边缘世界 RimWorld

边缘世界 RimWorld

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[WH40K]Adeptus Xenobiologis: Aeldari
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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42.106 MB
2018 年 10 月 17 日 下午 2:53
8 月 26 日 上午 11:40
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[WH40K]Adeptus Xenobiologis: Aeldari

在 Ogliss 的 1 个合集中
Adeptus Mechanicus Collection Warhammer 40k
10 件物品
描述
RimWorld 1.2, 1.3
Adds Warhammer 40k Eldar as playable Humanoid Alien Race.

Includes native support for Combat Extended.

An Eldar is Required to Build and Research Eldar Technologies

Contents
Races:
  • Eldar - Humanlike
  • Wraithguard - Animal/mechanoid
  • Dark Eldar - Humanlike
  • Talos Pain Engine- Animal/mechanoid
Apparel:
Craftworld Eldar
  • Mesh Armour & Helmet
  • Ranger Armour & Helmet
  • Dire Avenger Armour & Helmet
  • Howling Banshee Armour & Helmet
  • Striking Scorpion Armour & Helmet
  • Swooping Hawk Armour & Helmet
  • Fire Dragon Armour & Helmet
  • Dark Reaper Armour & Helmet
  • Warp Spider Armour & Helmet
  • Warlock Rune Armour & Helmet
  • Farseer Rune Armour & Ghosthelm
Dark Eldar
  • Kabalite Armour & Helmet
  • Sybarite Armour & Helmet
  • Wych Suit & Mask
  • Wych Beastmaster Mask
  • Hellion Armour & Helmet
  • Scourge Armour & Helmet
  • Incubi Armour & Helmet
  • Incubi Lord Armour & Helmet
  • Archon Armour & Helmet
Wargear:
Grenade Packs (Plasma, Haywire, Melta, Hallucination)
Runes (Warding, Wrath, Fortune)
Resources:
Wraithbone - a psycho active crafting material used in the almost all Eldar construction
Psychic Circuitry - eldar component counterpart
Spirit Stones - advanced eldar crafting component, that will eventually be needed for wraithguard/lord construction
Requires:
Humanoid Alien Races
Adeptus Mechanicus: Armoury

Github[github.com]

Other Playable Races

Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)

Adeptus Mechanicus: Magos Xenobiologis (Playable Tau)

you have my full permission to rebalance/patch/translate this mod, just please link back to the original :)
This does NOT include reuploading it or any of its contents here, on other websites without my express permission.

Please when reporting Bugs/Errors let me know which of my Other mods if you are using any of them, makes reproducing and tacking down issues much easier :)

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]

Like the mods? want to help me meet my Imperial Tithe?
[ko-fi.com]
[www.patreon.com]



Are you artistically/creatively inclined and interested in helping with the mods?
I'm always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!

For those with a flair for creative writing, more backstories are always appreciated! feel free to use the Backstory Submission Form[docs.google.com]
热门讨论 查看全部(3)
34
9 月 4 日 下午 12:31
置顶: Bug Reports
Ogliss
7
2022 年 12 月 2 日 下午 1:52
置顶: Balancing & Feedback
Ogliss
2
2020 年 7 月 9 日 上午 6:29
Some thought about "creating" of wraithbone by eldar.
smith589
458 条留言
TenTech 9 月 17 日 上午 12:11 
It's by design. A lot of xenophobia in the 41st/42nd millennium. Besides, the vanilla elf ears are rediculously overblown; I suspect Tynan used to play WoW, or something.
☽Danadriel☾ 9 月 16 日 下午 7:55 
Weird question but, what part of the xml I need to edit for base game humans to be able to wear the armor?I ask because I made my own eldar race with biotech and they can't use these armors.
garra30 9 月 3 日 上午 9:14 
40k run unplayable without this. Games way too easy with vanilla and even most modded factions when you have a colony of astartes :(
TenTech 8 月 29 日 下午 12:21 
I imagine a spirit seer helmet could function as the psychic equivalent for a mechlink; I don't know if you could make psychic sensitivity a factor, though.
Ogliss  [作者] 8 月 29 日 上午 10:05 
@General Stukov
honestly the runes predate psycasts, and i was trying to make them work like psycasts via jecstools originally, just never got around to it.

Yeah, so the soulstones currently are just a resouce- when i first made the mod i couldnt think of any other resouces to use- might have been a mistake! but at the time i never imagined id learn c# so i was making do with what was available at the time. though i would like to get them to do More, its just a matter of getting around to figuring it out and coding it.

i have plans for an eternity shrine, like a mini infinity circuit, which would do exactly that, like a hybrid between a tomb and a generator- its just a matter of working out how to do it all!

@TenTech
Yes, the bots are likely an easy way to implement it for folks who have the dlc
TenTech 8 月 27 日 下午 4:53 
Verify game files.
Leithan 8 月 27 日 下午 1:06 
the game don't reconize it being updated
TenTech 8 月 26 日 下午 1:42 
If the aeldari have an aquivalent for WOOT in their language, assume I said it. Serenely, probably.
Ogliss  [作者] 8 月 26 日 上午 11:42 
1.6 update posted
General Stukov 5 月 28 日 上午 8:00 
I love your mods and have been playing with them for awhile (on vanilla) and there's some things I'm sure you've been made aware. I do have some suggestions.

I like the rune system, makes sense and functions well! dont really care for having to manually casting spells so this seems like a nice alternative.

Soulstones really only get used for Aeldari upon death so maybe a way that when they die in eldar armor that their corpse spawns a soulstone in its inventory? Aka it would just do a check "Is Eldar? Is wearing aspect armor?" or "Is wearing wargear soulstone?" then just copy stats from a dead pawn and can be looted from the body.

Wraithguard and Wraithlord should require good amounts of materials but also work similar to pawns but with limited restrictions. I also think a special building that only accepts soulstones that will allow them to be stored like shelves but also provide some sort of power or psychic morale boost for your pawns that view them recreationally.