边缘世界 RimWorld

边缘世界 RimWorld

[WH40K]Adeptus Xenobiologis: Aeldari
458 条留言
TenTech 9 月 17 日 上午 12:11 
It's by design. A lot of xenophobia in the 41st/42nd millennium. Besides, the vanilla elf ears are rediculously overblown; I suspect Tynan used to play WoW, or something.
☽Danadriel☾ 9 月 16 日 下午 7:55 
Weird question but, what part of the xml I need to edit for base game humans to be able to wear the armor?I ask because I made my own eldar race with biotech and they can't use these armors.
garra30 9 月 3 日 上午 9:14 
40k run unplayable without this. Games way too easy with vanilla and even most modded factions when you have a colony of astartes :(
TenTech 8 月 29 日 下午 12:21 
I imagine a spirit seer helmet could function as the psychic equivalent for a mechlink; I don't know if you could make psychic sensitivity a factor, though.
Ogliss  [作者] 8 月 29 日 上午 10:05 
@General Stukov
honestly the runes predate psycasts, and i was trying to make them work like psycasts via jecstools originally, just never got around to it.

Yeah, so the soulstones currently are just a resouce- when i first made the mod i couldnt think of any other resouces to use- might have been a mistake! but at the time i never imagined id learn c# so i was making do with what was available at the time. though i would like to get them to do More, its just a matter of getting around to figuring it out and coding it.

i have plans for an eternity shrine, like a mini infinity circuit, which would do exactly that, like a hybrid between a tomb and a generator- its just a matter of working out how to do it all!

@TenTech
Yes, the bots are likely an easy way to implement it for folks who have the dlc
TenTech 8 月 27 日 下午 4:53 
Verify game files.
Leithan 8 月 27 日 下午 1:06 
the game don't reconize it being updated
TenTech 8 月 26 日 下午 1:42 
If the aeldari have an aquivalent for WOOT in their language, assume I said it. Serenely, probably.
Ogliss  [作者] 8 月 26 日 上午 11:42 
1.6 update posted
General Stukov 5 月 28 日 上午 8:00 
I love your mods and have been playing with them for awhile (on vanilla) and there's some things I'm sure you've been made aware. I do have some suggestions.

I like the rune system, makes sense and functions well! dont really care for having to manually casting spells so this seems like a nice alternative.

Soulstones really only get used for Aeldari upon death so maybe a way that when they die in eldar armor that their corpse spawns a soulstone in its inventory? Aka it would just do a check "Is Eldar? Is wearing aspect armor?" or "Is wearing wargear soulstone?" then just copy stats from a dead pawn and can be looted from the body.

Wraithguard and Wraithlord should require good amounts of materials but also work similar to pawns but with limited restrictions. I also think a special building that only accepts soulstones that will allow them to be stored like shelves but also provide some sort of power or psychic morale boost for your pawns that view them recreationally.
TenTech 5 月 25 日 上午 2:35 
Just saw Adam Vs Everything's video on Anomaly's Deadlife Dust. Shoot the DD IED in the middle of a graveyard, and the dead come back to life for six hours to defend the base. Sounds familiar?

If wraithguard are so troublesome to make into pawns, they could replace Biotech's bots, but I think Anomaly provides the more lore-accurate option. The problem is having dead wraithguard to bury in the first place. Could there be a way to convert dead aeldari into wraithguard via coding tomfoolery?
Ogliss  [作者] 5 月 18 日 下午 4:29 
@TenTech
Odd, im not familiar with the mod, if it shows defnames i Might have called it something else, its been awhile and i dont remember.

@Burst Vulcan
Eldar should only have male and female bodies, the armour is Supposed to be restricted to them via alien races restrictions, but thats apparently not working.
TenTech 5 月 18 日 上午 5:02 
Using the Prepare Moderately mod, I can't find the Bonesinger or Cuisinier adulthoods. (I'm trying to exclude them because I'd rather have an aspect warrior with some skill than another skilled civilian.)
Burst Vulcan 5 月 15 日 下午 5:49 
Im still getting the invalid texture icon when pawns with bodies other than the default male/female try wearing Eldar armor, dont have Better Loading installed so it isnt that. Orks have no issues funny enough.
Mr. Exter 5 月 15 日 上午 7:02 
@TenTech ah f*ck. I will have to either make a patch or find someone to make it lmao.
TenTech 5 月 13 日 上午 8:29 
They're custom models, I believe, so no surprise there.
Mr. Exter 5 月 13 日 上午 2:52 
It looks like face animation mods do not work... hm...
TenTech 3 月 30 日 上午 1:37 
Eldar armour for eldar pawns, yeah. These mods predate biotech, and the furries prefer to be nude anyway.
Potato0 3 月 29 日 下午 8:42 
hey I was wondering if its just because of the different body types of mod races but when for example "Yttakin" wear mesh armour, it just shows a big X box on their body instead.
TenTech 3 月 6 日 上午 4:28 
This is where I'd use that Will Smith meme - with the hands - if I still liked Will Smith.
cloudwill 3 月 5 日 下午 9:20 
@Locs. It's the mod Better Loading. I saw it referenced somewhere else with a similar issue, removed it, and now no more X's.
cloudwill 3 月 5 日 下午 9:14 
@Locs. I just had the same problem yesterday, so you are not alone
TenTech 3 月 1 日 上午 11:14 
I tend to assume a mod conflict whenever anything goes wrong. I've yet to encounter your problem myself.
Locs. 3 月 1 日 上午 6:47 
@TenTech When the error occurred, I tried to reinstall the mod and its dependencies thinking it was a silly error or just the order of the list was wrong, but none of that helped.
TenTech 3 月 1 日 上午 6:30 
Did you add/remove a mod?
Locs. 2 月 28 日 下午 6:05 
Hello, I would like to know, yesterday I was playing in my save, everything was normal, the characters that were of this race all had normal skin, but today they had no skin at all, just a red X on them. If anything, I'll send the log talking about the error to anyone willing to donate part of their time to help me.
TenTech 2 月 21 日 上午 1:36 
Just discovered the eldar version of solar panel no longer works.
TenTech 2 月 18 日 上午 1:04 
The mod was created before biotech.
hazz 2 月 17 日 下午 3:16 
Are they supposed to be baseliners? Thats what they are in game for me
TenTech 2024 年 12 月 17 日 下午 6:45 
Female spectre armour is borked, apparently. Not compatible, missing texture.
TenTech 2024 年 12 月 14 日 上午 11:34 
*notices the mod is 1.5 compatible* Ooh, let's take a look... shadow spectre armour, yay. Varied childhoods... bonesingers... woah. I just rolled an ancient artisan with great memory and All The Skills; way OP, hah. New traits, where did these come from...
Rockmore1 2024 年 11 月 6 日 下午 2:58 
Great mod!
Would it be possible to make wraithbone usable as a construction material, for buildings or furniture?
Deer_DK 2024 年 10 月 31 日 上午 12:12 
@Ogliss okay, that makes sense. I'll give it a shot without tampering too much with it then. Thanks for your answers, and for making an awesome mod 😁
Ogliss  [作者] 2024 年 10 月 30 日 上午 8:01 
@Irishrover13
No idea, never used any of it

