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Though there are a few errors in the map editor data concerning that; specifically on which tiles are not actually supposed to be used in-game. My upgraded version of the editor has all that double-checked and fixed.
Red Alert tiles contain more information (like the terrain types), but that info is all inside the classic files, not the Remaster ones.
You can also find them in the Tiberian Dawn source code in the CDATA.CPP file
in this case it is a 1 x 2 tile
But they are only used as a complete tile in the map editor so you can see what you are placing and you might be able to see them as complete tiles in some of the tools
as Nyerguds stated they are placed in the map by their Tile ID and frame number
and for RedAlert the fastest way to see their tile sizes is to check out the map editor source REDALert\TemplateTypes.cs
The tile sizes are in the actual template files in the original images