Stellaris

Stellaris

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Dynamic Difficulty - Ultimate Customization
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6.003 MB
2018 年 12 月 13 日 下午 11:06
11 月 7 日 上午 11:27
55 项改动说明 ( 查看 )

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Dynamic Difficulty - Ultimate Customization

在 Gratak 的 1 个合集中
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Ever had the problem that early game was way to hard and either you die early, or the game becomes boring very soon afterwards? Or do you think the game is too hard/easy in general and the player would deserve some bonuses/penalties? Or do you want stronger Fallen Empires. Or you want to reduce resource overflow in late game? The crisis or Great Khan is a lackluster or ruining your game? Or, or, or...

Then this mod is for you!

REMARK REGARDING NEW LAUNCHER
Updated to 2.5.*. This mod DOES STILL work with 2.4.*,2.3.* and 2.2.* (just ignore the warning). It also now has the right loading order with regard to the "More Modifier" Addon automatically, both with old and new launcher.

Extensions
More Modifier Extension/Standalone is now released. If you think that some modifier is missing in the difficulty setting, try this mod and I'm pretty sure you'll find it there. It's a bit simpler and without scaling for performance reasons (it really has a lot of modifiers)

Hemothep's Dynamic Difficulty for 2.3 can be used on top of this mod (and the More Modifier extension). It automatically applies bonuses to the AI if the player grows too strong. These bonuses are in addition to any other difficulty buffs that are otherwise applied, whether from my mod(s) or vanilla.

Dynamic Difficulty Ultimate Customization:SOFE Addon by 惡芽のINFINI7E: Compatibility with Ancient Caches of Technologies: Sins of the Fallen Empires

Features
1. Choosing any of the Vanilla pre-defined difficulties in mid-game. Mod can even be installed mid-game.
2. "Scaling" difficulty can be combined with other predefined difficulties (added on top).
3. Is fully customizeable. You can change 10 different types of bonuses in 7 empire categories (AI, Player, FE+AE, Leviathans, Crisis, Marauders, Other) to a precision of 1% (10% for player) and in a huge range: -127% to + 1023% for AI, -100% to 200% for player and -75% to 5115% for crisis.
4. Allows locking of the customized difficulty for MP (Troll prevention) or other reasons. Unlock via sub-mod.
5. Moved "Diplomatic Influence Upkeep reduction" from a bonus every AI gets to scale with difficulty and be customizeable.
6. NEW (as requested by "Krakanu" on reddit): Can now set a difficulty randomness in the options of the mod: At the start of the game (or after one day in a running game) each AI empire rolls a dice. Depending on that roll, its bonuses are decreased up to the maximum given in the options. Bonuses/Maluses can even invert if more than 100% maximum randomness is chosen. If used, I advice to increase the base difficulty a bit, since this will reduce it in total (but might create a monster than devours weaker AI neighbors).

Scaling
In contrast to vanilla, scaling is independent of the difficulty you select. If you select a difficulty, that one is always instantly applied. Scaling gives a yearly increase on top. You can fine tune it in the customization. By default, there is a 1% step every four years.

IMPORTANT
- Main menu can be opened via Mod Menu.
- Alternatively, the menu is started via a Country Edict.

Performance
If you should have problems with lags at the start of each year, you can activate a delay mode in the options that let's the country updates of modifiers have a random delay, spreading the computations over half a Stellaris year.

Compatibility
- Can be added into a running game. You need to wait 1 day in this case before being able to open the menu.
- Can be uninstalled during a game (resetting to difficulty set when starting the game). Simply removing the mod will leave over "?" modifiers (who won't do anything), but there is an "uninstall" option in the Menu. Should you afterwards want to install the mod again in the same save-game, this will only work via console: "event custom_difficulty.20".
- Should have very few conflicts with other mods (yes, compatible with Glavius and Starnet. Also no problem with multi-crisis mods). Only overwrites vanilla difficulty settings. If a mod adds new country types (like a new crisis) they would fall in the "Other" category. New races and predefined empires will always be "AI" without a problem (checking for "default" country).
- Created for Stellaris 2.2.* and 2.3.*. There is a separate legacy mod for 2.1.* (works mostly with 2.0.1 as well)
- (Obviously) Not Achievement compatible.