@Deer_DK
i Think so, but i really havent messed around with Biotech much, that said, your Supposed to mostly get eldar from any kind of event if your playing as one of the eldar factions.
Irishrover13 2024 年 10 月 30 日 上午 3:07 
Is this compatable with the Grimworld stuff?
Deer_DK 2024 年 10 月 29 日 上午 11:32 
Ahh, interesting. I'm trying to make an Exodite colony, so I'll probably need some reinforcements during the game, some way or another :D
TenTech 2024 年 10 月 29 日 上午 9:04 
The game has occasionally generated pregnant craftworld eldar among starting pawns. I've yet to keep one, but I've always thought it could be considered the reason for the 'colony' in the first place. No getting off the planet until the little tyke has grown up.
Deer_DK 2024 年 10 月 29 日 上午 7:32 
@Ogliss
Okay sounds like more hazzle than it's worth, then. Can they have babies as it it now?
Ogliss  [作者] 2024 年 10 月 29 日 上午 6:08 
@Deer_DK they utilize Humanoid Alien Races, which restricts the tech/research to the eldar race def, in theory you could create new xenotypes for them, though many genes are disabled because the race doesnt have textures for other body/head types, that includes the apparel.
Deer_DK 2024 年 10 月 28 日 上午 8:45 
Love the mod. If I wanna play around with Biotech as basis for the race, is it possible to isolate the tech/equipment/materials from the modified baseline human type?
TenTech 2024 年 8 月 8 日 上午 8:10 
Only as a crafting component.
Rubus 2024 年 8 月 8 日 上午 12:24 
Do the soulstones work?
FreeTimeFiend 2024 年 6 月 15 日 下午 8:14 
any updates on how well 1.5'ing this and the other xenos species are going?
Ogliss  [作者] 2024 年 6 月 7 日 上午 5:17 
@SankaZen
for future reference mods show the supported versions of the game next to the top right hand corner of the cover image above, but no, its not updated for 1.5 yet, having some issues with the backstory assignment, its all over the place in 1.5 and i havent figured it out yet

@TenTech
Largely an issue of textures, managed to get a norh/south view for the shadow specrtres i dont Hate, but the side view is proving as elusiveas they are

@Eva4Eva
should be fixed for the next update, pretty sure it Used to be the other way around, maybe several versions ago lol
Ogliss  [作者] 2024 年 6 月 7 日 上午 5:17 
@TenTech
yeah the vanilla biocoding function seems pretty hijackable for the attunement, though im unsure if thats nessecary/wise from a gameplay perspective, currently my thought/half realised system is using a special type of apparel tjat doesnt conflict with anything other than other soul stones. Im unable to find anything that states either way if soul stones are permenantly bound to the ower, if another could attune to it afterwards, severing the original attunement.

conversing with it would be interesting, not sure....

yeah making the wraithguard is defo prooving troublesome, its one of the reasons for the delay, i was Hoping i could get them to work how i wanted to quickly, but its not comming togeather quite as planned.

as for the anima tree, its certainly an idea, but personally i like the idea of it being a place in the world a little more.....but also textures lol
TenTech 2024 年 6 月 7 日 上午 3:21 
sigh Not yet.
SankaZen 2024 年 6 月 6 日 下午 6:42 
i can play this for 1.5 correct?
TenTech 2024 年 4 月 29 日 下午 10:50 
I don't suppose there will be shadow spectre and spirit seer armour coming with the next update?
Eva4Eva 2024 年 3 月 19 日 上午 8:44 
Does anyone else have an issue with the aeldari helmets lowering the colonists ability to withstand cold? I think it's just down to a misplaced minus on the base value of the Insulation - Cold field. It should be a positive value (confusingly). Any chance this could be fixed, Ogliss?
TenTech 2024 年 2 月 16 日 上午 5:07 
Rreplacing anima trees with world shrines, and meditating at them to create wraithbone, because it's supposed to be drawn from the warp. Would probably be easier to create a wraithbone crafting station that works with meditation, effectiveness depending on psychic ability. Perhaps with an option to choose between construction or crafting wraithbone?