Priests keep stay empty, and when I click it with mouse and Alt, it says those job produce nothing either:steamsad:. Also, if i reform my government by having Catalytic Processing, some of my job will be depleted, the jobs still there but stays empty. I played your mod before, roughly one year ago, it is not like this, but I am not sure if this is causing by other mod, just wanna share my experience, really love this mod.:steamhappy:
Modern Spartan 9 sep @ 5:39 
I wish the Covenant had buildings like the Forerunner resource buildings. They use reverse engineered Forerunner technology, so weaker versions of the fabrication buildings would fit them?