Localization
- "pt","en","fr", "de","pl","ru", "es" language files given but all mostly English. Most modifier and difficulty names are links to the Vanilla localization.

Options
- Choose between simple and custom (default) mode. Simple mode only changes modifiers in three categories. Thus much less modifiers are needed which improves the performance even more. Switching between the two works without losing any previously done settings. Switching to simple will use the value of the first bonus (Minerals, Research, Weapon damage) as group bonus. When changing the group, values for all entries are still changed while in simple mod.
- Player Vassal Bonuses: Choose between giving them the same bonus as the player (default) or the AI bonuses.
- Delay Mode: Changed Modifier changes are either applied whenever closing the menu and at the start of each year (default) or 1-181 afterwards.


Pictures:
Sci-fi stuff[eyeseeblack.deviantart.com] by EyeSeeBlack[eyeseeblack.deviantart.com]
Sci Fi Matte Painting 091917[rich35211.deviantart.com] by rich35211[rich35211.deviantart.com]

If you like this mod, please rate and favorite.


[discord.gg]
Feel free to contact me in my channel "grataks_mods" or send me a private message once you enter the server.
热门讨论 查看全部(2)
11
2021 年 11 月 2 日 上午 5:25
Not sure if the crisis difficulty settings are applying correctly
Question
935 条留言
Gratak  [作者] 12 月 2 日 下午 10:09 
"Please update. Causes game to crash when loading."
I cannot reproduce this and I am pretty sure this is not due to my mod. Check your installation or other mods you have installed. I can update the version number if you insist, but that doesn't change anything except remove the warning.

@IamPresident: Very weird. The edict is working for you? Are you using other mods as well? Can you give me the log output? Possibly via discord.
IamPresident 12 月 2 日 下午 4:23 
I am using the Dynamic Mod Menu [3.10.*] which you referred there. I've attempted to uninstall and reinstall both mods (even going as far to wipe out the mod files manually that linger around) to no avail. I can't quite figure out why it won't show up in the menu sadly.
Gratak  [作者] 12 月 1 日 下午 9:57 
Thanks for the feedback. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2458024521 Does work for me. Which version are you using?
IamPresident 12 月 1 日 下午 4:49 
It seems that I cannot get the mod to appear in Dynamic Mod Menu. Dynamic Mod Menu seems to load fine and appears functional within the game, however, I cannot get this mod to appear within it. I also wanted to also show my gratitude for the continuous work you have done on this mod. I simply cannot play the game without it anymore. Thank you!
Gratak  [作者] 11 月 8 日 下午 11:15 
Uploaded three new screenshots (3-5). Hope that entry in the options menu actually exists for you.
Kryloth 11 月 8 日 上午 8:31 
Okay maybe i'm just stupid but i can't find the automatic scaling option..
i've looked for it everywhere in the mod menu but can't find it
Wairui 11 月 7 日 上午 11:49 
Gratak: your update notes are excellent! Shows the attention to detail and care for your subscribers. Thank you!
Gratak  [作者] 11 月 7 日 上午 11:31 
Just uploaded the full update with automatic scaling. Please give me some feedback.

Implementing an automatic scaling loosely based on Hemothep's Dynamic Difficulty mod: The mod will compare the strongest player with the strongest AI country and increase of decrease the amount of scaling that is done. To enabled this you need to:
- Enable scaling. Can use default scaling or configure which modifier should be updated how often
- Enable automatic scaling in the options mod event.
Gratak  [作者] 11 月 6 日 下午 10:06 
Not specifically, no. But by default they get a reduced variant of the AI one (similar to vanilla). You can change this to giving them the full AI bonuses in the options.
perl 11 月 6 日 下午 8:32 
Can we set difficulty bonus for player vassals?