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报告翻译问题






I understand this mod is old af but I downloaded it today as it looks like it'll do exactly what I need.
I followed the instructions and happily placed all my zombie placeholders, but when I loaded up the map in game instead of zombies, I found the same placeholder image I'd placed in the building editor. Is this me misunderstanding the mod and how to use it or is it instead just too outdated to work?
Any help is appreciated!
I've just started modding and so far I've only managed to correct LUA errors and recipes in existing mods, and I lack the global picture.
If I understood you correctly, I will go ahead and try to find a mod that adds new functions, and I will implement your method.
Thank you for being helpful!
https://pastebin.com/MyJPciJX
This example is for a fishing net, for your case you will have to customize this to match your needs in terms of objetcs etc. Note that this approach, like this mod, is pre-b41. It should work but I cannot guarantee it!
Good luck with what you want to do :)
The tutorial was linked by Onkeen below:
https://theindiestone.com/forums/index.php?/topic/21951-the-one-stop-tilezed-mapping-shop/
I was using the Tireks' propane refill mod (which places propane double-tile objects all over the map), and found a place where one piece of propane tank object is missing.
My goal - to place an object on a tile in existing world. I know object ID.
I couldnt find a way to place an object on a tile in Debug mode, or remove the broken piece.
Looking at your mod, it's about mapping, not in-game placement.
Would you be able to give me an advice in which direction to look to figure out how to fix/remove objects on existing map, if possible at all?
Thank you!
This mod is to be seen as an upgrade of the current mapping tools to allow map to feature "thumpables" items with health, broken windows, campfires, "pick-up-able" tents etc.
I learned everything there and using the TileZed tool explained in that thread
@FinchEz Thanks for the positive feedback :)