边缘世界 RimWorld

边缘世界 RimWorld

Medieval Times + Combat Extended Compatibility Mod
142 条留言
Vicemachine 2021 年 10 月 17 日 下午 5:31 
1.3 :steamthis:
Yuuka 2021 年 9 月 23 日 上午 3:46 
1.3plz
Zoidberg 2021 年 5 月 12 日 下午 4:49 
update please
xajus 2021 年 2 月 17 日 上午 9:48 
plz uptade
Gloop 2020 年 11 月 4 日 下午 7:37 
update
Jaca 2020 年 7 月 21 日 上午 10:56 
Pleasee make it for 1.1!
SNDWVGY 2020 年 6 月 19 日 上午 1:55 
1.1 pls
J12341 2020 年 5 月 30 日 上午 4:50 
Anyone have error codes about the basic stone arrows? The only arrows Im able to make are for Longbows
Cross - Eyes 2020 年 5 月 20 日 上午 6:36 
need update
1351826225 2020 年 5 月 2 日 下午 10:43 
1.1???
DC 2019 年 9 月 6 日 上午 7:22 
No arrows on raiders, why ?
Mister Good Vibes 2019 年 6 月 30 日 上午 3:58 
@FireCow i had that problem when i uninstalled rimworld:medieval edition. not sure if thats the problem but thats what helped me.
AlwaysHungry815 2019 年 6 月 28 日 上午 4:50 
Longbow ammo doesn't work. I used both. They do the animation but nothing gets consumed or useled.
Tai Gambol 2019 年 4 月 27 日 下午 2:31 
Just had the following error when trying to shoot smoothbore muskets

Exception ticking Mosquito (at (243, 0, 155)): System.InvalidCastException: Cannot cast from source type to destination type.
FireCow 2019 年 4 月 15 日 上午 7:54 
hey I cant build great arrows or normal arrows in the crafting spot? any idea why? would appreicate any help? also where to build a longbow?
a.francis1 2019 年 4 月 14 日 下午 8:08 
Hey how do I get musket ball ammunition, i was looking for it through the item list and couldnt find the rounds for smoothbores. Do you have to make them somewhere
Kestral 2019 年 4 月 3 日 上午 7:26 
This patch currently doesn't include full balance adjustments, just a port of MT content into CE. I believe it will be updated for balance at some point, but in the mean time there is a balance patch: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1662288023
Theplahunter *Spitfire 2019 年 3 月 26 日 下午 6:56 
The armor seems EXTREMELY overpowered, I use CE and Rimmunation, and the armor is stopping 7.62 Armor piercing rounds easily. 100% armor is extremely unrealistic and requires RPGs and .50s to break, the chainmail easily stops anything below armor piercing 7.62. IMO this needs a rebalance to not make guns completely useless.
zozilin 2019 年 3 月 18 日 下午 12:10 
I think you should be able to wield pavise with two handed ranged weapons. Its stats already favor ranged combat, but you can't actually use it with anything decent, I mean rifles and crossbows that you are supposed to put on it.
Tamias  [作者] 2019 年 3 月 12 日 下午 6:58 
Updated 03/12/19: Various bugfixes, and updated the requirements to include the CE 1.0 instead of CE B18.
Kestral 2019 年 3 月 3 日 上午 10:18 
@snefrukai Yep, normal; you can ignore that one. It's because CE adds hand/foot protection to plate armor and Medieval Times adds gloves to those 2 pawn types that also wear plate armor.
snefrukai 2019 年 2 月 22 日 下午 12:40 
Config error in Tribal_ChiefMelee: required apparel can't be worn together (MedTimes_Gloves_Tribal, Apparel_PlateArmor)
similar info including chiefMelee and ranged
is that normal?
Kestral 2019 年 2 月 19 日 上午 9:48 
This compatibility patch doesn't add any new bombs. If you're talking about "stick bombs" I believe they are part of CE.
Sten Knight 2019 年 2 月 18 日 下午 1:17 
what are these sticky bombs can i disable them?
Kestral 2019 年 2 月 18 日 上午 8:48 
Is this going to be updated to require the 1.0 version of CE instead of the B18 version? I'm confused because this mod itself is marked as 1.0. Is there any other difference between this and https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1581677051 ?
Xandros 2019 年 2 月 17 日 下午 1:46 
Seems to me the armor penetration values are significantly OP against vanilla weapons. Other than that, amazing mod.
VatskiySas 2019 年 2 月 3 日 上午 4:07 
Catapult doesn't shoot, too. (With ammunition off)
VatskiySas 2019 年 2 月 2 日 上午 6:32 
Ballista doesn't work. Idk why, i have this mod under the CE. I turned off the ammo system, but i think it might work without ir or what? If you wanna tell me that i should make big arrows for ballistas even with ammo turned off, than how does my colonist reload ballista with nothing and then just don't shoot?
Sten Knight 2019 年 1 月 31 日 下午 12:16 
Are the melee weapons in Medieval Times also reworked for CE?
Tamias  [作者] 2019 年 1 月 28 日 上午 6:37 
Updated to support Rimworld V1.0. Several clothing errors still exist, but they are being triggered by Medieval Times, and not this mod.
Warlord Indlovu Mgwazeni 2018 年 12 月 6 日 上午 3:51 
arrows for weapons not showing up :steamsad:
N7Huntsman 2018 年 12 月 3 日 下午 4:01 
The [1.0] version can be found at the link below. That version will stay up until I can get a hold of Tamias and get him to update this version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1581677051
N7Huntsman 2018 年 11 月 18 日 下午 2:12 
There will be an update later tonight that will update this mod to 1.0, which will work for the official CE 1.0 when it releases. It *may* work for the CE 1.0 posted by InsertKey, but that's unconfirmed and reliant upon what changes Key made to his version.
N7Huntsman 2018 年 11 月 18 日 上午 11:37 
While this patch will be updated for 1.0, we will not be supporting the unofficial release by InsertKey.

