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Verse.Log:Error(String, Boolean)
CombatExtended.AmmoInjector:InjectAmmos()
CombatExtended.AmmoInjector:Inject()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Why is this happening for so many ammunition types?
https://gist.github.com/ea1d3832d637cd21a9fb892383799b52
The base CE steel streamlined arrow
<damageAmountBase>6</damageAmountBase>
<armorPenetrationSharp>1.0</armorPenetrationSharp>
<armorPenetrationBlunt>2.960</armorPenetrationBlunt>
<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
The medieval bodkin arrow
<damageAmountBase>4</damageAmountBase>
<secondaryDamage>
<li>
<def>Arrow</def>
<amount>14</amount>
</li>
</secondaryDamage>
<armorPenetrationBase>0.3</armorPenetrationBase>
<preExplosionSpawnChance>0.2</preExplosionSpawnChance>
Base CE 9x19mm
<damageAmountBase>14</damageAmountBase>
<armorPenetrationBase>0.16</armorPenetrationBase>
<armorPenetrationSharp>2</armorPenetrationSharp>
<armorPenetrationBlunt>10.820</armorPenetrationBlunt>
Medieval musket ball
<damageAmountBase>35</damageAmountBase>
<armorPenetrationBase>0.4</armorPenetrationBase>
Putting the 9x19 values into the seems to fix it [imgur.com].
Rimworld's folder should be named 294100. The files you look for should be under \patches once you found the mod's folder, since it is a CE patch. Sorry that it's not too exact, it's been a while that i tweaked something myself. And remember: Always make a backup file if you're going to change something!