安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
honestly the runes predate psycasts, and i was trying to make them work like psycasts via jecstools originally, just never got around to it.
Yeah, so the soulstones currently are just a resouce- when i first made the mod i couldnt think of any other resouces to use- might have been a mistake! but at the time i never imagined id learn c# so i was making do with what was available at the time. though i would like to get them to do More, its just a matter of getting around to figuring it out and coding it.
i have plans for an eternity shrine, like a mini infinity circuit, which would do exactly that, like a hybrid between a tomb and a generator- its just a matter of working out how to do it all!
@TenTech
Yes, the bots are likely an easy way to implement it for folks who have the dlc