The CE Team is actively working on CE 1.0, and from a technical standpoint, InsertKey's version of CE will be significantly different from the official release. Since it would require us creating and supporting a second version of this mod, we'll simply be waiting until the official release.
daNNux 2018 年 11 月 18 日 上午 9:39 
There is a new author that updated and released combat extended just now. Will this mod be updated to 1.0 again?
N7Huntsman 2018 年 10 月 20 日 下午 6:45 
As an update, there will not a B19 version of this mod because Combat Extended was not updated to B19. Instead, work is underway on CE to update it to 1.0--we'll have this patch updated as soon as possible once CE for 1.0 is released.
Kaleri 2018 年 8 月 28 日 下午 1:10 
thx for the information
Tamias  [作者] 2018 年 8 月 28 日 上午 5:48 
Hey guys, I was still under the impression that the next update was going to be 1.0, but it looks like Tynan changed his mind. We'll update to B19 as soon as possible, but we can't provide an ETA just yet. Stay tuned!
Kaleri 2018 年 8 月 28 日 上午 5:12 
0.19 ?
Deborp 2018 年 7 月 30 日 下午 6:55 
So... Where do you make the musket balls?
Hoolio 2018 年 7 月 8 日 下午 3:08 
Can you also do so we can wear and carry more... It gets kinda ridicoulus when you can only wear gambeson armor... And not anything else.
Hoolio 2018 年 7 月 8 日 下午 12:42 
Can you redo the layers of armor mechanic? Like making it so it allows you to manually put armor on your settlers, and also redo the tabard, as it looks silly, and make a padded coif.
Tamias  [作者] 2018 年 6 月 15 日 下午 11:37 
Updated 6/16/18: Rebalanced medieval shields
alemismun 2018 年 6 月 5 日 下午 3:56 
Im not sure if Im just not looking hard enough or not.
But wasnt there before a murder hole/embrasure that could not be climbed over?
I opened the game today (started a new game) and the structure was missing.
alemismun 2018 年 5 月 29 日 上午 7:08 
aww
Tamias  [作者] 2018 年 5 月 29 日 上午 4:47 
@alemismun Medieval Times adds a ballista, a catapult, and a murder hole as far as artillery goes.
alemismun 2018 年 5 月 29 日 上午 3:57 
Is there turrets in this mod? like cannons?
N7Huntsman 2018 年 5 月 26 日 上午 9:06 
Super, please following the steps listed in 'Report Bugs Here!' to refresh your version of the patch.
Supershutze 2018 年 5 月 18 日 下午 4:40 
My ranged weapons are still broken: They throw an error both when they fire(no projectile is spawned) and when I mouse over a nearby pawn when I have a pawn with a ranged weapon selected(100 errors a second).
Tamias  [作者] 2018 年 5 月 18 日 上午 7:06 
Updated 5/18/18: Fixed all functional issues with the ranged weapons, added ammo recoverablity stats to all relevant ammo types, and moved the crafting of the musket balls over to the fueled and electric smithies from the reloading bench.